Initialize() public static method

Initialize an Epidemic - defined as an agent outbreak for an entire landscape at a single BDA timestep. One epidemic per agent per BDA timestep
public static Initialize ( IAgent agent ) : void
agent IAgent
return void
Ejemplo n.º 1
0
        //---------------------------------------------------------------------
        ///<summary>
        /// Run the BDA extension at a particular timestep.
        ///</summary>
        public override void Run()
        {
            UI.WriteLine("Processing landscape for BDA events ...");

            //SiteVars.Epidemic.SiteValues = null;

            int eventCount = 0;

            foreach (IAgent activeAgent in manyAgentParameters)
            {
                activeAgent.TimeSinceLastEpidemic += Timestep;
                //UI.WriteLine("TimeSince={0}, TimeToNext={1}", activeAgent.TimeSinceLastEpidemic, activeAgent.TimeToNextEpidemic);
                //(activeAgent.TimeSinceLastEpidemic+ activeAgent.TimeToNextEpidemic));

                int ROS = RegionalOutbreakStatus(activeAgent, Timestep);

                if (ROS > 0)
                {
                    Epidemic.Initialize(activeAgent);
                    Epidemic currentEpic = Epidemic.Simulate(activeAgent,
                                                             Model.Core.CurrentTime,
                                                             Timestep,
                                                             ROS);
                    //activeAgent.TimeSinceLastEpidemic = activeAgent.TimeSinceLastEpidemic + Timestep;

                    if (currentEpic != null)
                    {
                        LogEvent(Model.Core.CurrentTime, currentEpic, ROS);

                        //----- Write BDA severity maps --------
                        IOutputRaster <SeverityPixel> map = CreateMap(Model.Core.CurrentTime, activeAgent.AgentName);
                        using (map) {
                            SeverityPixel pixel = new SeverityPixel();
                            foreach (Site site in Model.Core.Landscape.AllSites)
                            {
                                if (site.IsActive)
                                {
                                    if (SiteVars.Disturbed[site])
                                    {
                                        pixel.Band0 = (byte)(activeAgent.Severity[site] + 1);
                                    }
                                    else
                                    {
                                        pixel.Band0 = 1;
                                    }
                                }
                                else
                                {
                                    //  Inactive site
                                    pixel.Band0 = 0;
                                }
                                map.WritePixel(pixel);
                            }
                        }
                        if (!(srdMapNames == ""))
                        {
                            //----- Write BDA SRD maps --------
                            IOutputRaster <UShortPixel> srdmap = CreateSRDMap(Model.Core.CurrentTime, activeAgent.AgentName);
                            using (srdmap)
                            {
                                UShortPixel pixel = new UShortPixel();
                                foreach (Site site in Model.Core.Landscape.AllSites)
                                {
                                    if (site.IsActive)
                                    {
                                        pixel.Band0 = (ushort)System.Math.Round(SiteVars.SiteResourceDom[site] * 100.00);
                                    }
                                    else
                                    {
                                        //  Inactive site
                                        pixel.Band0 = 0;
                                    }
                                    srdmap.WritePixel(pixel);
                                }
                            }
                        }
                        if (!(nrdMapNames == ""))
                        {
                            //----- Write BDA NRD maps --------
                            IOutputRaster <UShortPixel> nrdmap = CreateNRDMap(Model.Core.CurrentTime, activeAgent.AgentName);
                            using (nrdmap)
                            {
                                UShortPixel pixel = new UShortPixel();
                                foreach (Site site in Model.Core.Landscape.AllSites)
                                {
                                    if (site.IsActive)
                                    {
                                        pixel.Band0 = (ushort)System.Math.Round(SiteVars.NeighborResourceDom[site] * 100.00);
                                    }
                                    else
                                    {
                                        //  Inactive site
                                        pixel.Band0 = 0;
                                    }
                                    nrdmap.WritePixel(pixel);
                                }
                            }
                        }

                        //----- Write Site Vulnerability or OutbreakZone maps --------
                        //----- USED FOR LANDSCAPE TESTING -----------

                        /*IOutputRaster<UShortPixel> dmap = CreateUShortMap(Model.Core.CurrentTimestep, activeAgent.AgentName);
                         * using (dmap) {
                         *  UShortPixel pixel = new UShortPixel();
                         *  foreach (Site site in Model.Core.Landscape.AllSites) {
                         *      if (site.IsActive) {
                         *          //pixel.Band0 = (ushort) (activeAgent.OutbreakZone[site]);
                         *          pixel.Band0 = (ushort) (SiteVars.Vulnerability[site] * 100);
                         *      }
                         *      else {
                         *          //  Inactive site
                         *          pixel.Band0 = 0;
                         *      }
                         *      dmap.WritePixel(pixel);
                         *  }
                         * }*/

                        /*IOutputRaster<UShortPixel> nmap = CreateUShortMap2(Model.Core.CurrentTimestep, activeAgent.AgentName);
                         * using (nmap) {
                         *  UShortPixel pixel = new UShortPixel();
                         *  foreach (Site site in Model.Landscape.AllSites) {
                         *      if (site.IsActive) {
                         *          //pixel.Band0 = (ushort) (activeAgent.OutbreakZone[site]);
                         *          pixel.Band0 = (ushort) System.Math.Round(SiteVars.NeighborResourceDom[site] * 100.00);
                         *      }
                         *      else {
                         *          //  Inactive site
                         *          pixel.Band0 = 0;
                         *      }
                         *      nmap.WritePixel(pixel);
                         *  }
                         * }*/

                        eventCount++;
                    }
                }
            }
        }