public void make_tetrahedron(Polyhedron cube = null) { if (cube == null) { cube = new Polyhedron(); cube.make_hexahedron(); } Polygon f0 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[0].Points[0]), new Point3D(cube.Faces[1].Points[1]), new Point3D(cube.Faces[1].Points[3]) } ); Polygon f1 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[1].Points[3]), new Point3D(cube.Faces[1].Points[1]), new Point3D(cube.Faces[0].Points[2]) } ); Polygon f2 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[0].Points[2]), new Point3D(cube.Faces[1].Points[1]), new Point3D(cube.Faces[0].Points[0]) } ); Polygon f3 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[0].Points[2]), new Point3D(cube.Faces[0].Points[0]), new Point3D(cube.Faces[1].Points[3]) } ); Faces = new List <Polygon> { f0, f1, f2, f3 }; find_center(); }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { switch (comboBox1.SelectedIndex) { case 0: //Tetrahedron g.Clear(Color.White); figure = new Polyhedron(); figure.make_tetrahedron(); figure.show(g, projection); break; case 1: //Hexahedron g.Clear(Color.White); figure = new Polyhedron(); figure.make_hexahedron(); figure.show(g, projection); break; case 2: //Oktahedron g.Clear(Color.White); figure = new Polyhedron(); figure.make_octahedron(); figure.show(g, projection); break; case 3: //Icosahedron g.Clear(Color.White); figure = new Polyhedron(); figure.make_icosahedron(); figure.show(g, projection); break; case 4: //Dodecahedron g.Clear(Color.White); figure = new Polyhedron(); figure.make_dodecahedron(); figure.show(g, projection); break; default: break; } }
public void make_octahedron(Polyhedron cube = null) { if (cube == null) { cube = new Polyhedron(); cube.make_hexahedron(); } Polygon f0 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[2].Center), new Point3D(cube.Faces[1].Center), new Point3D(cube.Faces[4].Center) } ); Polygon f1 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[2].Center), new Point3D(cube.Faces[1].Center), new Point3D(cube.Faces[5].Center) } ); Polygon f2 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[2].Center), new Point3D(cube.Faces[5].Center), new Point3D(cube.Faces[0].Center) } ); Polygon f3 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[2].Center), new Point3D(cube.Faces[0].Center), new Point3D(cube.Faces[4].Center) } ); Polygon f4 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[3].Center), new Point3D(cube.Faces[1].Center), new Point3D(cube.Faces[4].Center) } ); Polygon f5 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[3].Center), new Point3D(cube.Faces[1].Center), new Point3D(cube.Faces[5].Center) } ); Polygon f6 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[3].Center), new Point3D(cube.Faces[5].Center), new Point3D(cube.Faces[0].Center) } ); Polygon f7 = new Polygon( new List <Point3D> { new Point3D(cube.Faces[3].Center), new Point3D(cube.Faces[0].Center), new Point3D(cube.Faces[4].Center) } ); Faces = new List <Polygon> { f0, f1, f2, f3, f4, f5, f6, f7 }; find_center(); }