private void detach_Stats(Stat entity)
		{
			this.SendPropertyChanging();
			entity.Player = null;
		}
		private void attach_Stats(Stat entity)
		{
			this.SendPropertyChanging();
			entity.Player = this;
		}
 partial void UpdateStat(Stat instance);
 partial void DeleteStat(Stat instance);
 partial void InsertStat(Stat instance);