Ejemplo n.º 1
0
        /// <summary>
        /// If user enter j or J, create an object of Sphere and set dimensions for it based on input. if any dimensions
        /// equal or less than 0, user should be given error message and has another chance to continue.
        /// However, the instance should not be added into the list.
        /// </summary>
        /// <param name="shapes">a list which contains elements that are Shape type</param>
        private static void Select_J(List <Shape> shapes)
        {
            Shape sphere = new Sphere("sphere");

            sphere.SetData();
            Sphere s = (Sphere)sphere;

            if (s.Radius <= 0)
            {
                InvalidDimensions();
            }
            else
            {
                shapes.Add(sphere);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// This is the method that runs the main block of
        /// program execution.
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            /*
             * First we display the console information using the initializer method, then
             * we use the dataSetter method to promt the user to make a decision. Then we
             * create an empty Shape list, and create a boolean flag to run a loop that
             * validates the users input and then takes an action depending on the user input
             * to either create a new shape of choice, or display the Shape list info and exit.
             */
            String input;

            initializer();
            dataSetter();
            bool flag      = true;
            var  shapeList = new List <Shape>();

            while (flag)
            {
                if (input.ToUpper() == "A" || input.ToUpper() == "B" || input.ToUpper() == "C" || input.ToUpper() == "D" || input.ToUpper() == "E" || input.ToUpper() == "F" || input.ToUpper() == "G" || input.ToUpper() == "H" || input.ToUpper() == "I" || input.ToUpper() == "J" || input == "0")
                {
                    switch (input.ToUpper())
                    {
                    // Switch statement deciding which shape to make
                    case "A":
                        Rectangle a = new Rectangle();
                        a.SetData();
                        a.CalculateArea();
                        shapeList.Add(a);
                        Console.Clear();
                        break;

                    case "B":
                        Square b = new Square();
                        b.SetData();
                        b.CalculateArea();
                        shapeList.Add(b);
                        Console.Clear();
                        break;

                    case "C":
                        Box c = new Box();
                        c.SetData();
                        c.CalculateArea();
                        c.CalculateVolume();
                        shapeList.Add(c);
                        Console.Clear();
                        break;

                    case "D":
                        Cube d = new Cube();
                        d.SetData();
                        d.CalculateArea();
                        d.CalculateVolume();
                        shapeList.Add(d);
                        Console.Clear();
                        break;

                    case "E":
                        Ellipse e = new Ellipse();
                        e.SetData();
                        e.CalculateArea();
                        shapeList.Add(e);
                        Console.Clear();
                        break;

                    case "F":
                        Circle f = new Circle();
                        f.SetData();
                        f.CalculateArea();
                        shapeList.Add(f);
                        Console.Clear();
                        break;

                    case "G":
                        Cylinder g = new Cylinder();
                        g.SetData();
                        g.CalculateArea();
                        g.CalculateVolume();
                        shapeList.Add(g);
                        Console.Clear();
                        break;

                    case "H":
                        Sphere h = new Sphere();
                        h.SetData();
                        h.CalculateArea();
                        h.CalculateVolume();
                        shapeList.Add(h);
                        Console.Clear();
                        break;

                    case "I":
                        Triangle i = new Triangle();
                        i.SetData();
                        i.CalculateArea();
                        shapeList.Add(i);
                        Console.Clear();
                        break;

                    case "J":
                        Tetrahedron j = new Tetrahedron();
                        j.SetData();
                        j.CalculateArea();
                        j.CalculateVolume();
                        shapeList.Add(j);
                        Console.Clear();
                        break;

                    case "0":
                        Console.WriteLine();
                        outputTemplate();
                        foreach (Shape shapes in shapeList)
                        {
                            Console.WriteLine(shapes.ToString());
                        }
                        flag = false;
                        break;

                    default:
                        break;
                    }
                    if (flag)
                    {
                        initializer();
                        dataSetter();
                    }
                }
                else
                {
                    Console.Clear();
                    initializer();
                    Console.WriteLine("Not valid input");
                    dataSetter();
                }
            }

            /*
             * This line was used to prevent the console from closing instantly when user
             * chooses to display the shape list info. Allows user to hit any button to exit.
             */
            Console.ReadLine();


            /// <summary>
            /// This is the initializer method, used to easily refill the console with
            /// the main information when needed.
            /// </summary>
            void initializer()
            {
                Console.ForegroundColor = ConsoleColor.DarkGreen;
                Console.WriteLine("Bret's Geometry Class:");
                Console.ResetColor();
                Console.WriteLine("{0, -20}  {1, -20}", "A - Rectangle", "F - Circle");
                Console.WriteLine("{0, -20}  {1, -20}", "B - Square", "G - Cylinder");
                Console.WriteLine("{0, -20}  {1, -20}", "C - Box", "H - Sphere");
                Console.WriteLine("{0, -20}  {1, -20}", "D - Cube", "I - Triangle");
                Console.WriteLine("{0, -20}  {1, -20}", "E - Ellipse", "J - Tetrahedron");
                Console.WriteLine("\n0 - List all shapes | THEN HIT ENTER TO EXIT\n");
                Console.WriteLine($"You have entered {Shape.GetCount()} shape(s) so far\n");
            }

            /// <summary>
            /// This is the dataSetter method, used to easily prompt the user
            /// to input information when needed.
            /// </summary>
            void dataSetter()
            {
                Console.Write("Enter your choice: ");
                input = Console.ReadLine();
            }

            /// <summary>
            /// This is the outputTemplate method, used to easily display the output Heading
            /// when the user prompt for the output of the Shape array.
            /// </summary>
            void outputTemplate()
            {
                Console.WriteLine("{0, -11} {1, -11} {2, -11} {3, -45}", "Shape", "Area", "Volume", "Details");
                Console.WriteLine("{0, -11} {1, -11} {2, -11} {3, -45}", "===========", "===========", "===========", "=============================================");
            }
        }