// todo -- get all spawnpoints from xml ^^ protected override bool Initialize() { "Initializing L.S. Noir Callout: Sexual Assault -- Stage 1 [CSI]".AddLog(); _betteremsSupport = Main.BetterEmsFound; _sw.Start(); // Resets previous Data Serializer.SaveItemToXML(new PedData(), Main.PDataPath); Serializer.SaveItemToXML(new PedData(), Main.SDataPath); Serializer.SaveItemToXML(new WitnessData(), Main.WDataPath); Serializer.SaveItemToXML(new CaseData(), Main.CDataPath); Serializer.SaveItemToXML(new EvidenceData(), Main.EDataPath); Serializer.SaveItemToXML(new ReportData(), Main.RDataPath); CsiCreator.CreateScene(Game.LocalPlayer.Character.Position); while (!CsiCreator.Completed && !CsiCreator.AComplete && !CsiCreator.CComplete && !CsiCreator.loadCreated) { GameFiber.Yield(); } _caseData = Serializer.LoadItemFromXML <CaseData>(Main.CDataPath); UpdateandSaveCaseData(); GameFiber.Sleep(1000); DisplayCallout(); _dispEmsTo = new Services.SpawnPoint(CsiCreator.EmsLast.Heading, CsiCreator.EmsLast.Position); _dispCoronerTo = new Services.SpawnPoint(CsiCreator.EmsLast.Heading, CsiCreator.EmsLast.Position); $"Case number: {_caseData.Number}".AddLog(); _sw.Stop(); ("***TIME_LOGGER: " + _sw.Elapsed.Seconds.ToString() + " to run Initialize()").AddLog(); _sw.Reset(); return(true); }
public float Distance2D(SpawnPoint spawn) => Vector3.Distance2D(Position, spawn.Position);