Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            levelHandler.DrawLevel(this.spriteBatch);
            player.Draw(this.spriteBatch);
            lava.Draw(this.spriteBatch);

            if (currentGameState == GameState.StartMenu)
            {
                spriteBatch.DrawString(font10, "PRESS SPACE TO START", new Vector2(85, 400), Color.Black);
            }
            else if (currentGameState == GameState.LevelCompleted)
            {
                spriteBatch.DrawString(font10, "PRESS SPACE FOR NEXT LEVEL", new Vector2(50, 400), Color.Black);
            }
            else if (currentGameState == GameState.LevelFailed)
            {
                spriteBatch.DrawString(font10, "PRESS SPACE TO TRY AGAIN", new Vector2(60, 400), Color.Black);
            }
            else if (currentGameState == GameState.Completed)
            {
                spriteBatch.DrawString(font10, "YOU'RE VICTORIOUS!", new Vector2(85, 400), Color.Black);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }
Ejemplo n.º 2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            levelHandler.DrawLevel(this.spriteBatch);
            player.Draw(this.spriteBatch);
            lava.Draw(this.spriteBatch);

            if (currentGameState == GameState.StartMenu)
            {
                spriteBatch.DrawString(font30, "TAP TO START", new Vector2((480 - font30.MeasureString("TAP TO START").X) / 2, 400), Color.Black);
            }
            else if (currentGameState == GameState.LevelCompleted)
            {
                spriteBatch.DrawString(font20, "TAP FOR NEXT LEVEL", new Vector2((480 - font20.MeasureString("TAP FOR NEXT LEVEL").X) / 2, 400), Color.Black);
            }
            else if (currentGameState == GameState.LevelFailed)
            {
                spriteBatch.DrawString(font20, "TAP TO TRY AGAIN", new Vector2((480 - font20.MeasureString("TAP TO TRY AGAIN").X) / 2, 400), Color.Black);
            }
            else if (currentGameState == GameState.Completed)
            {
                spriteBatch.DrawString(font20, "YOU'RE VICTORIOUS!", new Vector2((480 - font20.MeasureString("YOU'RE VICTORIOUS!").X) / 2, 400), Color.Black);
            }

            if (showBestTime)
            {
                string text = "WORLD RECORD IS: " + bestTime;
                spriteBatch.DrawString(font20, text, new Vector2((480 - font20.MeasureString(text).X) / 2, 25), Color.Black);
            }

            if (showPersonalBestTimeText)
            {
                string text = "YOUR BEST TIME IS: " + float.Parse(personalBest).ToString("0.00", cultureInfo);
                spriteBatch.DrawString(font10, text, new Vector2(80, 455), Color.Black);
            }
            else if (showNewRecordText)
            {
                string text = "YOU SET A NEW RECORD! " + totalTime.ToString("0.00", cultureInfo);
                spriteBatch.DrawString(font10, text, new Vector2(50, 455), Color.Black);
            }

            spriteBatch.DrawString(font10, "Elapsed time: " + totalTime.ToString("0.00", cultureInfo), new Vector2(15, 770), Color.Black);

            spriteBatch.End();

            base.Draw(gameTime);
        }