Ejemplo n.º 1
0
        public OlafSpells()
        {
            float qRange = 1000F; 
            float qDelay = 0.25F; 
            float qWidth = 90F;
            float qSpeed = 1600F; 

            Console.WriteLine(ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).SData.LineWidth);

            Q = new OlafSpell(SpellSlot.Q, qRange, TargetSelector.DamageType.Physical);
            Q.SetSkillshot(qDelay, qWidth, qSpeed, false, SkillshotType.SkillshotLine);

            W = new OlafSpell(SpellSlot.W);

            float eRange = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.E).SData.CastRange;
            E = new OlafSpell(SpellSlot.E, eRange, TargetSelector.DamageType.True);

            R = new OlafSpell(SpellSlot.R, 1500F);
        }
Ejemplo n.º 2
0
        public OlafCore(OlafSpells olafSpells, Orbwalking.Orbwalker olafOrbwalker, OlafMenu olafMenu)
        {
            q = olafSpells.Q;
            w = olafSpells.W;
            e = olafSpells.E;
            r = olafSpells.R;

            player             = ObjectManager.Player;
            this.olafOrbwalker = olafOrbwalker;
            this.olafMenu      = olafMenu;

            actionQueue     = new ActionQueue();
            harasQueue      = new ActionQueueList();
            comboQueue      = new ActionQueueList();
            laneClearQueue  = new ActionQueueList();
            autoAttackCheck = new ActionQueueCheckAutoAttack();
            olafItems       = new OlafOffensiveItems(olafMenu);

            Game.OnUpdate += Game_OnUpdate;
        }
Ejemplo n.º 3
0
        public OlafSpells()
        {
            float qRange = 1000F;
            float qDelay = 0.25F;
            float qWidth = 90F;
            float qSpeed = 1600F;

            Console.WriteLine(ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).SData.LineWidth);

            Q = new OlafSpell(SpellSlot.Q, qRange, TargetSelector.DamageType.Physical);
            Q.SetSkillshot(qDelay, qWidth, qSpeed, false, SkillshotType.SkillshotLine);

            W = new OlafSpell(SpellSlot.W);

            float eRange = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.E).SData.CastRange;

            E = new OlafSpell(SpellSlot.E, eRange, TargetSelector.DamageType.True);

            R = new OlafSpell(SpellSlot.R, 1500F);
        }
Ejemplo n.º 4
0
        public OlafCore(OlafSpells olafSpells, Orbwalking.Orbwalker olafOrbwalker, OlafMenu olafMenu)
        {
            q = olafSpells.Q;
            w = olafSpells.W;
            e = olafSpells.E;
            r = olafSpells.R;

            player = ObjectManager.Player;
            this.olafOrbwalker = olafOrbwalker;
            this.olafMenu = olafMenu;

            actionQueue = new ActionQueue();
            harasQueue = new ActionQueueList();
            comboQueue = new ActionQueueList();
            laneClearQueue = new ActionQueueList();
            autoAttackCheck = new ActionQueueCheckAutoAttack();
            olafItems = new OlafOffensiveItems(olafMenu);

            Game.OnUpdate += Game_OnUpdate;
        }  
Ejemplo n.º 5
0
        private void Drawing_OnDraw(System.EventArgs args)
        {
            if (!olafMenu.GetParamBool("koreanolaf.drawing.skillranges"))
            {
                return;
            }

            OlafSpell olafSpell = null;

            if (olafSpells.Q.UseOnCombo && olafSpells.Q.IsReady())
            {
                olafSpell = olafSpells.Q;
            }
            else if (olafSpells.E.UseOnCombo && olafSpells.E.IsReady())
            {
                olafSpell = olafSpells.E;
            }

            if (olafSpell != null)
            {
                Render.Circle.DrawCircle(ObjectManager.Player.Position, olafSpell.Range, Color.FromArgb(150, Color.DarkGreen), 5);
            }
        }