Ejemplo n.º 1
0
 private BestPositionResult GetBestHitQ(IReadOnlyCollection<Obj_AI_Base> list, Obj_AI_Base target = null)
 {
     var bestResult = new BestPositionResult();
     if (Q.IsReady)
     {
         var checkTarget = target != null;
         foreach (var obj in list)
         {
             var pred = Q.GetPrediction(obj, new CustomSettings {Width = QAoeWidth});
             if (pred.HitChancePercent >= Q.HitChancePercent)
             {
                 var res = Q.ObjectsInLine(list.Where(o => !o.IdEquals(obj)).ToList(), obj);
                 if (!checkTarget || (res.Contains(target) || obj.IdEquals(target)))
                 {
                     var count = res.Count + 1;
                     if (bestResult.Hits < count)
                     {
                         bestResult.Hits = count;
                         bestResult.Position = pred.CastPosition;
                         bestResult.Target = obj;
                         if (bestResult.Hits == list.Count)
                         {
                             break;
                         }
                     }
                 }
             }
         }
     }
     return bestResult;
 }
Ejemplo n.º 2
0
 private BestPositionResult GetBestHitE(List<Obj_AI_Base> objAiBases)
 {
     var bestResult = new BestPositionResult();
     if (E.IsReady)
     {
         foreach (
             var ally in
                 UnitManager.ValidAllyHeroes.Where(
                     h => E.InRange(h) && h.GetDistanceSqr(Ball) > 0))
         {
             var pred = E.GetPrediction(ally);
             if (pred.HitChancePercent >= E.HitChancePercent / 3)
             {
                 var res = E.ObjectsInLine(objAiBases, ally);
                 var count = res.Count + 1;
                 if (bestResult.Hits < count)
                 {
                     bestResult.Hits = res.Count + 1;
                     bestResult.Position = pred.CastPosition;
                     bestResult.Target = ally;
                     if (bestResult.Hits == objAiBases.Count)
                     {
                         break;
                     }
                 }
             }
         }
     }
     return bestResult;
 }