Ejemplo n.º 1
0
        public RayIntersections(string name, uint maxCount, int deviceIndex) : base(name)
        {
            MaxRayCount = maxCount;

            RayBuffer    = new StreamableBuffer(name + "_rays", maxCount * RaySize, BufferUsage.Storage);
            rayBufferPtr = RayBuffer.LocalBuffer.GetRayDevicePointer(0);

            HitBuffer       = new StreamableBuffer(name + "_hits", maxCount * HitSize, BufferUsage.Storage);
            resultBufferPtr = HitBuffer.LocalBuffer.GetRayDevicePointer(0);

            //Allocate the necessary memory
            unsafe
            {
                ulong scratchSz = 0;
                if (rrGetTraceMemoryRequirements(GraphicsDevice.DeviceInformation[deviceIndex].RaysContext, maxCount, &scratchSz) != RRError.RrSuccess)
                {
                    throw new Exception("Failed to determine trace memory requirements.");
                }

                ScratchBuffer = new GpuBuffer(name + "_scratch")
                {
                    MemoryUsage = MemoryUsage.GpuOnly,
                    Size        = scratchSz,
                    Usage       = BufferUsage.Storage | BufferUsage.TransferDst
                };
                ScratchBuffer.Build(deviceIndex);
                scratchBufferPtr = ScratchBuffer.GetRayDevicePointer(0);
            }
        }
Ejemplo n.º 2
0
 public IndexedRenderQueue(string name, int max_cnt, IndexType idxType)
 {
     draws          = new List <DrawData>();
     this.idxType   = idxType;
     maxDraws       = max_cnt;
     IndirectBuffer = new StreamableBuffer(name, (ulong)(max_cnt * 16 + 4) * sizeof(uint), BufferUsage.Indirect | BufferUsage.Storage);
 }