public double GetRequiredTorsionTransverseReinforcementArea(double T_u, double s, double f_yt, double theta = 45.0) { double A_o = 0.85 * Shape.GetA_oh(); double thetaRad = theta.ToRadians(); StrengthReductionFactorFactory srf = new StrengthReductionFactorFactory(); double phi = srf.Get_phi_Torsion(); //(22.7.6.1a) double A_tReq = ((T_u * s) / (phi * 2.0 * A_o * f_yt)) * 1.0 / (Math.Tan(thetaRad)); return(A_tReq); }
public double GetRequiredTorsionLongitudinalReinforcementArea(double T_u, double f_y, double theta = 45.0) { double A_o = 0.85 * Shape.GetA_oh(); double p_h = Shape.Get_p_h(); double thetaRad = theta.ToRadians(); StrengthReductionFactorFactory srf = new StrengthReductionFactorFactory(); double phi = srf.Get_phi_Torsion(); //(22.7.6.1b) double A_lReq = ((T_u * p_h) / (phi * 2 * A_o * f_y)) * 1.0 / (Math.Tan(thetaRad)); return(A_lReq); }
public double GetMaximumForceInteractionRatio(double V_u, double T_u, double phiV_c, double b, double d) { StrengthReductionFactorFactory srf = new StrengthReductionFactorFactory(); double phi = srf.Get_phi_Torsion(); double phi_shear = srf.Get_phi_ShearReinforced(); double V_c = phiV_c / phi_shear; //(22.7.7.1a) double Sqrt_f_c = Shape.Material.Sqrt_f_c_prime; double p_h = Shape.Get_p_h(); double A_oh = Shape.GetA_oh(); double IR1 = Math.Sqrt(Math.Pow((((V_u) / (b * d))), 2) + Math.Pow((((T_u * p_h)) / (1.7 * Math.Pow(A_oh, 2))), 2)); double IR2 = phi * ((V_c) / (b * d) + 8 * Sqrt_f_c); double IR = IR1 / IR2; return(IR); }