Ejemplo n.º 1
0
            public void Infect()
            {
                Sickness modifier = base.master.modifier;

                componentData = modifier.Infect(base.gameObject, base.master, base.master.exposureInfo);
                if ((UnityEngine.Object)PopFXManager.Instance != (UnityEngine.Object)null)
                {
                    PopFXManager.Instance.SpawnFX(PopFXManager.Instance.sprite_Negative, string.Format(DUPLICANTS.DISEASES.INFECTED_POPUP, modifier.Name), base.gameObject.transform, 1.5f, true);
                }
            }
Ejemplo n.º 2
0
            public void Cure()
            {
                Sickness modifier = base.master.modifier;

                base.gameObject.GetComponent <Modifiers>().sicknesses.Cure(modifier);
                modifier.Cure(base.gameObject, componentData);
                if ((UnityEngine.Object)PopFXManager.Instance != (UnityEngine.Object)null)
                {
                    PopFXManager.Instance.SpawnFX(PopFXManager.Instance.sprite_Plus, string.Format(DUPLICANTS.DISEASES.CURED_POPUP, modifier.Name), base.gameObject.transform, 1.5f, true);
                }
                if (!string.IsNullOrEmpty(modifier.recoveryEffect))
                {
                    Effects component = base.gameObject.GetComponent <Effects>();
                    if ((bool)component)
                    {
                        component.Add(modifier.recoveryEffect, true);
                    }
                }
            }