/// <summary>
        /// matches the colour passed as an argument with the closest one contained in the list
        /// </summary>
        /// <param name="colour"></param>
        /// <returns></returns>
        public ColourRangeVo getColorMatch( Colour colour )
        {
            ColourRangeVo col = new ColourRangeVo();

            HSL hsl = colour.getHSL();
            double r = colour.R;
            double g = colour.G;
            double b = colour.B;
            double h = hsl.H;
            double s = hsl.S;
            double l = hsl.L;
            double ndf = 0;
            double distance = 255;

            ColourRangeVo tempColour = null;

            for (int i = 0; i < _colourList.Count; i++)
            {
                if (colour.getIsColourMatch(_colourList[i].colour))
                {
                    col.colour = _colourList[i].colour;
                    col.match = true;
                    col.name = _colourList[i].name;
                    return col;
                }

                double hVal = 0.5 * Math.Pow((double)_colourList[i].hsl.H - (double)h, 2);
                double sVal = 0.5 * Math.Pow((double)(_colourList[i].hsl.S*100) - (double)(s*100), 2);
                double lVal = Math.Pow((double)(_colourList[i].hsl.L*100) - (double)(l*100), 2);

                ndf = hVal + sVal + lVal;
                ndf = Math.Sqrt(ndf);

                if (ndf < distance)
                {
                    distance = ndf;
                    tempColour = _colourList[i];
                }
            }

            if (tempColour==null)
            {
                col.colour = new Colour();
                col.match = false;
                col.name = "Invalid Color";
                return col;
            }
            else
            {
                col.colour = tempColour.colour;
                col.match = true;
                col.name = tempColour.name;
                return col;
            }
        }
        public bool Equals(Colour p)
        {
            if ((object)p == null)
            {
                return false;
            }

            return (R == p.R) && (G == p.G) && (B == p.B) && (A == p.A);
        }
 public static string getHex(Colour colour)
 {
     return colour.R.ToString("X2") + colour.G.ToString("X2") + colour.B.ToString("X2");
 }
Ejemplo n.º 4
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 /// <summary>
 /// http://www.easyrgb.com/index.php?X=WEEL
 /// Analogous
 /// Uses the colors of the same color temperature near each other on the wheel.
 /// H° +/- 120°
 /// </summary>
 /// <param name="colour"></param>
 /// <returns></returns>
 public static List <Colour> getAnalogousComplementaries(Colour colour)
 {
     return(getTwoComplementaryColours(colour, 30));
 }
Ejemplo n.º 5
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 /// <summary>
 /// http://www.easyrgb.com/index.php?X=WEEL
 /// Triadic
 /// This is the typical configuration of three colors that are equally spaced from each other on the color wheel.
 /// H° +/- 120°
 /// </summary>
 /// <param name="colour"></param>
 /// <returns></returns>
 public static List <Colour> getTriadicComplementaries(Colour colour)
 {
     return(getTwoComplementaryColours(colour, 120));
 }
Ejemplo n.º 6
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 /// <summary>
 /// http://www.easyrgb.com/index.php?X=WEEL
 /// Split complements
 /// This color scheme combines the two colors on either side of a color’s complement.
 /// H° +/- 150°
 /// </summary>
 /// <param name="colour"></param>
 /// <returns></returns>
 public static List <Colour> getSplitComplementaries(Colour colour)
 {
     return(getTwoComplementaryColours(colour, 150));
 }
 public static string getHex(Colour colour)
 {
     return(colour.R.ToString("X2") + colour.G.ToString("X2") + colour.B.ToString("X2"));
 }