Ejemplo n.º 1
0
        private void DrawDebug(double opacity, Graphics canvas, IImageToViewportTransformer transformer, List <Point> points)
        {
            // Note: some of the labels are drawn during the normal method with an extra test there.
            PointF offset = new PointF(10, 10);

            // Points id.
            for (int i = 0; i < genericPosture.PointList.Count; i++)
            {
                string label = string.Format("P{0}", i);
                PointF p     = points[i];
                DrawDebugText(p, offset, label, canvas, opacity, transformer);
            }

            // Segments id and name.
            for (int i = 0; i < genericPosture.Segments.Count; i++)
            {
                GenericPostureSegment segment = genericPosture.Segments[i];
                if (segment.Start < 0 || segment.End < 0)
                {
                    continue;
                }

                PointF start  = points[segment.Start];
                PointF end    = points[segment.End];
                PointF middle = GeometryHelper.GetMiddlePoint(start, end);

                string label = "";
                if (!string.IsNullOrEmpty(segment.Name))
                {
                    label = string.Format("S{0} [P{1}, P{2}]: {3}", i, segment.Start, segment.End, segment.Name);
                }
                else
                {
                    label = string.Format("S{0} [P{1}, P{2}]", i, segment.Start, segment.End);
                }

                DrawDebugText(middle, offset, label, canvas, opacity, transformer);
            }
        }
Ejemplo n.º 2
0
        private static void SegmentCenter(GenericPosture posture, CalibrationHelper calibrationHelper, GenericPostureImpactSegmentCenter impact)
        {
            // The point is moved so that it stays at the center of the specified segment.
            // This should take perspective into account.

            if (impact == null)
            {
                return;
            }

            PointF p1 = posture.PointList[impact.Point1];
            PointF p2 = posture.PointList[impact.Point2];

            PointF p1Plane = calibrationHelper.GetPoint(p1);
            PointF p2Plane = calibrationHelper.GetPoint(p2);

            PointF resultPlane = GeometryHelper.GetMiddlePoint(p1Plane, p2Plane);

            PointF result = calibrationHelper.GetImagePoint(resultPlane);

            posture.PointList[impact.PointToMove] = result;
        }
Ejemplo n.º 3
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        public override void MoveHandle(PointF point, int handleNumber, Keys modifiers)
        {
            int constraintAngleSubdivisions = 8; // (Constraint by 45° steps).

            switch (handleNumber)
            {
            case 1:
                if ((modifiers & Keys.Shift) == Keys.Shift)
                {
                    points["a"] = GeometryHelper.GetPointAtClosestRotationStepCardinal(points["b"], point, constraintAngleSubdivisions);
                }
                else
                {
                    points["a"] = point;
                }

                SignalTrackablePointMoved("a");
                break;

            case 2:
                if ((modifiers & Keys.Shift) == Keys.Shift)
                {
                    points["b"] = GeometryHelper.GetPointAtClosestRotationStepCardinal(points["a"], point, constraintAngleSubdivisions);
                }
                else
                {
                    points["b"] = point;
                }

                SignalTrackablePointMoved("b");
                break;

            case 3:
                // Move the center of the mini label to the mouse coord.
                labelMeasure.SetLabel(point);
                break;
            }
        }
Ejemplo n.º 4
0
        private static void PrepareImpacts(GenericPosture posture, int handle)
        {
            foreach (GenericPostureAbstractImpact impact in posture.Handles[handle].Impacts)
            {
                // If there is a KeepAngle impact, we'll later need to know the current angle.
                if (impact.Type == ImpactType.KeepAngle)
                {
                    GenericPostureImpactKeepAngle impactKeepAngle = impact as GenericPostureImpactKeepAngle;

                    PointF origin = posture.PointList[impactKeepAngle.Origin];
                    PointF leg1   = posture.PointList[impactKeepAngle.Leg1];
                    PointF leg2   = posture.PointList[impactKeepAngle.Leg2];

                    if (origin == leg1 || origin == leg2)
                    {
                        continue;
                    }

                    impactKeepAngle.OldAngle    = GeometryHelper.GetAngle(origin, leg1, leg2);
                    impactKeepAngle.OldDistance = GeometryHelper.GetDistance(origin, leg2);
                }
            }
        }
Ejemplo n.º 5
0
        private static void AlignPointParallel(GenericPosture posture, CalibrationHelper calibrationHelper, GenericPostureParallelAlign impact)
        {
            // The point is moved so that it stays on a segment parallel to another segment.

            if (impact == null)
            {
                return;
            }

            PointF a           = posture.PointList[impact.A];
            PointF b           = posture.PointList[impact.B];
            PointF c           = posture.PointList[impact.C];
            PointF pointToMove = posture.PointList[impact.PointToMove];

            PointF aPlane     = calibrationHelper.GetPoint(a);
            PointF bPlane     = calibrationHelper.GetPoint(b);
            PointF cPlane     = calibrationHelper.GetPoint(c);
            PointF pointPlane = calibrationHelper.GetPoint(pointToMove);

            PointF resultPlane = GeometryHelper.GetPointOnParallel(aPlane, bPlane, cPlane, pointPlane);
            PointF result      = calibrationHelper.GetImagePoint(resultPlane);

            posture.PointList[impact.PointToMove] = result;
        }
Ejemplo n.º 6
0
        private static void MovePointHandleAlongPerpendicular(GenericPosture posture, CalibrationHelper calibrationHelper, int handle, PointF point, GenericPostureConstraintPerpendicularSlide constraint)
        {
            if (constraint == null)
            {
                return;
            }

            PointF pivot = posture.PointList[constraint.Origin];
            PointF leg1  = posture.PointList[constraint.Leg1];

            if (pivot == leg1)
            {
                return;
            }

            PointF pivotPlane = calibrationHelper.GetPoint(pivot);
            PointF leg1Plane  = calibrationHelper.GetPoint(leg1);
            PointF pointPlane = calibrationHelper.GetPoint(point);

            PointF resultPlane = GeometryHelper.GetPointAtAngle(pivotPlane, leg1Plane, pointPlane, 90);
            PointF result      = calibrationHelper.GetImagePoint(resultPlane);

            posture.PointList[posture.Handles[handle].Reference] = result;
        }
Ejemplo n.º 7
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        private static void MovePointHandleAtDistance(GenericPosture posture, int handle, PointF point, GenericPostureConstraintDistanceToPoint constraint, Keys modifiers)
        {
            if (constraint == null)
            {
                MovePointHandleFreely(posture, handle, point);
                return;
            }

            PointF parent   = posture.PointList[constraint.RefPoint];
            PointF child    = posture.PointList[posture.Handles[handle].Reference];
            float  distance = GeometryHelper.GetDistance(parent, child);
            PointF temp     = GeometryHelper.GetPointAtDistance(parent, point, distance);

            int constraintAngleSubdivisions = 8; // (Constraint by 45° steps).

            if ((modifiers & Keys.Shift) == Keys.Shift)
            {
                posture.PointList[posture.Handles[handle].Reference] = GeometryHelper.GetPointAtClosestRotationStepCardinal(parent, temp, constraintAngleSubdivisions);
            }
            else
            {
                posture.PointList[posture.Handles[handle].Reference] = temp;
            }
        }
Ejemplo n.º 8
0
 private PointF GetMiddlePoint()
 {
     // Used only to attach the measure.
     return(GeometryHelper.GetMiddlePoint(points["a"], points["b"]));
 }
Ejemplo n.º 9
0
        private static CoordinateSystemGrid FindForPlaneCalibration(CalibrationHelper calibrationHelper)
        {
            CoordinateSystemGrid grid        = new CoordinateSystemGrid();
            RectangleF           imageBounds = new RectangleF(PointF.Empty, calibrationHelper.ImageSize);
            RectangleF           clipWindow  = imageBounds;

            CalibrationPlane calibrator = calibrationHelper.CalibrationByPlane_GetCalibrator();

            RectangleF plane = new RectangleF(PointF.Empty, calibrator.Size);

            int   targetSteps    = 15;
            float stepVertical   = 1.0f;
            float stepHorizontal = 1.0f;

            // The extended plane is used for vanishing point replacement and iteration stop condition.
            QuadrilateralF extendedPlane;
            bool           orthogonal;

            if (!calibrator.QuadImage.IsRectangle)
            {
                // If perspective plane, define as 2n times the nominal plane centered on origin.
                orthogonal = false;
                float  n = 4;
                PointF a = new PointF(-calibrator.Size.Width * n, calibrator.Size.Height * n);
                PointF b = new PointF(calibrator.Size.Width * n, calibrator.Size.Height * n);
                PointF c = new PointF(calibrator.Size.Width * n, -calibrator.Size.Height * n);
                PointF d = new PointF(-calibrator.Size.Width * n, -calibrator.Size.Height * n);
                extendedPlane = new QuadrilateralF(a, b, c, d);

                QuadrilateralF quadImage = calibrator.QuadImage;

                float projectedWidthLength   = GeometryHelper.GetDistance(quadImage.A, quadImage.B);
                float scaledTargetHorizontal = targetSteps / (calibrationHelper.ImageSize.Width / projectedWidthLength);
                stepHorizontal = RangeHelper.FindUsableStepSize(plane.Width, scaledTargetHorizontal);

                float projectedHeightLength = GeometryHelper.GetDistance(quadImage.A, quadImage.D);
                float scaledTargetVertical  = targetSteps / (calibrationHelper.ImageSize.Height / projectedHeightLength);
                stepVertical = RangeHelper.FindUsableStepSize(plane.Height, scaledTargetVertical);
            }
            else
            {
                // If flat plane (and no distortion) we know there is no way to get any vanishing point inside the image,
                // so we can safely use the whole image reprojection as an extended plane.
                orthogonal = true;
                QuadrilateralF quadImageBounds = new QuadrilateralF(imageBounds);
                PointF         a = calibrationHelper.GetPointFromRectified(quadImageBounds.A);
                PointF         b = calibrationHelper.GetPointFromRectified(quadImageBounds.B);
                PointF         c = calibrationHelper.GetPointFromRectified(quadImageBounds.C);
                PointF         d = calibrationHelper.GetPointFromRectified(quadImageBounds.D);
                extendedPlane = new QuadrilateralF(a, b, c, d);

                float width = extendedPlane.B.X - extendedPlane.A.X;
                stepHorizontal = RangeHelper.FindUsableStepSize(width, targetSteps);

                float height = extendedPlane.A.Y - extendedPlane.D.Y;
                stepVertical = RangeHelper.FindUsableStepSize(height, targetSteps);
            }

            //-------------------------------------------------------------------------------------------------
            // There is a complication with points behind the camera, as they projects above the vanishing line.
            // The general strategy is the following:
            // Find out if the vanishing point is inside the image. Reminder: parallel lines share the same vanishing point.
            // If it is not inside the image, there is no risk, so we take two points on the line and draw an infinite line that we clip against the image bounds.
            // If it is inside the image:
            // Take two points on the line and project them in image space. They are colinear with the vanishing point in image space.
            // Find on which side of the quadrilateral the vanishing point is.
            // If the vanishing point is above the quad, draw a ray from the top of the extended quad, down to infinity.
            // If the vanishing point is below the quad, draw a ray from the bottom of the extended quad, up to infinity.
            //
            // Stepping strategy:
            // We start at origin and progress horizontally and vertically until we find a gridline that is completely clipped out.
            //-------------------------------------------------------------------------------------------------

            // Vertical lines.
            PointF  yVanish        = new PointF(0, float.MinValue);
            bool    yVanishVisible = false;
            Vector3 yv             = calibrator.Project(new Vector3(0, 1, 0));

            if (yv.Z != 0)
            {
                yVanish        = new PointF(yv.X / yv.Z, yv.Y / yv.Z);
                yVanishVisible = clipWindow.Contains(yVanish);
            }

            CreateVerticalGridLines(grid, 0, -stepHorizontal, calibrator, clipWindow, plane, extendedPlane, orthogonal, yVanishVisible, yVanish);
            CreateVerticalGridLines(grid, stepHorizontal, stepHorizontal, calibrator, clipWindow, plane, extendedPlane, orthogonal, yVanishVisible, yVanish);

            // Horizontal lines
            PointF  xVanish        = new PointF(float.MinValue, 0);
            bool    xVanishVisible = false;
            Vector3 xv             = calibrator.Project(new Vector3(1, 0, 0));

            if (xv.Z != 0)
            {
                xVanish        = new PointF(xv.X / xv.Z, xv.Y / xv.Z);
                xVanishVisible = clipWindow.Contains(xVanish);
            }

            CreateHorizontalGridLines(grid, 0, -stepVertical, calibrator, clipWindow, plane, extendedPlane, orthogonal, xVanishVisible, xVanish);
            CreateHorizontalGridLines(grid, stepVertical, stepVertical, calibrator, clipWindow, plane, extendedPlane, orthogonal, xVanishVisible, xVanish);

            return(grid);
        }
Ejemplo n.º 10
0
        private void ComputeAngles(TimeSeriesCollection tsc, CalibrationHelper calibrationHelper, Dictionary <string, FilteredTrajectory> trajs, AngleOptions angleOptions)
        {
            for (int i = 0; i < tsc.Length; i++)
            {
                PointF o = PointF.Empty;
                PointF a = PointF.Empty;
                PointF b = PointF.Empty;

                if (trajs["o"].CanFilter)
                {
                    o = trajs["o"].Coordinates(i);
                    a = trajs["a"].Coordinates(i);
                    b = trajs["b"].Coordinates(i);
                }
                else
                {
                    o = trajs["o"].RawCoordinates(i);
                    a = trajs["a"].RawCoordinates(i);
                    b = trajs["b"].RawCoordinates(i);
                }

                // Compute the actual angle value. The logic here should match the one in AngleHelper.Update().
                // They work on different type of inputs so it's difficult to factorize the functions.
                if (angleOptions.Supplementary)
                {
                    // Create a new point by point reflection of a around o.
                    PointF c = new PointF(2 * o.X - a.X, 2 * o.Y - a.Y);
                    a = b;
                    b = c;
                }

                float angle = 0;
                if (angleOptions.CCW)
                {
                    angle = GeometryHelper.GetAngle(o, a, b);
                }
                else
                {
                    angle = GeometryHelper.GetAngle(o, b, a);
                }

                if (!angleOptions.Signed && angle < 0)
                {
                    angle = (float)(TAU + angle);
                }

                positions[i] = angle;
                radii[i]     = GeometryHelper.GetDistance(o, b);

                tsc[Kinematics.AngularPosition][i] = calibrationHelper.ConvertAngle(angle);

                if (i == 0)
                {
                    tsc[Kinematics.AngularDisplacement][i]      = 0;
                    tsc[Kinematics.TotalAngularDisplacement][i] = 0;
                }
                else
                {
                    float totalDisplacementAngle = angle - positions[0];
                    float displacementAngle      = angle - positions[i - 1];
                    tsc[Kinematics.AngularDisplacement][i]      = calibrationHelper.ConvertAngle(displacementAngle);
                    tsc[Kinematics.TotalAngularDisplacement][i] = calibrationHelper.ConvertAngle(totalDisplacementAngle);
                }
            }
        }