Ejemplo n.º 1
0
        public TimeSeriesCollection BuildKinematics(Dictionary <string, FilteredTrajectory> trajs, AngleOptions angleOptions, CalibrationHelper calibrationHelper)
        {
            if (trajs == null || trajs.Count != 3)
            {
                throw new InvalidProgramException();
            }

            // Assume o, a, b keys for now.
            // We also use the "o" key as a reference, this implies that all three trajectories must have data at the same time points.
            // We must take care during tracking to keep the length of trajectories the same.
            TimeSeriesCollection tsc = new TimeSeriesCollection(trajs["o"].Length);

            tsc.AddTimes(trajs["o"].Times);

            tsc.InitializeKinematicComponents(new List <Kinematics>()
            {
                Kinematics.AngularPosition,
                Kinematics.AngularDisplacement,
                Kinematics.TotalAngularDisplacement,
                Kinematics.AngularVelocity,
                Kinematics.TangentialVelocity,
                Kinematics.AngularAcceleration,
                Kinematics.TangentialAcceleration,
                Kinematics.CentripetalAcceleration,
                Kinematics.ResultantLinearAcceleration
            });

            // Keep series in the reference unit.
            radii         = new float[tsc.Length];
            positions     = new float[tsc.Length];
            velocities    = new float[tsc.Length];
            accelerations = new float[tsc.Length];

            ComputeAngles(tsc, calibrationHelper, trajs, angleOptions);
            ComputeVelocity(tsc, calibrationHelper);
            ComputeAcceleration(tsc, calibrationHelper);

            return(tsc);
        }
Ejemplo n.º 2
0
        private void ComputeAngles(TimeSeriesCollection tsc, CalibrationHelper calibrationHelper, Dictionary <string, FilteredTrajectory> trajs, AngleOptions angleOptions)
        {
            for (int i = 0; i < tsc.Length; i++)
            {
                PointF o = PointF.Empty;
                PointF a = PointF.Empty;
                PointF b = PointF.Empty;

                if (trajs["o"].CanFilter)
                {
                    o = trajs["o"].Coordinates(i);
                    a = trajs["a"].Coordinates(i);
                    b = trajs["b"].Coordinates(i);
                }
                else
                {
                    o = trajs["o"].RawCoordinates(i);
                    a = trajs["a"].RawCoordinates(i);
                    b = trajs["b"].RawCoordinates(i);
                }

                // Compute the actual angle value. The logic here should match the one in AngleHelper.Update().
                // They work on different type of inputs so it's difficult to factorize the functions.
                if (angleOptions.Supplementary)
                {
                    // Create a new point by point reflection of a around o.
                    PointF c = new PointF(2 * o.X - a.X, 2 * o.Y - a.Y);
                    a = b;
                    b = c;
                }

                float angle = 0;
                if (angleOptions.CCW)
                {
                    angle = GeometryHelper.GetAngle(o, a, b);
                }
                else
                {
                    angle = GeometryHelper.GetAngle(o, b, a);
                }

                if (!angleOptions.Signed && angle < 0)
                {
                    angle = (float)(TAU + angle);
                }

                positions[i] = angle;
                radii[i]     = GeometryHelper.GetDistance(o, b);

                tsc[Kinematics.AngularPosition][i] = calibrationHelper.ConvertAngle(angle);

                if (i == 0)
                {
                    tsc[Kinematics.AngularDisplacement][i]      = 0;
                    tsc[Kinematics.TotalAngularDisplacement][i] = 0;
                }
                else
                {
                    float totalDisplacementAngle = angle - positions[0];
                    float displacementAngle      = angle - positions[i - 1];
                    tsc[Kinematics.AngularDisplacement][i]      = calibrationHelper.ConvertAngle(displacementAngle);
                    tsc[Kinematics.TotalAngularDisplacement][i] = calibrationHelper.ConvertAngle(totalDisplacementAngle);
                }
            }
        }
Ejemplo n.º 3
0
        private static void ImportCustomDrawingsData(Metadata metadata, List <TimeSeriesPlotData> timeSeriesData)
        {
            // Collect angular trajectories for all the angles in all the custom tools.

            foreach (DrawingGenericPosture drawing in metadata.GenericPostures())
            {
                Dictionary <string, TrackablePoint> trackablePoints = metadata.TrackabilityManager.GetTrackablePoints(drawing);

                // First create trajectories for all the trackable points in the drawing.
                // This avoids duplicating the filtering operation for points shared by more than one angle.
                // Here the trajectories are indexed by the original alias in the custom tool, based on the index.
                Dictionary <string, FilteredTrajectory> trajs = new Dictionary <string, FilteredTrajectory>();
                bool tracked = true;

                foreach (string key in trackablePoints.Keys)
                {
                    Timeline <TrackFrame> timeline = trackablePoints[key].Timeline;

                    if (timeline.Count == 0)
                    {
                        // The point is trackable but doesn't have any timeline data.
                        // This happens if the user is not tracking that drawing, so we don't need to go further.
                        tracked = false;
                        break;
                    }

                    List <TimedPoint>  samples = timeline.Enumerate().Select(p => new TimedPoint(p.Location.X, p.Location.Y, p.Time)).ToList();
                    FilteredTrajectory traj    = new FilteredTrajectory();
                    traj.Initialize(samples, metadata.CalibrationHelper);

                    trajs.Add(key, traj);
                }

                if (!tracked)
                {
                    continue;
                }

                // Loop over all angles in this drawing and find the trackable aliases of the points making up the particular angle.
                // The final collection of trajectories for each angle should have indices named o, a, b.
                foreach (GenericPostureAngle gpa in drawing.GenericPostureAngles)
                {
                    // From integer indices to tracking aliases.
                    string keyO = gpa.Origin.ToString();
                    string keyA = gpa.Leg1.ToString();
                    string keyB = gpa.Leg2.ToString();

                    // All points in an angle must be trackable as there is currently no way to get the static point coordinate.
                    if (!trajs.ContainsKey(keyO) || !trajs.ContainsKey(keyA) || !trajs.ContainsKey(keyB))
                    {
                        continue;
                    }

                    // Remap to oab.
                    Dictionary <string, FilteredTrajectory> angleTrajs = new Dictionary <string, FilteredTrajectory>();
                    angleTrajs.Add("o", trajs[keyO]);
                    angleTrajs.Add("a", trajs[keyA]);
                    angleTrajs.Add("b", trajs[keyB]);

                    AngleOptions         options = new AngleOptions(gpa.Signed, gpa.CCW, gpa.Supplementary);
                    TimeSeriesCollection tsc     = angularKinematics.BuildKinematics(angleTrajs, options, metadata.CalibrationHelper);

                    string name = drawing.Name;
                    if (!string.IsNullOrEmpty(gpa.Name))
                    {
                        name = name + " - " + gpa.Name;
                    }

                    Color color             = gpa.Color == Color.Transparent ? drawing.Color : gpa.Color;
                    TimeSeriesPlotData data = new TimeSeriesPlotData(name, color, tsc);

                    timeSeriesData.Add(data);
                }
            }
        }