Ejemplo n.º 1
0
 public Player(Texture2D pieceTex, Player otherplayer)
 {
     texture = pieceTex;
     pieceSize = texture.Width / 6;
     isPlayerVisible = false;
     CreateGamePieces(otherplayer);
 }
Ejemplo n.º 2
0
        Vector2 GetRandPos(int x, int x2, int y, int y2, Player otherplayer)
        {
            bool keeprandomnize = true;
            int posX = 0;
            int posY = 0;
            Vector2 pos = Vector2.Zero;
            while (keeprandomnize) {
                keeprandomnize = false;
                int X = GetRandX(x, x2);
                int Y = GetRandY(y, y2);

                posX = (int)(X / 32) * 32;
                posY = (int)(Y / 32) * 32;

                pos = new Vector2(posX, posY);
                for (int i = 0; i < positionsOccupied.Count; i++)
                {
                    if (positionsOccupied[i] == pos)
                    {
                        keeprandomnize = true;
                    }
                }

                if(otherplayer != null)
                {
                    for (int i = 0; i < otherplayer.positionsOccupied.Count; i++)
                    {
                        if (otherplayer.positionsOccupied[i] == pos)
                        {
                            keeprandomnize = true;
                        }
                    }
                }

            }
            positionsOccupied.Add(pos);

            return new Vector2(posX, posY);
        }
Ejemplo n.º 3
0
        public void UsePieces(int x, int y, Player p1, Player p2)
        {
            if(pickedUpPieces == -1)
            {
                for (int i = 0; i < numberOfPieces; i++)
               {
                   if (gamePieces[i].PickUpPiece(x,y))
                  {
                       pickedUpPieces = i;
                       int idx = p1.positionsOccupied.FindIndex(0, (Vector2 v) => { return v == gamePieces[i].pos; });
                       p1.positionsOccupied.RemoveAt(idx);
                       break;
                  }
               }
            }
            else
            {
                bool placefree = true;
                for (int i = 0; i < p1.positionsOccupied.Count; i++)
                {
                    if (p1.positionsOccupied[i] == gamePieces[pickedUpPieces].pos)
                    {
                        placefree = false;
                    }
                }
                for (int i = 0; i < p2.positionsOccupied.Count; i++)
                {
                    if (p2.positionsOccupied[i] == gamePieces[pickedUpPieces].pos)
                    {
                        placefree = false;
                    }
                }
                if (placefree)
                {
                    p1.positionsOccupied.Add(gamePieces[pickedUpPieces].pos);

                    pickedUpPieces = -1;
                }

            }
        }
Ejemplo n.º 4
0
        void CreateGamePieces(Player otherplayer)
        {
            gamePieces = new GamePieces[numberOfPieces];

            for (int i = 0; i < numberOfPieces; i++)
            {
                gamePieces[i] = new GamePieces(GetRandPos(0, 384, 0, 384, otherplayer), 0, 5, pieceSize);
            }

            pickedUpPieces = -1;
        }
Ejemplo n.º 5
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            player1Pieces = Content.Load<Texture2D>("chess_white");
            player2Pieces = Content.Load<Texture2D>("chess_black");
            gridTex = Content.Load<Texture2D>("chess_tiles");
            startmenu = Content.Load<Texture2D>("Start");
            font = Content.Load<SpriteFont>("SpriteFont1");
            //redT = Content.Load<Texture2D>("red");

            grid = new Grid(gridTex);

            IsMouseVisible = true;

            players = new Player[2];
            players[0] = new Player(player1Pieces, null);
            players[1] = new Player(player2Pieces, players[0]);

            players[0].SetPiecesVisibilty(true);
            players[1].SetPiecesVisibilty(true);
            currentPlayer = 0;
        }