Ejemplo n.º 1
0
 /// <summary>
 /// This is called every frame by MyPlayer in order to tell the character what its inputs are
 /// </summary>
 public void SetInputs(ref PlayerCharacterInputs inputs)
 {
     // Axis inputs
     _targetForwardAxis = inputs.MoveAxisForward;
     _targetRightAxis   = inputs.MoveAxisRight;
 }