Ejemplo n.º 1
0
        public void OnData(int connectionId, int channelId, int receiveSize)
        {
            GameStatics.OnlineSession.NetBuffer.SeekZero();
            NetworkMessageID msgId = (NetworkMessageID)GameStatics.OnlineSession.NetBuffer.ReadInt();

            switch (msgId)
            {
            case (NetworkMessageID.PlayerRegistration):
                PlayerRegistrationMsg prm = new PlayerRegistrationMsg();
                prm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandlePlayerRegistrationMsg(ref prm, connectionId);
                break;

            case (NetworkMessageID.PlayerAdd):
                PlayerAddMsg pam = new PlayerAddMsg();
                pam.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandlePlayerAddMsg(ref pam, connectionId);
                break;

            case (NetworkMessageID.SceneLoading):
                SceneLoadingMsg lsm = new SceneLoadingMsg();
                lsm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleLoadSceneMsg(ref lsm);
                break;
            }
        }
Ejemplo n.º 2
0
        public void OnData(int connectionId, int channelId, int receiveSize, int msgId)
        {
            NetworkMessageID iMsgId = (NetworkMessageID)msgId;

            switch (iMsgId)
            {
            case (NetworkMessageID.SceneLoading):
                SceneLoadingMsg slm = new SceneLoadingMsg();
                slm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleLoadSceneMsg(ref slm, connectionId);
                break;

            case (NetworkMessageID.TickSync):
                TickSyncMsg tsm = new TickSyncMsg();
                tsm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleTickSyncMsg(ref tsm, connectionId);
                break;

            case (NetworkMessageID.SimpleEvent):
                SimpleEventMsg sem = new SimpleEventMsg();
                sem.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleSimpleEventMsg(connectionId, sem.Event);
                break;

            case (NetworkMessageID.SpawnPlayer):
                SpawnPlayerMsg spm = new SpawnPlayerMsg();
                spm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleSpawnPlayerMsg(ref spm, connectionId);
                break;

            case (NetworkMessageID.SpawnCharacter):
                SpawnCharacterMsg scm = new SpawnCharacterMsg();
                scm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleSpawnCharacterMsg(ref scm);
                break;

            case (NetworkMessageID.LazerHit):
                LazerFireMsg lhm = new LazerFireMsg();
                lhm.Deserialize(GameStatics.OnlineSession.NetBuffer);
                HandleLazerFireMsg(ref lhm);
                break;
            }
        }