void UnControlGravity(ExampleCharacterController cc) { cc.Gravity = _savedGravity; _characterControllersOnPlanet.Remove(cc); }
void ControlGravity(ExampleCharacterController cc) { _savedGravity = cc.Gravity; _characterControllersOnPlanet.Add(cc); }
void UnControlGravity(ExampleCharacterController cc) { cc.Gravity = _savedGravity; _characterControllersOnPlanet.Remove(cc); }
void ControlGravity(ExampleCharacterController cc) { _savedGravity = cc.Gravity; _characterControllersOnPlanet.Add(cc); }