private void gestureRecognitionBtn_Click(object sender, RoutedEventArgs e) { if (!isRecognition) { if (gesture_recognizer == null) { gesture_recognizer = new GestureRecognizer(); } if (!gesture_recognizer.LoadGestureDatabase(GESTURE_DATABASE_DIR)) { MessageBox.Show("No gesture database found for recognition."); return; } UpdateGestureComboBox(); // can't replay since share same gesture buffer DeactivateReplay(); gestureReplayBtn.IsEnabled = false; // start kinect if (kinect_sensor == null) return; if (!kinect_sensor.IsRunning) kinect_sensor.Start(); isRecognition = true; gestureCaptureBtn.IsEnabled = false; previewBtn.IsEnabled = false; // can't edit gesture add_gesture_btn.IsEnabled = false; remove_gesture_btn.IsEnabled = false; gestureRecognitionBtn.Content = "Stop Recognition"; } else { kinect_sensor.Stop(); isRecognition = false; recDistLabel.Content = 0; gestureCaptureBtn.IsEnabled = true; previewBtn.IsEnabled = true; //enable gesture editing add_gesture_btn.IsEnabled = true; remove_gesture_btn.IsEnabled = true; gestureRecognitionBtn.Content = "Start Recognition"; } }
private void Window_Loaded(object sender, RoutedEventArgs e) { // do initialization here gesture_recognizer = new GestureRecognizer(); motion_assessor = new MotionAssessor(); toMeasureUnits = new List<MeasurementUnit>(); // init kinect if (!InitKinect()) { statusbarLabel.Content = "Kinect not connected"; MessageBox.Show("Kinect not found."); } else statusbarLabel.Content = "Kinect initialized"; DeactivateReplay(); // load gesture config and update ui gesture_recognizer.LoadAllGestureConfig(); UpdateGestureComboBox(); }