Ejemplo n.º 1
0
        public MainWindow()
        {
            _kinectSensor = KinectSensor.GetDefault();

            _depthFrameDescription = _kinectSensor.DepthFrameSource.FrameDescription;

            _depthFrameReader = _kinectSensor.DepthFrameSource.OpenReader();

            _depthFrameReader.FrameArrived += Reader_FrameArrived;

            _cameraSpacePoints = new CameraSpacePoint[_depthFrameDescription.Width * _depthFrameDescription.Height];

            _trackingDiagnostics = new TrackingDiagnostics();

            _heatMap = new HeatMap();

            _energyHistory = new EnergyHistory();

            _temporalMedianImage = new TemporalMedianImage(GlobVar.TemporalFrameCounter);

            _stopwatch = new Stopwatch();

            BodiesHistory.Initialize();

            GlobVar.CoordinateMapper = _kinectSensor.CoordinateMapper;

            GlobVar.TimeStamps = new List <TimeSpan>();

            // initialize the components (controls) of the GUI window
            InitializeComponent();

            _kinectSensor.Open();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Performs body tracking on frame
        /// </summary>
        private void TrackBodies(TimeSpan frameRelativeTime, CameraSpacePoint[] noiseFilteredFrame)
        {
            var validatedHeads = DetectHeads(noiseFilteredFrame);

            _stopwatch.Restart();

            GeodesicUtils.CreateGeodesicGraph(noiseFilteredFrame);

            if (Logger.LogTimeGeodesic)
            {
                _stopwatch.Stop();
                Console.WriteLine("CreateGeodesicGraph: {0}", _stopwatch.ElapsedMilliseconds);
            }
            _stopwatch.Restart();

            var bodies = CreateBodies(frameRelativeTime, validatedHeads);

            BodiesHistory.Update(bodies);

            GlobVar.TimeStamps.Add(frameRelativeTime);
            TrackingDiagnostics.AddNewBodyFrame(bodies);
            _heatMap.AddFrame(GlobVar.HeatCanvas);
            EnergyHistory.Update(bodies);

            if (Logger.PrintFps)
            {
                var currentTime = frameRelativeTime;
                Console.WriteLine("FPS: {0}", Logger.CalculateFps(currentTime, _timestampPreviousFrame));
                _timestampPreviousFrame = currentTime;
            }
        }