ChangeMaxSkeletonPositions() public method

public ChangeMaxSkeletonPositions ( float x, float y ) : void
x float
y float
return void
Ejemplo n.º 1
0
        private KinectManager()
        {
            EventIntervalInMilliseconds = 2000;
            _kinect = MyKinect.Instance;
            _kinect.SingleUserMode = true;
            _kinect.ChangeMaxSkeletonPositions(.5f, .5f);
            ConfigurationViewModel = new ConfigureKinectViewModel();
            _calibrationView = new Calibration();
            _calibrationViewModel = CalibrationViewModel.Current;

            if (_calibrationViewModel != null)
            {
                _calibrationViewModel.SaveCalibrationData += CalibrationView_SaveCalibrationData;
                _calibrationViewModel.CountDownFinished += CalibrationView_CountDownFinished;
            }
        }
Ejemplo n.º 2
0
 private void InitKinect()
 {
     _kinectUsers = new List<User>();
     _kinect = MyKinect.Instance;
     _kinect.ChangeMaxSkeletonPositions(.5f, .5f);
     _kinect.ElevationAngleInitialPosition = 0;
     _kinect.UserCreated += KinectUserCreated;
     _kinect.UserRemoved += _kinect_UserRemoved;
     //_kinect.KinectStarted += new EventHandler<KinectEventArgs>(_kinect_KinectStarted);
     _kinect.StartKinect();
 }