Ejemplo n.º 1
0
        public static Grid GetNewKeymapGrid(int numRows, int numCols, Keymap[,] keymaps)
        {
            var keymapGrid = new Grid();
            keymapGrid.Children.Clear();

            var rows = new RowDefinition[numRows];
            var columns = new ColumnDefinition[numCols];

            for (var i = 0; i < numRows; i++)
            {
                rows[i] = new RowDefinition();
                keymapGrid.RowDefinitions.Add(rows[i]);
            }

            for (var i = 0; i < numCols; i++)
            {
                columns[i] = new ColumnDefinition();
                keymapGrid.ColumnDefinitions.Add(columns[i]);
            }

            for (var i = 0; i < numRows; i++)
            {
                for (var j = 0; j < numCols; j++)
                {
                    var button = new Button();
                    keymaps[i, j].Button = button;
                    Grid.SetRow(button, i);
                    Grid.SetColumn(button, j);
                    keymapGrid.Children.Add(button);
                }
            }

            return keymapGrid;
        }
Ejemplo n.º 2
0
        private static Keymap[,] GetNewKeymapsArray(int numRows, int numCols)
        {
            var keymaps = new Keymap[numRows, numCols];

            for (var i = 0; i < numRows; i++)
            {
                for (var j = 0; j < numCols; j++)
                {
                    keymaps[i, j] = new Keymap(i, j);
                }
            }

            return(keymaps);
        }
Ejemplo n.º 3
0
 public KeymapLayer(int numRows, int numCols)
 {
     NumberRows = numRows;
     NumberCols = numCols;
     Keymaps = new Keymap[numRows, numCols];
 }
Ejemplo n.º 4
0
        private Action<object, RoutedEventArgs> KeymapButton_Click()
        {
            return (sender, e) =>
            {
                var button = (Button) sender;
                var row = Grid.GetRow(button);
                var col = Grid.GetColumn(button);
                _selectedKeymap = _currentKeymapLayer.Keymaps[row, col];

                // reset between key changes
                _selectedKeymapType = null;
                _selectedRefLayer = null;

                KeymapText = _selectedKeymap.Keypress;
                var selectType = _selectedKeymap.Action.Type.ToString();
                SelectedKeymapType = selectType;
                SelectedRefLayer = _selectedKeymap.Action.ReferenceLayer;
            };
        }
Ejemplo n.º 5
0
 public void ResetKeymap()
 {
     _selectedKeymap = null;
     SelectedRefLayer = null;
     SelectedKeymapType = null;
     KeymapText = string.Empty;
 }
Ejemplo n.º 6
0
 public KeymapLayer(int numRows, int numCols)
 {
     NumberRows = numRows;
     NumberCols = numCols;
     Keymaps    = new Keymap[numRows, numCols];
 }