Ejemplo n.º 1
0
        public static void CalculateShortwaves(PlanetSimulator pSim, Cell cell, WeatherCell[] wCellColumn)
        {
            for (int AltLayer = wCellColumn.Length - 1; AltLayer >= 0; AltLayer--)
            {
                WeatherCell temp = wCellColumn[AltLayer];
                if (AltLayer == pSim.BufferMap.Count - 1) //Is it top layer?
                {
                    float SunriseFactor = (float)(Mathf.Cos(WeatherFunctions.getLatitude(cell) * Mathf.Deg2Rad) +
                                                  Mathf.Cos(getSunlightAngle(pSim, AltLayer, cell) * Mathf.Deg2Rad)) / 2f;
                    //Debug.Log("Sunrise Factor: " + SunriseFactor); //checks out
                    //Do check to see if top layer is in sunlight
                    if (WeatherFunctions.isSunlight(pSim, AltLayer, cell))
                    {
                        float bodyKSun = pSim.bodyKSun * SunriseFactor;
                        //Debug.Log("bodyKSun: " + bodyKSun);
                        temp.SWReflected   = bodyKSun * temp.Albedo;
                        temp.SWTransmitted = bodyKSun * temp.Transmissivity;
                        //Debug.Log(temp.SWTransmitted); //top layer gives real values
                        temp.SWAbsorbed = bodyKSun *
                                          (1 - temp.Albedo - temp.Transmissivity);
                    }
                    //Else, it's danky dark and this is where the sun don't shine
                    else
                    {
                        temp.SWAbsorbed    = 0;
                        temp.SWReflected   = 0;
                        temp.SWTransmitted = 0;
                    }
                }
                else if (AltLayer == 0) //Is it bottom layer? No transmit
                {
                    temp.SWReflected   = wCellColumn[AltLayer + 1].SWTransmitted * temp.Albedo;
                    temp.SWTransmitted = 0f;
                    temp.SWAbsorbed    = wCellColumn[AltLayer + 1].SWTransmitted *
                                         (1 - temp.Albedo);

                    //Debug.Log(pSim.BufferMap[AltLayer +1][cell].SWTransmitted); //Gives 0
                }
                else //it's middle layers
                {
                    temp.SWReflected   = wCellColumn[AltLayer + 1].SWTransmitted * temp.Albedo;
                    temp.SWTransmitted = wCellColumn[AltLayer + 1].SWTransmitted * temp.Transmissivity;
                    temp.SWAbsorbed    = wCellColumn[AltLayer + 1].SWTransmitted *
                                         (1 - temp.Albedo - temp.Transmissivity);

                    //Debug.Log("Layer: "+ AltLayer + ", " + pSim.BufferMap[pSim.LiveMap.Count-1][cell].SWTransmitted); //gives 0
                }
                wCellColumn[AltLayer] = temp;
            }
        }
Ejemplo n.º 2
0
        internal static double atmoThermalConductivity = 0.024; //W/m-K



        public static void InitShortwaves(PlanetSimulator pSim, Cell cell)
        {
            //Debug.Log("Init shortwaves");
            for (int index = pSim.LiveMap.Count - 1; index > 0; index--)
            {
                WeatherCell temp = pSim.BufferMap[index][cell];
                if (index == pSim.LiveMap.Count - 1) //Is it top layer?
                {
                    float SunriseFactor = (float)(Mathf.Cos(WeatherFunctions.getLatitude(cell) * Mathf.Deg2Rad) +
                                                  Mathf.Cos(getSunlightAngle(pSim, index, cell) * Mathf.Deg2Rad)) / 2f;
                    //check for sunlight
                    if (WeatherFunctions.isSunlight(pSim, index, cell))
                    {
                        float bodyKSun = pSim.bodyKSun * SunriseFactor;
                        temp.SWReflected   = bodyKSun * temp.Albedo;
                        temp.SWTransmitted = bodyKSun * temp.Transmissivity;
                        temp.SWAbsorbed    = bodyKSun *
                                             (1 - temp.Albedo - temp.Transmissivity);
                    }
                    else
                    {
                        temp.SWAbsorbed    = 0f;
                        temp.SWReflected   = 0f;
                        temp.SWTransmitted = 0f;
                    }
                }
                else if (index == 0) //is it bottom layer? No transmit
                {
                    temp.SWReflected   = pSim.BufferMap[index + 1][cell].SWTransmitted * temp.Albedo;
                    temp.SWTransmitted = 0f;
                    temp.SWAbsorbed    = pSim.BufferMap[index + 1][cell].SWTransmitted *
                                         (1 - temp.Albedo - temp.Transmissivity);
                }
                else
                {
                    temp.SWReflected   = pSim.BufferMap[index + 1][cell].SWTransmitted * temp.Albedo;
                    temp.SWTransmitted = pSim.BufferMap[index + 1][cell].SWTransmitted * temp.Transmissivity;
                    temp.SWAbsorbed    = pSim.BufferMap[index + 1][cell].SWTransmitted *
                                         (1 - temp.Albedo - temp.Transmissivity);
                }
                pSim.BufferMap[index][cell] = temp;
            }
        }