Ejemplo n.º 1
0
        public override float GetPriority(Pawn pawn)
        {
            float        zero      = 0f;
            Need_Silence quietNeed = pawn.needs.TryGetNeed <Need_Silence>();

            if (quietNeed == null)
            {
                return(zero);
            }
            if (FoodUtility.ShouldBeFedBySomeone(pawn))
            {
                return(zero);
            }
            float num = 0.3f;

            if (pawn.mindState.IsIdle)
            {
                num = 0.5f;
            }
            Need_Rest restNeed = pawn.needs.TryGetNeed <Need_Rest>();

            if (restNeed != null && restNeed.CurLevel > 0.95f)
            {
                num = 0.6f;
            }
            if (quietNeed.CurLevel < num)
            {
                return(8f);                // Bad Hygiene's use toilet is 9.6f;
            }
            return(zero);
        }
Ejemplo n.º 2
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (GetPriority(pawn) == 0f)
            {
                return(null);
            }
            Need_Silence quietNeed = pawn.needs.TryGetNeed <Need_Silence>();
            Region       region    = ClosestRegionWithinTemperatureRange(pawn.Position, pawn.Map, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), RegionType.Set_Passable);

            if (quietNeed != null && quietNeed.CurLevel == 0f && region != null)
            {
                return(JobMaker.MakeJob(QuietDefOf.GotoQuietPlace, region.RandomCell));
            }
            return(null);
        }