public static PvrTexture Create(byte[] data, uint width, uint height, uint depth, PixelFormat format, ChannelType channelType, ColorSpace colorSpace) { var attributes = new PvrCreateParams { pixelFormat = format, width = width, height = height, depth = depth, numMipMaps = 1, numArrayMembers = 1, numFaces = 1, colorSpace = colorSpace, channelType = channelType, preMultiplied = false }; var header = new PvrHeader(attributes); return(new PvrTexture(header, data)); }
private static extern IntPtr PVRTexLib_CreateTextureHeader(PvrCreateParams attributes);
public PvrHeader(PvrCreateParams parameters) { Validate(); _pointer = PVRTexLib_CreateTextureHeader(parameters); }