public static void RemoveGraph(Bounds bounds, AgentProperties properties, bool createNewGraphAfter = true)
        {
            float    offset   = properties.radius * properties.offsetMultiplier;
            Vector3  v3Offset = new Vector3(offset, 0, offset);
            XZPosInt min      = ToChunkPosition(bounds.min - v3Offset);
            XZPosInt max      = ToChunkPosition(bounds.max + v3Offset);

            VectorInt.Vector2Int size = new VectorInt.Vector2Int(Math.Max(1, max.x - min.x + 1), Math.Max(1, max.z - min.z + 1));
            RemoveGraph(min.x, min.z, properties, size.x, size.y, createNewGraphAfter);
        }
 public BattleGridPoint(Vector3 pos, Passability passability, VectorInt.Vector2Int gridPos)
 {
     this._pos        = pos;
     this.passability = passability;
     this.gridPos     = gridPos;
 }
Ejemplo n.º 3
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 public ChunkData(VectorInt.Vector2Int position, int min, int max) : this(position.x, position.y, min, max)
 {
 }
 public static void QueueGraph(XZPosInt pos, VectorInt.Vector2Int size, AgentProperties properties)
 {
     QueueGraph(pos.x, pos.z, properties, size.x, size.y);
 }