Ejemplo n.º 1
0
 public bool FixGame(string module)
 {
     if (!Features.Deploy)
     {
         PartModule thisModule = Lib.FindModule(part, module);
         if (thisModule != null)
         {
             GetIsActive();
             part.RemoveModule(thisModule);
         }
         return(true);
     }
     return(false);
 }
Ejemplo n.º 2
0
        public static void update(Vessel v, vessel_info vi, vessel_data vd, vessel_resources resources, double elapsed_s)
        {
            // get most used resource handlers
            resource_info ec = resources.Info(v, "ElectricCharge");

            // for each part
            foreach (ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots)
            {
                // a part can contain multiple resource converters
                int converter_index = 0;

                // get part prefab (required for module properties)
                Part part_prefab = PartLoader.getPartInfoByName(p.partName).partPrefab;

                // for each module
                foreach (ProtoPartModuleSnapshot m in p.modules)
                {
                    // get the module prefab
                    PartModule module_prefab = Lib.FindModule(part_prefab, m.moduleName);

                    // if the prefab doesn't contain this module, skip it
                    if (!module_prefab)
                    {
                        continue;
                    }

                    // process modules
                    switch (m.moduleName)
                    {
                    case "Reliability":                  Reliability.BackgroundUpdate(v, m, module_prefab as Reliability, elapsed_s);                 break;

                    case "Scrubber":                     Scrubber.BackgroundUpdate(v, m, module_prefab as Scrubber, vi, resources, elapsed_s);        break;

                    case "Recycler":                     Recycler.BackgroundUpdate(v, m, module_prefab as Recycler, resources, elapsed_s);            break;

                    case "Greenhouse":                   Greenhouse.BackgroundUpdate(v, p, m, module_prefab as Greenhouse, vi, resources, elapsed_s); break;

                    case "GravityRing":                  GravityRing.BackgroundUpdate(v, p, m, module_prefab as GravityRing, resources, elapsed_s);   break;

                    case "Emitter":                      Emitter.BackgroundUpdate(v, p, m, module_prefab as Emitter, ec, elapsed_s);                  break;

                    case "ModuleCommand":                ProcessCommand(v, p, m, module_prefab as ModuleCommand, resources, elapsed_s);               break;

                    case "ModuleDeployableSolarPanel":   ProcessPanel(v, p, m, module_prefab as ModuleDeployableSolarPanel, vi, ec, elapsed_s);       break;

                    case "ModuleGenerator":              ProcessGenerator(v, p, m, module_prefab as ModuleGenerator, resources, elapsed_s);           break;

                    case "ModuleResourceConverter":
                    case "ModuleKPBSConverter":
                    case "FissionReactor":               ProcessConverter(v, p, m, part_prefab, converter_index++, resources, elapsed_s);             break;

                    case "ModuleResourceHarvester":      ProcessHarvester(v, p, m, module_prefab as ModuleResourceHarvester, resources, elapsed_s);   break;

                    case "ModuleAsteroidDrill":          ProcessAsteroidDrill(v, p, m, module_prefab as ModuleAsteroidDrill, resources, elapsed_s);   break;

                    case "ModuleScienceConverter":       ProcessLab(v, p, m, module_prefab as ModuleScienceConverter, ec, elapsed_s);                 break;

                    case "ModuleLight":
                    case "ModuleColoredLensLight":
                    case "ModuleMultiPointSurfaceLight": ProcessLight(v, p, m, module_prefab as ModuleLight, ec, elapsed_s);                          break;

                    case "SCANsat":
                    case "ModuleSCANresourceScanner":    ProcessScanner(v, p, m, module_prefab, part_prefab, vd, ec, elapsed_s);                      break;

                    case "ModuleCurvedSolarPanel":       ProcessCurvedPanel(v, p, m, module_prefab, part_prefab, vi, ec, elapsed_s);                  break;

                    case "FissionGenerator":             ProcessFissionGenerator(v, p, m, module_prefab, ec, elapsed_s);                              break;

                    case "ModuleRadioisotopeGenerator":  ProcessRadioisotopeGenerator(v, p, m, module_prefab, ec, elapsed_s);                         break;

                    case "ModuleCryoTank":               ProcessCryoTank(v, p, m, module_prefab, resources, elapsed_s);                               break;
                    }
                }
            }
        }
Ejemplo n.º 3
0
  void boot_devices(Vessel v)
  {
    // store stuff
    string filename;
    Device device;

    // index counters
    int scrubber_i = 0;
    int recycler_i = 0;
    int greenhouse_i = 0;
    int ring_i = 0;
    int emitter_i = 0;
    int light_i = 0;
    int panel_i = 0;
    int generator_i = 0;
    int converter_i = 0;
    int drill_i = 0;

    // loaded vessel
    if (v.loaded)
    {
      foreach(PartModule m in v.FindPartModulesImplementing<PartModule>())
      {
        switch(m.moduleName)
        {
          case "Scrubber":
            filename = Lib.BuildString("scrubber/", scrubber_i++.ToString());
            device = new ScrubberDevice(m as Scrubber);
            break;

          case "Recycler":
            filename = Lib.BuildString("recycler/", recycler_i++.ToString());
            device = new RecyclerDevice(m as Recycler);
            break;

          case "Greenhouse":
            filename = Lib.BuildString("greenhouse/", greenhouse_i++.ToString());
            device = new GreenhouseDevice(m as Greenhouse);
            break;

          case "GravityRing":
            filename = Lib.BuildString("ring/", ring_i++.ToString());
            device = new RingDevice(m as GravityRing);
            break;

          case "Emitter":
            if ((m as Emitter).ec_rate <= double.Epsilon) continue; //< skip non-tweakable emitters
            filename = Lib.BuildString("emitter/", emitter_i++.ToString());
            device = new EmitterDevice(m as Emitter);
            break;

          case "ModuleDeployableSolarPanel":
            filename = Lib.BuildString("panel/", panel_i++.ToString());
            device = new PanelDevice(m as ModuleDeployableSolarPanel);
            break;

          case "ModuleGenerator":
            filename = Lib.BuildString("generator/", generator_i++.ToString());
            device = new GeneratorDevice(m as ModuleGenerator);
            break;

          case "ModuleResourceConverter":
          case "ModuleKPBSConverter":
          case "FissionReactor":
            filename = Lib.BuildString("converter/", converter_i++.ToString());
            device = new ConverterDevice(m as ModuleResourceConverter);
            break;

          case "ModuleResourceHarvester":
            filename = Lib.BuildString("drill/", drill_i++.ToString());
            device = new DrillDevice(m as ModuleResourceHarvester);
            break;

          case "ModuleLight":
          case "ModuleColoredLensLight":
          case "ModuleMultiPointSurfaceLight":
            filename = Lib.BuildString("light/", light_i++.ToString());
            device = new LightDevice(m as ModuleLight);
            break;

          default: continue;
        }

        // add device file
        files.Add(filename, new File(device));
      }
    }
    // unloaded vessel
    else
    {
      foreach(ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots)
      {
        // a part can contain multiple resource converters
        int converter_index = 0;

        // get part prefab
        Part part_prefab = PartLoader.getPartInfoByName(p.partName).partPrefab;

        // for each modules
        foreach(ProtoPartModuleSnapshot m in p.modules)
        {
          // get the module prefab, skip if prefab doesn't contain the module
          PartModule module_prefab = Lib.FindModule(part_prefab, m.moduleName);
          if (!module_prefab) continue;

          // depending on module name
          switch(m.moduleName)
          {
            case "Scrubber":
              filename = Lib.BuildString("scrubber/", scrubber_i++.ToString());
              device = new ProtoScrubberDevice(m);
              break;

            case "Recycler":
              filename = Lib.BuildString("recycler/", recycler_i++.ToString());
              device = new ProtoRecyclerDevice(m);
              break;

            case "Greenhouse":
              filename = Lib.BuildString("greenhouse/", greenhouse_i++.ToString());
              device = new ProtoGreenhouseDevice(m);
              break;

            case "GravityRing":
              filename = Lib.BuildString("ring/", ring_i++.ToString());
              device = new ProtoRingDevice(m);
              break;

            case "Emitter":
              if ((module_prefab as Emitter).ec_rate <= double.Epsilon) continue; //< skip non-tweakable emitters
              filename = Lib.BuildString("emitter/", emitter_i++.ToString());
              device = new ProtoEmitterDevice(m);
              break;

            case "ModuleDeployableSolarPanel":
              filename = Lib.BuildString("panel/", panel_i++.ToString());
              device = new ProtoPanelDevice(m, module_prefab as ModuleDeployableSolarPanel);
              break;

            case "ModuleGenerator":
              filename = Lib.BuildString("generator/", generator_i++.ToString());
              device = new ProtoGeneratorDevice(m, module_prefab as ModuleGenerator);
              break;

            case "ModuleResourceConverter":
            case "ModuleKPBSConverter":
            case "FissionReactor":
              var converter_prefabs = part_prefab.Modules.GetModules<ModuleResourceConverter>();
              if (converter_index >= converter_prefabs.Count) continue;
              module_prefab = converter_prefabs[converter_index++];
              filename = Lib.BuildString("converter/", converter_i++.ToString());
              device = new ProtoConverterDevice(m, module_prefab as ModuleResourceConverter);
              break;

            case "ModuleResourceHarvester":
              ProtoPartModuleSnapshot deploy = p.modules.Find(k => k.moduleName == "ModuleAnimationGroup");
              filename = Lib.BuildString("drill/", drill_i++.ToString());
              device = new ProtoDrillDevice(m, module_prefab as ModuleResourceHarvester, deploy);
              break;

            case "ModuleLight":
            case "ModuleColoredLensLight":
            case "ModuleMultiPointSurfaceLight":
              filename = Lib.BuildString("light/", light_i++.ToString());
              device = new ProtoLightDevice(m);
              break;

            default: continue;
          }

          // add device file
          files.Add(filename, new File(device));
        }
      }
    }
  }