Ejemplo n.º 1
0
		void Process_greenhouse(Greenhouse g, EnvironmentAnalyzer env, VesselAnalyzer va)
		{
			// skip disabled greenhouses
			if (!g.active)
				return;

			// shortcut to resources
			SimulatedResource ec = Resource("ElectricCharge");
			SimulatedResource res = Resource(g.crop_resource);

			// calculate natural and artificial lighting
			double natural = env.solar_flux;
			double artificial = Math.Max(g.light_tolerance - natural, 0.0);

			// if lamps are on and artificial lighting is required
			if (artificial > 0.0)
			{
				// consume ec for the lamps
				ec.Consume(g.ec_rate * (artificial / g.light_tolerance), "greenhouse");
			}

			// execute recipe
			SimulatedRecipe recipe = new SimulatedRecipe(g.part, "greenhouse");
			foreach (ModuleResource input in g.resHandler.inputResources)
			{
				// WasteAtmosphere is primary combined input
				if (g.WACO2 && input.name == "WasteAtmosphere")
					recipe.Input(input.name, env.breathable ? 0.0 : input.rate, "CarbonDioxide");
				// CarbonDioxide is secondary combined input
				else if (g.WACO2 && input.name == "CarbonDioxide")
					recipe.Input(input.name, env.breathable ? 0.0 : input.rate, "");
				// if atmosphere is breathable disable WasteAtmosphere / CO2
				else if (!g.WACO2 && (input.name == "CarbonDioxide" || input.name == "WasteAtmosphere"))
					recipe.Input(input.name, env.breathable ? 0.0 : input.rate, "");
				else
					recipe.Input(input.name, input.rate);
			}
			foreach (ModuleResource output in g.resHandler.outputResources)
			{
				// if atmosphere is breathable disable Oxygen
				if (output.name == "Oxygen")
					recipe.Output(output.name, env.breathable ? 0.0 : output.rate, true);
				else
					recipe.Output(output.name, output.rate, true);
			}
			recipes.Add(recipe);

			// determine environment conditions
			bool lighting = natural + artificial >= g.light_tolerance;
			bool pressure = va.pressurized || g.pressure_tolerance <= double.Epsilon;
			bool radiation = (env.landed ? env.surface_rad : env.magnetopause_rad) * (1.0 - va.shielding) < g.radiation_tolerance;

			// if all conditions apply
			// note: we are assuming the inputs are satisfied, we can't really do otherwise here
			if (lighting && pressure && radiation)
			{
				// produce food
				res.Produce(g.crop_size * g.crop_rate, "greenhouse");

				// add harvest info
				res.harvests.Add(Lib.BuildString(g.crop_size.ToString("F0"), " in ", Lib.HumanReadableDuration(1.0 / g.crop_rate)));
			}
		}
Ejemplo n.º 2
0
        // execute the recipe
        public bool Execute(ResourceSimulator sim)
        {
            // determine worst input ratio
            double worst_input = left;

            if (outputs.Count > 0)
            {
                for (int i = 0; i < inputs.Count; ++i)
                {
                    Resource_recipe.Entry e   = inputs[i];
                    SimulatedResourceView res = sim.Resource(e.name).GetSimulatedResourceView(loaded_part);
                    // handle combined inputs
                    if (e.combined != null)
                    {
                        // is combined resource the primary
                        if (e.combined != "")
                        {
                            Resource_recipe.Entry sec_e = inputs.Find(x => x.name.Contains(e.combined));
                            SimulatedResourceView sec   = sim.Resource(sec_e.name).GetSimulatedResourceView(loaded_part);
                            double pri_worst            = Lib.Clamp(res.amount * e.inv_quantity, 0.0, worst_input);
                            if (pri_worst > 0.0)
                            {
                                worst_input = pri_worst;
                            }
                            else
                            {
                                worst_input = Lib.Clamp(sec.amount * sec_e.inv_quantity, 0.0, worst_input);
                            }
                        }
                    }
                    else
                    {
                        worst_input = Lib.Clamp(res.amount * e.inv_quantity, 0.0, worst_input);
                    }
                }
            }

            // determine worst output ratio
            double worst_output = left;

            if (inputs.Count > 0)
            {
                for (int i = 0; i < outputs.Count; ++i)
                {
                    Resource_recipe.Entry e = outputs[i];
                    if (!e.dump)                     // ignore outputs that can dump overboard
                    {
                        SimulatedResourceView res = sim.Resource(e.name).GetSimulatedResourceView(loaded_part);
                        worst_output = Lib.Clamp((res.capacity - res.amount) * e.inv_quantity, 0.0, worst_output);
                    }
                }
            }

            // determine worst-io
            double worst_io = Math.Min(worst_input, worst_output);

            // consume inputs
            for (int i = 0; i < inputs.Count; ++i)
            {
                Resource_recipe.Entry e   = inputs[i];
                SimulatedResource     res = sim.Resource(e.name);
                // handle combined inputs
                if (e.combined != null)
                {
                    // is combined resource the primary
                    if (e.combined != "")
                    {
                        Resource_recipe.Entry sec_e = inputs.Find(x => x.name.Contains(e.combined));
                        SimulatedResourceView sec   = sim.Resource(sec_e.name).GetSimulatedResourceView(loaded_part);
                        double need = (e.quantity * worst_io) + (sec_e.quantity * worst_io);
                        // do we have enough primary to satisfy needs, if so don't consume secondary
                        if (res.amount >= need)
                        {
                            res.Consume(need, name);
                        }
                        // consume primary if any available and secondary
                        else
                        {
                            need -= res.amount;
                            res.Consume(res.amount, name);
                            sec.Consume(need, name);
                        }
                    }
                }
                else
                {
                    res.Consume(e.quantity * worst_io, name);
                }
            }

            // produce outputs
            for (int i = 0; i < outputs.Count; ++i)
            {
                Resource_recipe.Entry e   = outputs[i];
                SimulatedResourceView res = sim.Resource(e.name).GetSimulatedResourceView(loaded_part);
                res.Produce(e.quantity * worst_io, name);
            }

            // update amount left to execute
            left -= worst_io;

            // the recipe was executed, at least partially
            return(worst_io > double.Epsilon);
        }