Ejemplo n.º 1
0
 private void Start()
 {
     this.tileAnimInstance = Object.Instantiate <GameObject>(this.tileAnimPrefab);
     this.tileAnimInstance.set_name("TileAnimations");
     this.tileAnimInstance.get_transform().set_parent(StrategyTopTaskManager.Instance.UIModel.OverView);
     this.tileAnimInstance.get_transform().set_localScale(Vector3.get_one());
     this.tileAnimInstance.get_transform().set_localPosition(Vector3.get_zero());
     this.cam             = StrategyTopTaskManager.Instance.UIModel.MapCamera.myCamera;
     this.waitingForTiles = true;
     this.attacking       = false;
     this.on         = false;
     this.isFinished = false;
     this.curTile    = 0;
     this.tankerAnim = false;
     this.textBG     = GameObject.Find("/StrategyTaskManager/OverView/TileAnimations/TextBG").GetComponent <UITexture>();
     this.textBG.get_transform().set_localScale(new Vector3(1f, 0f, 1f));
     this.textBG.alpha = 0f;
     this.text         = GameObject.Find("/StrategyTaskManager/OverView/TileAnimations/Text").GetComponent <UITexture>();
     this.taa          = GameObject.Find("/StrategyTaskManager/Map Root/TileAnimationAttack").GetComponent <TileAnimationAttack>();
     this.taa.SetActive(false);
     this.tileAnimInstance.SetActive(false);
     this.tiles = new GameObject[17];
     this.GetTiles();
 }
 private void Start()
 {
     tileAnimInstance                         = Object.Instantiate(tileAnimPrefab);
     tileAnimInstance.name                    = "TileAnimations";
     tileAnimInstance.transform.parent        = StrategyTopTaskManager.Instance.UIModel.OverView;
     tileAnimInstance.transform.localScale    = Vector3.one;
     tileAnimInstance.transform.localPosition = Vector3.zero;
     cam             = StrategyTopTaskManager.Instance.UIModel.MapCamera.myCamera;
     waitingForTiles = true;
     attacking       = false;
     on         = false;
     isFinished = false;
     curTile    = 0;
     tankerAnim = false;
     textBG     = GameObject.Find("/StrategyTaskManager/OverView/TileAnimations/TextBG").GetComponent <UITexture>();
     textBG.transform.localScale = new Vector3(1f, 0f, 1f);
     textBG.alpha = 0f;
     text         = GameObject.Find("/StrategyTaskManager/OverView/TileAnimations/Text").GetComponent <UITexture>();
     taa          = GameObject.Find("/StrategyTaskManager/Map Root/TileAnimationAttack").GetComponent <TileAnimationAttack>();
     taa.SetActive(isActive: false);
     tileAnimInstance.SetActive(false);
     tiles = new GameObject[17];
     GetTiles();
 }