private bool pushDeploy() { if (!this.validCheck(TaskStrategyCommandMenu.MENU_NAME.DEPLOY)) { return(false); } this.keyController.IsRun = false; this.CommandMenu.MenuExit(); this.currentMenu = TaskStrategyCommandMenu.MENU_NAME.DEPLOY; StrategyTopTaskManager.ReqMode(StrategyTopTaskManager.StrategyTopTaskManagerMode.Deploy); Transform transform = StrategyTopTaskManager.Instance.UIModel.OverView.FindChild("Deploy"); StrategyTopTaskManager.Instance.GetInfoMng().MoveScreenOut(null, false, false); StrategyTaskManager.setCallBack(delegate { StrategyTopTaskManager.Instance.UIModel.Character.get_transform().set_localPosition(StrategyTopTaskManager.Instance.UIModel.Character.getExitPosition()); StrategyTopTaskManager.Instance.UIModel.Character.isEnter = false; StrategyTopTaskManager.Instance.GetInfoMng().MoveScreenIn(null, true, false); this.keyController.IsRun = true; }); if (StrategyTopTaskManager.Instance.TutorialGuide9_1 != null) { if (SingletonMonoBehaviour <PortObjectManager> .Instance.GetTutorialGuide() != null) { SingletonMonoBehaviour <PortObjectManager> .Instance.GetTutorialGuide().HideAndDestroy(); } StrategyTopTaskManager.Instance.TutorialGuide9_1.HideAndDestroy(); } this.sceneChange = false; return(true); }
private bool pushPractice() { if (!this.validCheck(TaskStrategyCommandMenu.MENU_NAME.ENSYU)) { return(false); } this.CommandMenu.MenuExit(); this.currentMenu = TaskStrategyCommandMenu.MENU_NAME.ENSYU; StrategyTaskManager.setCallBack(delegate { if (this.mUserInterfacePracticeManager != null) { Object.Destroy(this.mUserInterfacePracticeManager.get_gameObject()); this.mUserInterfacePracticeManager = null; } StrategyTopTaskManager.Instance.GetInfoMng().updateFooterInfo(false); this.InfoRoot.SetActive(true); this.MapRoot.SetActive(true); this.OverView.SetActive(true); this.OverScene = TaskStrategyCommandMenu.Scene.NONE; KeyControlManager.Instance.KeyController = this.keyController; StrategyTopTaskManager.Instance.UIModel.MapCamera.setBlurEnable(false); this.CommandMenu.MenuEnter(4); this.keyController.Index = 4; StrategyTopTaskManager.Instance.GetInfoMng().MoveScreenIn(null, false, true); StrategyTopTaskManager.Instance.UIModel.Character.moveCharacterX(StrategyTopTaskManager.Instance.UIModel.Character.getModelDefaultPosX(), 0.4f, delegate { this.keyController.IsRun = true; }); StrategyTopTaskManager.Instance.UIModel.MapCamera.setBlurEnable(false); StrategyTopTaskManager.Instance.TileManager.setActivePositionAnimations(true); this.keyController.IsRun = false; StrategyTopTaskManager.Instance.setActiveStrategy(true); StrategyTopTaskManager.Instance.UIModel.Character.SetCollisionEnable(true); }); StrategyTopTaskManager.Instance.UIModel.MapCamera.setBlurEnable(true); this.DelayActionFrame(1, delegate { StrategyTopTaskManager.Instance.GetInfoMng().MoveScreenOut(null, false, false); StrategyTopTaskManager.Instance.UIModel.Character.moveCharacterX(StrategyTopTaskManager.Instance.UIModel.Character.getModelDefaultPosX() - 600f, 0.4f, delegate { this.DelayAction(0.1f, delegate { this.mUserInterfacePracticeManager = Util.Instantiate(this.mPrefab_UserInterfacePracticeManager.get_gameObject(), this.OverView, false, false).GetComponent <UserInterfacePracticeManager>(); this.OverSceneObject = GameObject.Find("UIRoot"); }); }); StrategyTopTaskManager.Instance.UIModel.Character.SetCollisionEnable(false); }); this.OverScene = TaskStrategyCommandMenu.Scene.PRACTICE; StrategyTopTaskManager.Instance.setActiveStrategy(false); return(true); }
private bool pushPractice() { if (!validCheck(MENU_NAME.ENSYU)) { return(false); } CommandMenu.MenuExit(); currentMenu = MENU_NAME.ENSYU; StrategyTaskManager.setCallBack(delegate { if (mUserInterfacePracticeManager != null) { Object.Destroy(mUserInterfacePracticeManager.gameObject); mUserInterfacePracticeManager = null; } StrategyTopTaskManager.Instance.GetInfoMng().updateFooterInfo(isUpdateMaterial: false); InfoRoot.SetActive(true); MapRoot.SetActive(true); OverView.SetActive(true); OverScene = Scene.NONE; KeyControlManager.Instance.KeyController = keyController; StrategyTopTaskManager.Instance.UIModel.MapCamera.setBlurEnable(enable: false); CommandMenu.MenuEnter(4); keyController.Index = 4; StrategyTopTaskManager.Instance.GetInfoMng().MoveScreenIn(null, isCharacterEnter: false); StrategyTopTaskManager.Instance.UIModel.Character.moveCharacterX(StrategyTopTaskManager.Instance.UIModel.Character.getModelDefaultPosX(), 0.4f, delegate { keyController.IsRun = true; }); StrategyTopTaskManager.Instance.UIModel.MapCamera.setBlurEnable(enable: false); StrategyTopTaskManager.Instance.TileManager.setActivePositionAnimations(isActive: true); keyController.IsRun = false; StrategyTopTaskManager.Instance.setActiveStrategy(isActive: true); StrategyTopTaskManager.Instance.UIModel.Character.SetCollisionEnable(isEnable: true); }); StrategyTopTaskManager.Instance.UIModel.MapCamera.setBlurEnable(enable: true); this.DelayActionFrame(1, delegate { StrategyTopTaskManager.Instance.GetInfoMng().MoveScreenOut(null, isCharacterExit: false); StrategyTopTaskManager.Instance.UIModel.Character.moveCharacterX(StrategyTopTaskManager.Instance.UIModel.Character.getModelDefaultPosX() - 600f, 0.4f, delegate { this.DelayAction(0.1f, delegate { mUserInterfacePracticeManager = Util.Instantiate(mPrefab_UserInterfacePracticeManager.gameObject, OverView).GetComponent <UserInterfacePracticeManager>(); OverSceneObject = GameObject.Find("UIRoot"); }); }); StrategyTopTaskManager.Instance.UIModel.Character.SetCollisionEnable(isEnable: false); }); OverScene = Scene.PRACTICE; StrategyTopTaskManager.Instance.setActiveStrategy(isActive: false); return(true); }
private bool pushExpedition() { if (SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.MissionState == MissionStates.NONE) { if (!this.validCheck(TaskStrategyCommandMenu.MENU_NAME.ENSEI)) { return(false); } this.CommandMenu.MenuExit(); this.currentMenu = TaskStrategyCommandMenu.MENU_NAME.ENSEI; StrategyTaskManager.setCallBack(delegate { StrategyTopTaskManager.Instance.GetInfoMng().updateFooterInfo(false); StrategyTopTaskManager.Instance.GetInfoMng().updateUpperInfo(); this.InfoRoot.SetActive(true); this.MapRoot.SetActive(true); this.OverView.SetActive(true); this.OverScene = TaskStrategyCommandMenu.Scene.NONE; KeyControlManager.Instance.KeyController = this.keyController; this.CommandMenu.MenuEnter(3); StrategyTopTaskManager.Instance.UIModel.UIMapManager.ShipIconManager.setShipIconsState(); StrategyTopTaskManager.Instance.UIModel.Character.setState(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck); StrategyTopTaskManager.Instance.setActiveStrategy(true); SingletonMonoBehaviour <Live2DModel> .Instance.Enable(); }); SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate { this.InfoRoot.SetActive(false); this.OverView.SetActive(false); GameObject gameObject = Object.Instantiate <GameObject>(this.ENSEI); gameObject.get_transform().positionX(999f); }); this.OverSceneObject = GameObject.Find("UIRoot"); this.OverScene = TaskStrategyCommandMenu.Scene.EXPEDISION; StrategyTopTaskManager.Instance.setActiveStrategy(false); SingletonMonoBehaviour <Live2DModel> .Instance.Disable(); } else { this.StopExpeditionPanel = Util.Instantiate(this.ENSEI_Cancel, this.OverView, false, false).GetComponent <StopExpedition>(); MissionManager missionMng = new MissionManager(SingletonMonoBehaviour <AppInformation> .Instance.CurrentAreaID); this.StopExpeditionPanel.StartPanel(missionMng); } return(true); }