Ejemplo n.º 1
0
 private void OnDestroy()
 {
     uiMapManager  = null;
     infoManager   = null;
     areaManager   = null;
     mapCamera     = null;
     overView      = null;
     overCamera    = null;
     commonDialog  = null;
     character     = null;
     howToStrategy = null;
 }
 private void OnDestroy()
 {
     this.uiMapManager  = null;
     this.infoManager   = null;
     this.areaManager   = null;
     this.mapCamera     = null;
     this.overView      = null;
     this.overCamera    = null;
     this.commonDialog  = null;
     this.character     = null;
     this.howToStrategy = null;
 }
        public void OnClick()
        {
            StrategyShipCharacter component = UIflagShip.GetComponent <StrategyShipCharacter>();

            if (!(component == null) && component.shipModel != null)
            {
                int num = UIflagShip.TouchedPartnerShip(component.shipModel);
                ShipUtils.PlayShipVoice(component.shipModel, num);
                int lov = component.shipModel.Lov;
                component.shipModel.LovAction(0, num);
                bool isLovUp   = component.shipModel.Lov - lov > 0;
                bool isLovDown = component.shipModel.Lov - lov < 0;
                PlayMotion(component, isLovUp, isLovDown);
                SingletonMonoBehaviour <Live2DModel> .Instance.Play();
            }
        }
 private void PlayMotion(StrategyShipCharacter character, bool isLovUp, bool isLovDown)
 {
     this.HeartAction(isLovUp, isLovDown, false);
     if (this.UIflagShip.getClickedCount() == 0)
     {
         if (character.shipModel.IsMarriage())
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Secret);
         }
         else
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Port);
         }
     }
     else if (this.UIflagShip.getClickedCount() < 4)
     {
         if (character.shipModel.Lov >= 700)
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion((Live2DModel.MotionType) Random.Range(6, 8));
         }
         else if (character.shipModel.Lov >= 500)
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Love1);
         }
         else
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Port);
         }
     }
     else if (character.shipModel.Lov >= 25 || character.shipModel.IsMarriage())
     {
         SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Port);
     }
     else if (character.shipModel.Lov <= 10)
     {
         SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion((Live2DModel.MotionType) Random.Range(4, 6));
     }
     else
     {
         SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Dislike2);
     }
 }