Ejemplo n.º 1
0
        public void tochu_go(int dock, ShipModel shipid)
        {
            int num = dock;

            _crane = GameObject.Find("board/Grid/0" + num.ToString() + "/Anime").GetComponent <crane_anime>();
            _crane.high_repair_anime(dock);
            SingletonMonoBehaviour <UIPortFrame> .Instance.UpdateHeaderInfo(_clsRepair);

            StartCoroutine(WaitAndSpeak(shipid, 26, 1.5f));
        }
Ejemplo n.º 2
0
        public void nyukyogo(int dock, ShipModel ship, bool _isRepairKit)
        {
            Debug.Log("入渠します Dock:" + dock + " MemId:" + ship.MemId + " 高速:" + _isRepairKit + " 耐久度率:" + ship.TaikyuRate);
            if (_isRepairKit)
            {
                StartCoroutine(WaitAndSpeak(ship, 26, 1.5f));
            }
            else if (ship.TaikyuRate >= 50.0)
            {
                StartCoroutine(WaitAndSpeak(ship, 11, 1.5f));
            }
            else
            {
                StartCoroutine(WaitAndSpeak(ship, 12, 1.5f));
            }
            _clsRepair.StartRepair(dock, ship.MemId, _isRepairKit);
            GameObject gameObject = GameObject.Find("board1_top/board/Grid/0" + dock.ToString());

            if (_isRepairKit)
            {
                bd1.set_HS_anime(dock, stat: true);
                GameObject.Find("board1_top/board").GetComponent <board>().set_rnow_enable(dock, a: true);
                GameObject.Find("board1_top/board").GetComponent <board>().set_stk_enable(dock, a: false);
                dg = GameObject.Find("dialog").GetComponent <dialog>();
                int num = dock;
                tex = GameObject.Find("board/Grid/0" + num.ToString() + "/repair_now/ship_banner").GetComponent <UITexture>();
                if (ship.DamageStatus == DamageState.Taiha)
                {
                    tex.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(ship.MstId, 2);
                }
                else if (ship.DamageStatus == DamageState.Tyuuha)
                {
                    tex.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(ship.MstId, 2);
                }
                else
                {
                    tex.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(ship.MstId, 1);
                }
                int num2 = dock;
                lab      = GameObject.Find("board/Grid/0" + num2.ToString() + "/repair_now/text_ship_name").GetComponent <UILabel>();
                lab.text = ship.Name;
                int num3 = dock;
                lab      = GameObject.Find("board/Grid/0" + num3.ToString() + "/repair_now/text_level").GetComponent <UILabel>();
                lab.text = string.Empty + ship.Level;
                int num4 = dock;
                lab      = GameObject.Find("board/Grid/0" + num4.ToString() + "/repair_now/text_hp").GetComponent <UILabel>();
                lab.text = dg.GetBeforeHp() + "/" + ship.MaxHp;
                bd1.set_dock_MaxHP(dock, ship.MaxHp);
                int num5 = dock;
                sprite       = GameObject.Find("board/Grid/0" + num5.ToString() + "/repair_now/HP_Gauge/panel/HP_bar_meter").GetComponent <UISprite>();
                sprite.width = (int)((float)dg.GetBeforeHp() * 210f / (float)ship.MaxHp);
                sprite.color = Util.HpGaugeColor2(ship.MaxHp, dg.GetBeforeHp());
                int num6 = dock;
                sprite       = GameObject.Find("board/Grid/0" + num6.ToString() + "/repair_now/HP_Gauge/panel/HP_bar_meter2").GetComponent <UISprite>();
                sprite.width = (int)((float)dg.GetBeforeHp() * 210f / (float)ship.MaxHp);
                sprite.color = Util.HpGaugeColor2(ship.MaxHp, dg.GetBeforeHp());
                int num7 = dock;
                lab      = GameObject.Find("board/Grid/0" + num7.ToString() + "/repair_now/text_least_time").GetComponent <UILabel>();
                lab.text = string.Empty + ship.RepairTime;
                int num8 = dock;
                GameObject.Find("board/Grid/0" + num8.ToString() + "/repair_now/btn_high_repair").GetComponent <UIButton>().isEnabled = false;
                crane_anime component = GameObject.Find("board/Grid/0" + dock.ToString() + "/Anime").GetComponent <crane_anime>();
                component.high_repair_anime(dock, _low_anime: false);
            }
            else
            {
                iTween.MoveTo(gameObject.gameObject, iTween.Hash("islocal", true, "x", 1000f, "time", 0.1f));
            }
            bd2.UpdateList();
            update_portframe();
            SingletonMonoBehaviour <UIPortFrame> .Instance.UpdateHeaderInfo(_clsRepair);
        }