private void ChkNextCell()
        {
            if (!_clsMapManger.IsNextFinal())
            {
                if (BattleCutManager.GetBattleType() == Generics.BattleRootType.Rebellion && BattleCutManager.GetBattleManager().ChangeableDeck&& BattleCutManager.GetBattleManager().Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && !BattleCutManager.GetBattleManager().Ships_f[0].HasRecoverMegami() && !BattleCutManager.GetBattleManager().Ships_f[0].HasRecoverYouin())
                {
                    BattleCutManager.ReqPhase(BattleCutPhase.AdvancingWithdrawal);
                }
                else if (_clsResultModel.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && !ShipUtils.HasRepair(_clsResultModel.Ships_f[0]))
                {
                    BattleCutManager.ReqPhase(BattleCutPhase.FlagshipWreck);
                }
                else
                {
                    BattleCutManager.ReqPhase(BattleCutPhase.EscortShipEvacuation);
                }
            }
            else if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
            {
                SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive : true);

                SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false;
                SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
                {
                    SingletonMonoBehaviour <SoundManager> .Instance.soundVolume.BGM = BattleDefines.SOUND_KEEP.BGMVolume;
                    SingletonMonoBehaviour <SoundManager> .Instance.rawBGMVolume    = BattleDefines.SOUND_KEEP.BGMVolume;
                    Mst_DataManager.Instance.PurgeUIBattleMaster();
                    RetentionData.SetData(BattleUtils.GetRetentionDataMapOpen(BattleCutManager.GetMapManager(), _clsResultModel));
                    SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                    Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
                });
            }
        }
        public BtlCut_Live2D PlayShipVoice(int nVoiceNum)
        {
            Live2DModel instance = SingletonMonoBehaviour <Live2DModel> .Instance;

            ShipUtils.PlayShipVoice(BattleCutManager.GetMapManager().Deck.GetFlagShip(), nVoiceNum);
            return(this);
        }
 public override bool Init(object data)
 {
     _clsResultModel = BattleCutManager.GetBattleManager().GetBattleResult();
     _clsMapManger   = BattleCutManager.GetMapManager();
     _clsInput       = BattleCutManager.GetKeyControl();
     _clsState       = new StatementMachine();
     if (BattleCutManager.GetBattleType() == Generics.BattleRootType.Rebellion)
     {
         if (_clsMapManger.IsNextFinal())
         {
             if (_clsResultModel.WinRank == BattleWinRankKinds.B || _clsResultModel.WinRank == BattleWinRankKinds.A || _clsResultModel.WinRank == BattleWinRankKinds.S)
             {
                 _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd);
             }
             else
             {
                 ChkNextCell();
             }
         }
         else
         {
             ChkNextCell();
         }
     }
     else if (_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear)
     {
         _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd);
     }
     else if (!_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear)
     {
         _clsState.AddState(_initMapClearProd, _updateMapClearProd);
     }
     else if (!_clsResultModel.FirstClear && _clsResultModel.NewOpenMapIDs.Length > 0)
     {
         _clsState.AddState(InitMapOpen, UpdateMapOpen);
     }
     else if (_clsResultModel.GetAreaRewardItems() != null)
     {
         _clsState.AddState(InitShortRewardGet, UpdateShortRewardGet);
     }
     else
     {
         ChkNextCell();
     }
     return(false);
 }
 public override bool Init(object data)
 {
     SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
     _prodFlagshipWreck = ProdFlagshipWreck.Instantiate(((Component)BattleCutManager.GetPrefabFile().prefabProdFlagshipWreck).GetComponent <ProdFlagshipWreck>(), BattleCutManager.GetSharedPlase(), BattleCutManager.GetBattleManager().Ships_f[0], BattleCutManager.GetMapManager().Deck, BattleCutManager.GetKeyControl(), isBattleCut: true);
     _prodFlagshipWreck.Play(delegate
     {
         SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive: true);
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             SingletonMonoBehaviour <SoundManager> .Instance.soundVolume.BGM = BattleDefines.SOUND_KEEP.BGMVolume;
             SingletonMonoBehaviour <SoundManager> .Instance.rawBGMVolume    = BattleDefines.SOUND_KEEP.BGMVolume;
             Mst_DataManager.Instance.PurgeUIBattleMaster();
             SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false;
             RetentionData.SetData(BattleUtils.GetRetentionDataFlagshipWreck(BattleCutManager.GetMapManager(), ShipRecoveryType.None));
             Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
         });
     });
     return(false);
 }
        private void OnDecideAdvancingWithdrawal(AdvancingWithdrawalType iType)
        {
            switch (iType)
            {
            case AdvancingWithdrawalType.Withdrawal:
                if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
                {
                    SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive : true);

                    SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
                    {
                        Mst_DataManager.Instance.PurgeUIBattleMaster();
                        RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawal(BattleCutManager.GetMapManager(), ShipRecoveryType.None));
                        SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading  = false;
                        SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                        Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
                    });
                }
                break;

            case AdvancingWithdrawalType.Advance:
                BattleCutManager.EndBattleCut(ShipRecoveryType.None);
                break;

            case AdvancingWithdrawalType.AdvancePrimary:
            {
                MapManager mapManager = BattleCutManager.GetMapManager();
                mapManager.ChangeCurrentDeck();
                BattleCutManager.EndBattleCut(ShipRecoveryType.None);
                break;
            }
            }
            SingletonMonoBehaviour <SoundManager> .Instance.soundVolume.BGM = BattleDefines.SOUND_KEEP.BGMVolume;
            SingletonMonoBehaviour <SoundManager> .Instance.rawBGMVolume    = BattleDefines.SOUND_KEEP.BGMVolume;
            Object.Destroy(_prodBCAdvancingWithdrawal.gameObject);
            Mem.Del(ref _prodBCAdvancingWithdrawal);
        }
Ejemplo n.º 6
0
        private void DecideAdvancinsWithDrawalBtn(UIHexButton btn)
        {
            BattleManager manager = BattleCutManager.GetBattleManager();

            if (btn.index == 0)
            {
                Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate(long _)
                {
                    BattleCutManager.GetBattleManager().SendOffEscapes();
                    RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(BattleCutManager.GetMapManager(), ShipRecoveryType.None));
                    if (manager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(manager.Ships_f[0]))
                    {
                        BattleCutManager.ReqPhase(BattleCutPhase.AdvancingWithdrawalDC);
                    }
                    else
                    {
                        BattleCutManager.ReqPhase(BattleCutPhase.AdvancingWithdrawal);
                    }
                });
            }
            else
            {
                Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate(long _)
                {
                    RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(BattleCutManager.GetMapManager(), ShipRecoveryType.None));
                    if (manager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(manager.Ships_f[0]))
                    {
                        BattleCutManager.ReqPhase(BattleCutPhase.AdvancingWithdrawalDC);
                    }
                    else
                    {
                        BattleCutManager.ReqPhase(BattleCutPhase.AdvancingWithdrawal);
                    }
                });
            }
        }
 private bool InitMapOpen(object data)
 {
     _prodMapOpen = ProdMapOpen.Instantiate(PrefabFile.Load <ProdMapOpen>(PrefabFileInfos.MapOpen), _clsResultModel, BattleCutManager.GetSharedPlase(), BattleCutManager.GetKeyControl(), BattleCutManager.GetMapManager(), 120);
     _prodMapOpen.Play(delegate
     {
         _clsState.AddState(InitShortRewardGet, UpdateShortRewardGet);
     });
     return(false);
 }
Ejemplo n.º 8
0
 private bool InitMapOpen(object data)
 {
     this._prodMapOpen = ProdMapOpen.Instantiate(PrefabFile.Load <ProdMapOpen>(PrefabFileInfos.MapOpen), this._clsResultModel, BattleCutManager.GetSharedPlase(), BattleCutManager.GetKeyControl(), BattleCutManager.GetMapManager(), 120);
     this._prodMapOpen.Play(delegate
     {
         this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitShortRewardGet), new StatementMachine.StatementMachineUpdate(this.UpdateShortRewardGet));
     });
     return(false);
 }