Ejemplo n.º 1
0
        public static ProdAerialCombatCutinP Instantiate(ProdAerialCombatCutinP prefab, KoukuuModel model, Transform parent)
        {
            ProdAerialCombatCutinP prodAerialCombatCutinP = UnityEngine.Object.Instantiate(prefab);

            prodAerialCombatCutinP.transform.parent        = parent;
            prodAerialCombatCutinP.transform.localPosition = Vector3.zero;
            prodAerialCombatCutinP.transform.localScale    = Vector3.one;
            prodAerialCombatCutinP._koukuuModel            = model;
            prodAerialCombatCutinP._init();
            return(prodAerialCombatCutinP);
        }
Ejemplo n.º 2
0
        public static ProdAerialCombatCutinP Instantiate(ProdAerialCombatCutinP prefab, KoukuuModel model, Transform parent)
        {
            ProdAerialCombatCutinP prodAerialCombatCutinP = Object.Instantiate <ProdAerialCombatCutinP>(prefab);

            prodAerialCombatCutinP.get_transform().set_parent(parent);
            prodAerialCombatCutinP.get_transform().set_localPosition(Vector3.get_zero());
            prodAerialCombatCutinP.get_transform().set_localScale(Vector3.get_one());
            prodAerialCombatCutinP._koukuuModel = model;
            prodAerialCombatCutinP._init();
            return(prodAerialCombatCutinP);
        }