public override void callPropertysSetMethods() { ScriptModule sm = EntityDef.moduledefs["Avatar"]; Dictionary <UInt16, Property> pdatas = sm.idpropertys; componentFrameSync.callPropertysSetMethods(); Vector3 oldval_direction = direction; Property prop_direction = pdatas[2]; if (prop_direction.isBase()) { if (inited && !inWorld) { onDirectionChanged(oldval_direction); } } else { if (inWorld) { if (prop_direction.isOwnerOnly() && !isPlayer()) { } else { onDirectionChanged(oldval_direction); } } } SByte oldval_gameStateC = gameStateC; Property prop_gameStateC = pdatas[5]; if (prop_gameStateC.isBase()) { if (inited && !inWorld) { onGameStateCChanged(oldval_gameStateC); } } else { if (inWorld) { if (prop_gameStateC.isOwnerOnly() && !isPlayer()) { } else { onGameStateCChanged(oldval_gameStateC); } } } Byte oldval_modelID = modelID; Property prop_modelID = pdatas[6]; if (prop_modelID.isBase()) { if (inited && !inWorld) { onModelIDChanged(oldval_modelID); } } else { if (inWorld) { if (prop_modelID.isOwnerOnly() && !isPlayer()) { } else { onModelIDChanged(oldval_modelID); } } } float oldval_moveSpeed = moveSpeed; Property prop_moveSpeed = pdatas[7]; if (prop_moveSpeed.isBase()) { if (inited && !inWorld) { onMoveSpeedChanged(oldval_moveSpeed); } } else { if (inWorld) { if (prop_moveSpeed.isOwnerOnly() && !isPlayer()) { } else { onMoveSpeedChanged(oldval_moveSpeed); } } } string oldval_name = name; Property prop_name = pdatas[8]; if (prop_name.isBase()) { if (inited && !inWorld) { onNameChanged(oldval_name); } } else { if (inWorld) { if (prop_name.isOwnerOnly() && !isPlayer()) { } else { onNameChanged(oldval_name); } } } Vector3 oldval_position = position; Property prop_position = pdatas[1]; if (prop_position.isBase()) { if (inited && !inWorld) { onPositionChanged(oldval_position); } } else { if (inWorld) { if (prop_position.isOwnerOnly() && !isPlayer()) { } else { onPositionChanged(oldval_position); } } } Byte oldval_roleType = roleType; Property prop_roleType = pdatas[9]; if (prop_roleType.isBase()) { if (inited && !inWorld) { onRoleTypeChanged(oldval_roleType); } } else { if (inWorld) { if (prop_roleType.isOwnerOnly() && !isPlayer()) { } else { onRoleTypeChanged(oldval_roleType); } } } SByte oldval_state = state; Property prop_state = pdatas[10]; if (prop_state.isBase()) { if (inited && !inWorld) { onStateChanged(oldval_state); } } else { if (inWorld) { if (prop_state.isOwnerOnly() && !isPlayer()) { } else { onStateChanged(oldval_state); } } } Byte oldval_teamID = teamID; Property prop_teamID = pdatas[11]; if (prop_teamID.isBase()) { if (inited && !inWorld) { onTeamIDChanged(oldval_teamID); } } else { if (inWorld) { if (prop_teamID.isOwnerOnly() && !isPlayer()) { } else { onTeamIDChanged(oldval_teamID); } } } Int32 oldval_weaponID = weaponID; Property prop_weaponID = pdatas[12]; if (prop_weaponID.isBase()) { if (inited && !inWorld) { onWeaponIDChanged(oldval_weaponID); } } else { if (inWorld) { if (prop_weaponID.isOwnerOnly() && !isPlayer()) { } else { onWeaponIDChanged(oldval_weaponID); } } } }
public override void callPropertysSetMethods() { ScriptModule sm = EntityDef.moduledefs["Avatar"]; Dictionary <UInt16, Property> pdatas = sm.idpropertys; compMatchAvatar.callPropertysSetMethods(); component1.callPropertysSetMethods(); component2.callPropertysSetMethods(); component3.callPropertysSetMethods(); Vector3 oldval_direction = direction; Property prop_direction = pdatas[2]; if (prop_direction.isBase()) { if (inited && !inWorld) { onDirectionChanged(oldval_direction); } } else { if (inWorld) { if (prop_direction.isOwnerOnly() && !isPlayer()) { } else { onDirectionChanged(oldval_direction); } } } string oldval_name = name; Property prop_name = pdatas[8]; if (prop_name.isBase()) { if (inited && !inWorld) { onNameChanged(oldval_name); } } else { if (inWorld) { if (prop_name.isOwnerOnly() && !isPlayer()) { } else { onNameChanged(oldval_name); } } } Vector3 oldval_position = position; Property prop_position = pdatas[1]; if (prop_position.isBase()) { if (inited && !inWorld) { onPositionChanged(oldval_position); } } else { if (inWorld) { if (prop_position.isOwnerOnly() && !isPlayer()) { } else { onPositionChanged(oldval_position); } } } SByte oldval_teamID = teamID; Property prop_teamID = pdatas[9]; if (prop_teamID.isBase()) { if (inited && !inWorld) { onTeamIDChanged(oldval_teamID); } } else { if (inWorld) { if (prop_teamID.isOwnerOnly() && !isPlayer()) { } else { onTeamIDChanged(oldval_teamID); } } } }
public override void callPropertysSetMethods() { ScriptModule sm = EntityDef.moduledefs["Avatar"]; Dictionary <UInt16, Property> pdatas = sm.idpropertys; componentFrameSync.callPropertysSetMethods(); Vector3 oldval_direction = direction; Property prop_direction = pdatas[2]; if (prop_direction.isBase()) { if (inited && !inWorld) { onDirectionChanged(oldval_direction); } } else { if (inWorld) { if (prop_direction.isOwnerOnly() && !isPlayer()) { } else { onDirectionChanged(oldval_direction); } } } SByte oldval_gameStateC = gameStateC; Property prop_gameStateC = pdatas[5]; if (prop_gameStateC.isBase()) { if (inited && !inWorld) { onGameStateCChanged(oldval_gameStateC); } } else { if (inWorld) { if (prop_gameStateC.isOwnerOnly() && !isPlayer()) { } else { onGameStateCChanged(oldval_gameStateC); } } } Int32 oldval_heroId = heroId; Property prop_heroId = pdatas[6]; if (prop_heroId.isBase()) { if (inited && !inWorld) { onHeroIdChanged(oldval_heroId); } } else { if (inWorld) { if (prop_heroId.isOwnerOnly() && !isPlayer()) { } else { onHeroIdChanged(oldval_heroId); } } } SByte oldval_level = level; Property prop_level = pdatas[7]; if (prop_level.isBase()) { if (inited && !inWorld) { onLevelChanged(oldval_level); } } else { if (inWorld) { if (prop_level.isOwnerOnly() && !isPlayer()) { } else { onLevelChanged(oldval_level); } } } string oldval_name = name; Property prop_name = pdatas[8]; if (prop_name.isBase()) { if (inited && !inWorld) { onNameChanged(oldval_name); } } else { if (inWorld) { if (prop_name.isOwnerOnly() && !isPlayer()) { } else { onNameChanged(oldval_name); } } } Vector3 oldval_position = position; Property prop_position = pdatas[1]; if (prop_position.isBase()) { if (inited && !inWorld) { onPositionChanged(oldval_position); } } else { if (inWorld) { if (prop_position.isOwnerOnly() && !isPlayer()) { } else { onPositionChanged(oldval_position); } } } SByte oldval_roundCount = roundCount; Property prop_roundCount = pdatas[9]; if (prop_roundCount.isBase()) { if (inited && !inWorld) { onRoundCountChanged(oldval_roundCount); } } else { if (inWorld) { if (prop_roundCount.isOwnerOnly() && !isPlayer()) { } else { onRoundCountChanged(oldval_roundCount); } } } SByte oldval_seatNo = seatNo; Property prop_seatNo = pdatas[10]; if (prop_seatNo.isBase()) { if (inited && !inWorld) { onSeatNoChanged(oldval_seatNo); } } else { if (inWorld) { if (prop_seatNo.isOwnerOnly() && !isPlayer()) { } else { onSeatNoChanged(oldval_seatNo); } } } Int32 oldval_teamId = teamId; Property prop_teamId = pdatas[11]; if (prop_teamId.isBase()) { if (inited && !inWorld) { onTeamIdChanged(oldval_teamId); } } else { if (inWorld) { if (prop_teamId.isOwnerOnly() && !isPlayer()) { } else { onTeamIdChanged(oldval_teamId); } } } SByte oldval_winRate = winRate; Property prop_winRate = pdatas[12]; if (prop_winRate.isBase()) { if (inited && !inWorld) { onWinRateChanged(oldval_winRate); } } else { if (inWorld) { if (prop_winRate.isOwnerOnly() && !isPlayer()) { } else { onWinRateChanged(oldval_winRate); } } } }