Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            EditorGUIUtility.LookLikeControls();
            User user = target as User;

            user.sensitivity   = Vector3Field("Sensitivity", user.sensitivity);
            user.damping       = Vector3Field("Damping", user.damping);
            user.lookRange     = UserInspector.RangeField("Look Range", user.lookRange);
            user.zoomRange     = UserInspector.RangeField("Zoom Range", user.zoomRange);
            user.zoomLerpSpeed = EditorGUILayout.FloatField("Zoom Lerp Speed", user.zoomLerpSpeed);
            EditorGUILayout.LabelField("Mouse Button Control");
            EditorGUI.indentLevel++;
            user.actorControl  = (User.Button)EditorGUILayout.EnumPopup("Actor", user.actorControl);
            user.cameraControl = (User.Button)EditorGUILayout.EnumPopup("Camera", user.cameraControl);
            EditorGUI.indentLevel--;
            user.maxMouseVelocity = Vector3Field("Max Mouse Velocity", user.maxMouseVelocity);
            EditorGUILayout.Space();
            if (GUILayout.Button("Align"))
            {
                AlignSceneCamera(user.transform);
            }
            // uncomment to see basic info

            /*
             * EditorGUILayout.LabelField("Status:");
             * EditorGUI.indentLevel    ++;
             * EditorGUILayout.TextArea(user.Status, GUILayout.Height(50));
             */
            if (GUI.changed)
            {
                EditorUtility.SetDirty(user);
            }
        }
Ejemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            EditorGUIUtility.LookLikeControls();
            Actor actor = target as Actor;

            actor.type           = (Actor.Type)EditorGUILayout.EnumPopup("Type", actor.type);
            actor.player         = EditorGUILayout.Toggle("Player", actor.player);
            actor.drag           = EditorGUILayout.FloatField("Drag", actor.drag);
            actor.maxSpeed       = EditorGUILayout.FloatField("Max Speed", actor.maxSpeed);
            actor.acceleration   = EditorGUILayout.FloatField("Acceleration", actor.acceleration);
            actor.momentum       = EditorGUILayout.FloatField("Momentum", actor.momentum);
            actor.jumpHeight     = EditorGUILayout.FloatField("Jump Height", actor.jumpHeight);
            actor.eyeHeightScale = EditorGUILayout.FloatField("Eye Height", actor.eyeHeightScale);
            actor.maxSlope       = EditorGUILayout.FloatField("Max Slope", actor.maxSlope);
            actor.radius         = EditorGUILayout.FloatField("Radius", actor.radius);
            actor.ShowNameTag(EditorGUILayout.Foldout(actor.showNameTag, "Name Tag"));
            EditorGUI.indentLevel += 1;
            if (actor.showNameTag)
            {
                actor.SetNameTag(EditorGUILayout.TextField("Name", actor.nameTag));
                actor.SetNameTagColor(EditorGUILayout.ColorField("Color", actor.nameTagColor));
                actor.nameTagOffset = UserInspector.Vector3Field("Offset", actor.nameTagOffset);
            }
            EditorGUI.indentLevel -= 1;
            showMap = EditorGUILayout.Foldout(showMap, "Animation Map");
            if (showMap)
            {
                style = new GUIStyle(GUI.skin.textField);
                style.normal.textColor = new Color32(255, 163, 0, 255);
                EditorGUI.indentLevel += 1;
                List <Actor.StateName> del = new List <Actor.StateName>();
                List <Actor.StateName> map = actor.States.map;
                foreach (Actor.StateName m in map)
                {
                    GUILayout.BeginHorizontal();
                    m.name = EditorGUILayout.TextField(m.state, m.name);
                    if (GUILayout.Button("-", GUILayout.MaxWidth(20), GUILayout.Height(14)))
                    {
                        del.Add(m);
                    }
                    GUILayout.EndHorizontal();
                }
                GUILayout.BeginHorizontal();
                newState = EditorGUILayout.TextField(newState, style, GUILayout.MaxWidth(165));
                newName  = EditorGUILayout.TextField(newName, style);
                style    = new GUIStyle(GUI.skin.button);
                style.normal.textColor = new Color32(255, 163, 0, 255);
                if (GUILayout.Button("+", style, GUILayout.MaxWidth(20), GUILayout.Height(14)))
                {
                    actor.States.Add(newState, newName);
                }
                GUILayout.EndHorizontal();
                if (del.Count > 0)
                {
                    foreach (Actor.StateName m in del)
                    {
                        map.Remove(m);
                    }
                }
            }
            if (GUI.changed)
            {
                EditorUtility.SetDirty(actor);
            }
        }