Ejemplo n.º 1
0
        public static Animation CreateAnimationIdlePlayer(SpriteSheet spriteSheet, string id, int x, int y, int duration)
        {
            Animation result;

            Texture2D[] frames;

            int additionalFrames = 36;

            int[] baseSequence  = { 1, 2, 0, 2, 1 };
            int[] finalSequence = new int[baseSequence.Length + additionalFrames];

            for (int k = 0; k < baseSequence.Length + additionalFrames; k++)
            {
                if (k < baseSequence.Length)
                {
                    finalSequence[k] = baseSequence[k];
                }

                else
                {
                    finalSequence[k] = 1;
                }
            }

            frames = new Texture2D[finalSequence.Length];

            for (int i = 0; i < finalSequence.Length; i++)
            {
                int yOffset = finalSequence[i];

                // Idle player sprite farthest right on spritesheet:
                // (24 pixels wide) * (16 sprites to the right) = 384
                //result.AddFrame(new Rectangle(384, yOffset, Constants.PLAYER_WIDTH, Constants.PLAYER_HEIGHT), TimeSpan.FromSeconds(Constants.PLAYER_ANIMATION_SPEED));

                frames[i] = spriteSheet.GetTexture(x, yOffset);
            }

            result = new Animation(id, frames, duration);

            return(result);
        }
Ejemplo n.º 2
0
        public static Animation CreateAnimationHorizontal(SpriteSheet spriteSheet, string id, int x, int y, int nSprites, int duration)
        {
            Texture2D[] frames = new Texture2D[nSprites + 1];
            Animation   result = null;

            int ordinal = y;
            int counter = x;

            for (int i = 0; i < (frames.Length - 1); i++)
            {
                frames[i] = spriteSheet.GetTexture(counter, ordinal);

                counter++;
            }

            frames[3] = frames[1];
            result    = new Animation(id, frames, duration);

            //result.SetLooping(true);

            return(result);
        }
Ejemplo n.º 3
0
 public Texture2D GetTexture(string name, int x, int y, int width, int height)
 {
     return(SpriteSheet.GetTexture(name, _texture, x, y, width, height));
 }
Ejemplo n.º 4
0
 public Texture2D GetTexture(int x, int y, int width, int height)
 {
     return(SpriteSheet.GetTexture("", _texture, x, y, width, height));
 }
Ejemplo n.º 5
0
 public Texture2D GetTexture(string name, int x, int y)
 {
     return(SpriteSheet.GetTexture(name, _texture, x, y, _tileWidth, _tileHeight));
 }
Ejemplo n.º 6
0
 public Texture2D GetTexture(int x, int y)
 {
     return(SpriteSheet.GetTexture("", _texture, x, y, _tileWidth, _tileHeight));
 }