Ejemplo n.º 1
0
        public static Card operator ++(Card card)
        {
            var newCard = new Card(card.Type, card.Suit);

            if (newCard.Suit != CardSuit.Spades)
            {
                newCard.Suit++;
            }
            else
            {
                if (newCard.Type == CardType.Ace)
                {
                    newCard.Type = CardType.Seven;
                    newCard.Suit = CardSuit.Clubs;
                }
                else
                {
                    newCard.Type++;
                    newCard.Suit = CardSuit.Clubs;
                }
            }

            return newCard;
        }
Ejemplo n.º 2
0
        private bool IsCombinationOfQueenAndKingAvailable(Card playedCard)
        {
            if (!this.Contains(playedCard))
            {
                return false;
            }

            if (playedCard.Type == CardType.King)
            {
                return this.Any(x => x.Type == CardType.Queen && x.Suit == playedCard.Suit);
            }

            if (playedCard.Type == CardType.Queen)
            {
                return this.Any(x => x.Type == CardType.King && x.Suit == playedCard.Suit);
            }

            return false;
        }
Ejemplo n.º 3
0
        public bool IsBeloteAllowed(Contract contract, IList<Card> currentTrickCards, Card card)
        {
            var belote = false;
            if (contract.Type != ContractType.NoTrumps)
            {
                if (contract.Type == ContractType.AllTrumps)
                {
                    if (currentTrickCards.Count == 0)
                    {
                        // The player is first
                        belote = true;
                    }
                    else
                    {
                        if (currentTrickCards[0].Suit == card.Suit)
                        {
                            // Belote is allowed only when playing card from the same suit
                            belote = true;
                        }
                    }
                }
                else
                {
                    // Clubs, Diamonds, Hearts or Spades
                    if (card.Suit == contract.Type.ToCardSuit())
                    {
                        // Only if belote is from the trump suit
                        belote = true;
                    }
                }
            }

            if (belote)
            {
                return this.IsCombinationOfQueenAndKingAvailable(card);
            }

            return false;
        }
Ejemplo n.º 4
0
 private void SetHandStrength(Card card, BidType bidType)
 {
     if (card.Type == CardType.Ten)
     {
         announceStrength[bidType] += 3;
     }
     if (card.Type == CardType.Queen || card.Type == CardType.King)
     {
         announceStrength[bidType] += 2;
     }
     if (card.Type == CardType.Ace)
     {
         announceStrength[bidType] += 5;
     }
     if (card.Type == CardType.Nine)
     {
         announceStrength[bidType] += 6;
     }
     if (card.Type == CardType.Jack)
     {
         announceStrength[bidType] += 10;
     }
     if (card.Type == CardType.Seven || card.Type == CardType.Eight)
     {
         announceStrength[bidType] += 1;
     }
 }
Ejemplo n.º 5
0
 public void AddCard(Card card)
 {
     this.cards.Add(card);
 }
 //only when playes last
 private bool WinningThinnerTactic(ref Card cardToPlay, IList<Card> allowedCards, IList<Card> currentTrickCards)
 {
     foreach (Card card in allowedCards.OrderBy(x => x.GetValue(this.currentContract)))
     {
         bool isWinner = true;
         foreach (Card item in this.onTheTable.Where(x => x.Suit == card.Suit))
         {
             if (card.Type < item.Type)
             {
                 isWinner = false;
                 break;
             }
         }
         if (isWinner)
         {
             cardToPlay = card;
             return true;
         }
     }
     return false;
 }
 private bool ThinnerTactic(ref Card cardToPlay, IList<Card> allowedCards, IList<Card> currentTrickCards)
 {
     cardToPlay = allowedCards.OrderBy(x => x.GetValue(this.currentContract)).ElementAt(0);
     return true;
 }
 //used only when starts first
 private bool RussianTzarTactic(ref Card cardToPlay, IList<Card> allowedCards, IList<Card> currentTrickCards)
 {
     foreach (Card card in allowedCards.OrderByDescending(x => x.GetValue(this.currentContract)))
     {
         bool isWinner = true;
         foreach (Card item in this.remainedInGame.Where(x => x.Suit == card.Suit))
         {
             if (card.Type < item.Type)
             {
                 isWinner = false;
                 break;
             }
         }
         if (isWinner)
         {
             cardToPlay = card;
             return true;
         }
     }
     return false;
 }
 //used only when starts first
 private bool PartnerSeekingTactic(ref Card cardToPlay, IList<Card> allowedCards, IList<Card> currentTrickCards)
 {
     CardSuit? myPartnerSuit = null;
     if (this.partnerBids.Count(x => x != BidType.AllTrumps || x != BidType.NoTrumps || x != BidType.Double || x != BidType.ReDouble) > 0)
     {
         myPartnerSuit = (CardSuit)((this.partnerBids.Where(x => x != BidType.AllTrumps || x != BidType.NoTrumps || x != BidType.Double || x != BidType.ReDouble).ElementAt(0)) - 1);
     }
     if (myPartnerSuit != null && allowedCards.Any(x => x.Suit == myPartnerSuit))
     {
         cardToPlay = allowedCards.Where(x => x.Suit == myPartnerSuit).OrderByDescending(x => x.GetValue(this.currentContract)).ElementAt(0);
         return true;
     }
     if (this.myPartnerBurst != null && allowedCards.Any(x => x.Suit == this.myPartnerBurst))
     {
         cardToPlay = allowedCards.Where(x => x.Suit == this.myPartnerBurst).OrderByDescending(x => x.GetValue(this.currentContract)).ElementAt(0);
         return true;
     }
     else
     {
         return false;
     }
 }
 //used only when starts first, could be further improved
 private bool CardBursterTactic(ref Card cardToPlay, IList<Card> allowedCards, IList<Card> currentTrickCards)
 {
     foreach (Card card in allowedCards.OrderByDescending(x => x.GetValue(this.currentContract)))
     {
         foreach (Card item in this.remainedInGame.Where(x => x.Suit == card.Suit))
         {
             if (card.Type < item.Type)
             {
                 if (allowedCards.Count(x => x.Suit == card.Suit) > 1)
                 {
                     cardToPlay = allowedCards.Where(x => x.Suit == card.Suit).OrderByDescending(x => x.GetValue(this.currentContract)).ElementAt(1);
                     return true;
                 }
                 break;
             }
         }
     }
     return false;
 }