public static void SpellMechanics(ref ICharacters opponent, ref ICharacters character, int ifPossible)
 {
     FightOptionAttackOpponent.Spell(ref character, ref opponent);
     TimerOpponent.SetTime(opponent, "SPELL");
     ChoicesOnFightOpponent.FightChoices(ref opponent, ref character, ifPossible);
 }
Ejemplo n.º 2
0
 public static void ItemMechanics(ref ICharacters opponent, ref ICharacters character, int ifPossible)
 {
     FightOptionItemOpponent.Item(ref opponent, ref character);
     TimerOpponent.SetTime(opponent, "ITEMS");
     ChoicesOnFightOpponent.FightChoices(ref opponent, ref character, ifPossible);
 }
 public static void AttackMechanics(ref ICharacters opponent, ref ICharacters character, int ifPossible)
 {
     FightOptionAttackOpponent.Attack(ref character, ref opponent);
     TimerOpponent.SetTime(opponent, "ATTACK");
     ChoicesOnFightOpponent.FightChoices(ref opponent, ref character, ifPossible);
 }