void Deserialized(StreamingContext sc) { T3D = new Graphics3D.Matrix(); T3Dinv = new Graphics3D.Matrix(); T2D = new System.Drawing.Drawing2D.Matrix(); T2Dinv = new System.Drawing.Drawing2D.Matrix(); Model = model; }
/// <summary> /// The default constructor. /// </summary> public View() { T3D = new Graphics3D.Matrix(); T3Dinv = new Graphics3D.Matrix(); T2D = new System.Drawing.Drawing2D.Matrix(); T2Dinv = new System.Drawing.Drawing2D.Matrix(); Screen = 2; Eye = 3; depth = new Point(0.3, 0.3); }