Ejemplo n.º 1
0
        /// <summary>
        /// In release mode invoke only, in debug mode use times and monitor object.
        /// </summary>
        public static void InitTimer(FrameworkElement control, Action InitializeComponent)
        {
            if (!IsDebug)
            {
                InitializeComponent.Invoke();
                return;
            }
            var ih = new InitHelper();

            ih.Control   = control;
            ih.StartDate = DateTime.Now;
            ih.WriteLine("INIT START");
            ih.EndDate = DateTime.Now;
            InitializeComponent.Invoke();
            ih.EndDate = DateTime.Now;
            ih.WriteLine("INIT CON  ");
            lock (TimersLock)
                Timers.Add(ih);
            ih.Control.Loaded           += Control_Loaded;
            ih.Control.Unloaded         += Control_Unloaded;
            ih.Control.IsVisibleChanged += Control_IsVisibleChanged;
            //ih.Control.PropertyChanged += Control_PropertyChanged;
            ih._Timer.Start();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// This function will trigger once, after 2000ms when control stops visible changing.
        /// </summary>
        private static void _Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            InitHelper ih = null;

            // Find InitHelper by timer.
            lock (TimersLock)
            {
                ih = Timers.FirstOrDefault(x => Equals(x._Timer, sender));
                if (ih == null)
                {
                    return;
                }
                Timers.Remove(ih);
                _InitEndCount++;
                ih.WriteLine("INIT END");
                // Disconnect all links.
                ih.Control.IsVisibleChanged -= Control_IsVisibleChanged;
                //ih.Control.PropertyChanged -= Control_PropertyChanged;
                ih.Control = null;
                ih._Timer.Dispose();
            }
        }