Ejemplo n.º 1
0
        public override void FinishedLaunching(UIApplication application)
        {
            var rect = UIScreen.MainScreen.Bounds;
            JitterPhysicsGame.PreferredSize = new Vector2((float)rect.Width, (float)rect.Height);

            var game = new JitterPhysicsGame();
            game.Run();
        }
Ejemplo n.º 2
0
        public MainPage(LaunchActivatedEventArgs e)
        {
            var ppv = DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel;
            var bounds = Window.Current.CoreWindow.Bounds;
            JitterPhysicsGame.PreferredSize = new Vector2(
                (float)(bounds.Width * ppv),
                (float)(bounds.Height * ppv));

            game = XamlGame<JitterPhysicsGame>.Create(e, Window.Current.CoreWindow, this);
        }
Ejemplo n.º 3
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            Android.Graphics.Rect rect = new Android.Graphics.Rect();
            Window.DecorView.GetWindowVisibleDisplayFrame(rect);
            JitterPhysicsGame.PreferredSize = new Vector2(rect.Width(), rect.Height());

            var game = new JitterPhysicsGame();
            var view = (View)game.Services.GetService(typeof(View));
            SetContentView(view);
            game.Run();
        }