Ejemplo n.º 1
0
        protected void dsSetupTextures(string texturesPath)
        {
            string checkeredName = null;
            string groundName = null;
            string skyName = null;
            string woodName = null;
            string grassName = null;

            if(File.Exists(texturesPath + "checkered.png"))
                checkeredName = texturesPath + "checkered.png";
            if (File.Exists(texturesPath + "checkered.jpeg"))
                checkeredName = texturesPath + "checkered.jpeg";

            if (File.Exists(texturesPath + "ground.png"))
                groundName = texturesPath + "ground.png";
            if (File.Exists(texturesPath + "ground.jpeg"))
                groundName = texturesPath + "ground.jpeg";

            if (File.Exists(texturesPath + "sky.png"))
                skyName = texturesPath + "sky.png";
            if (File.Exists(texturesPath + "sky.jpeg"))
                skyName = texturesPath + "sky.jpeg";

            if (File.Exists(texturesPath + "wood.png"))
                woodName = texturesPath + "wood.png";
            if (File.Exists(texturesPath + "wood.jpeg"))
                woodName = texturesPath + "wood.jpeg";

            if (File.Exists(texturesPath + "grass.png"))
                grassName = texturesPath + "grass.png";
            if (File.Exists(texturesPath + "grass.jpeg"))
                grassName = texturesPath + "grass.jpeg";

            if (checkeredName != null)
            {
                checkered_texture.finalize();
                checkered_texture = new Texture(checkeredName);
                texture[(int)DS_TEXTURE_NUMBER.DS_CHECKERED] = checkered_texture;
            }
            if (groundName != null)
            {
                ground_texture.finalize();
                ground_texture = new Texture(groundName);
                texture[(int)DS_TEXTURE_NUMBER.DS_GROUND] = ground_texture;
            }
            if (skyName != null)
            {
                sky_texture.finalize();
                sky_texture = new Texture(skyName);
                texture[(int)DS_TEXTURE_NUMBER.DS_SKY] = sky_texture;
            }
            if (woodName != null)
            {
                wood_texture.finalize();
                wood_texture = new Texture(woodName);
                texture[(int)DS_TEXTURE_NUMBER.DS_WOOD] = wood_texture;
            }
            if (grassName != null)
            {
                grass_texture.finalize();
                grass_texture = new Texture(grassName);
                texture[(int)DS_TEXTURE_NUMBER.DS_GRASS] = grass_texture;
            }
        }
Ejemplo n.º 2
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            current_state = 1;
            initMotionModel();

            // StartGraphics
            Stream stmChecker;
            Stream stmGround;
            Stream stmSky;
            Stream stmWood;
            Stream stmGrass;

            try
            {
                Assembly a = Assembly.GetExecutingAssembly();
                // Para ver los nombres de los recursos incrustados
                String[] nombres = a.GetManifestResourceNames(); 
                stmChecker = a.GetManifestResourceStream("JitterOpenGLDemo.Resources.checkered.png");
                stmGround = a.GetManifestResourceStream("JitterOpenGLDemo.Resources.ground.png");
                stmSky = a.GetManifestResourceStream("JitterOpenGLDemo.Resources.sky.png");
                stmWood = a.GetManifestResourceStream("JitterOpenGLDemo.Resources.wood.png");
                stmGrass = a.GetManifestResourceStream("JitterOpenGLDemo.Resources.grass.jpeg");
            }
            catch
            {
                throw new Exception("Error accessing resources!");
            }
            sky_texture = new Texture(stmSky);
            texture[(int)DS_TEXTURE_NUMBER.DS_SKY] = sky_texture;

            //		strcpy (s,prefix);
            //		strcat (s,"/ground.ppm");
            ground_texture = new Texture(stmGround);
            texture[(int)DS_TEXTURE_NUMBER.DS_GROUND] = ground_texture;

            //		strcpy (s,prefix);
            //		strcat (s,"/wood.ppm");
            wood_texture = new Texture(stmWood);
            texture[(int)DS_TEXTURE_NUMBER.DS_WOOD] = wood_texture;

            //		strcpy (s,prefix);
            //		strcat (s,"/checkered.ppm");
            checkered_texture = new Texture(stmChecker);
            texture[(int)DS_TEXTURE_NUMBER.DS_CHECKERED] = checkered_texture;

            grass_texture = new Texture(stmGrass);
            texture[(int)DS_TEXTURE_NUMBER.DS_GRASS] = grass_texture;

            ground_texture = grass_texture;
        }