Ejemplo n.º 1
0
        private void AcceptConnection(IAsyncResult result)
        {
            if (!newClients)
            {
                return;
            }
            Socket       oldSocket = (Socket)result.AsyncState;
            Socket       newSocket = oldSocket.EndAccept(result);
            TelnetClient client    = new TelnetClient((IPEndPoint)newSocket.RemoteEndPoint, DateTime.Now, EClientState.NotLogged);

            clientList.Add(newSocket, client);
            Console.WriteLine("TelnetClient connected. (From: " + string.Format("{0}:{1}", client.remoteEndPoint.Address.ToString(), client.remoteEndPoint.Port) + ")");
            string output = "-- 接口日志服务器 --\n\r\n\r";

            output            += "请输入密码:\n\r";
            client.clientState = EClientState.Logging;
            byte[] message = defaltEncoding.GetBytes(output);
            newSocket.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), newSocket);
            serverSocket.BeginAccept(new AsyncCallback(AcceptConnection), serverSocket);
        }
Ejemplo n.º 2
0
        private void BackgroundThread()
        {
            while (true)
            {
                string Input = Console.ReadLine();

                if (Input == "clients")
                {
                    if (clientList.Count == 0)
                    {
                        continue;
                    }
                    int clientNumber = 0;
                    foreach (KeyValuePair <Socket, TelnetClient> client in clientList)
                    {
                        TelnetClient currentClient = client.Value;
                        clientNumber++;
                        Console.WriteLine(string.Format("TelnetClient #{0} (From: {1}:{2}, ECurrentState: {3}, Connection time: {4})", clientNumber,
                                                        currentClient.remoteEndPoint.Address.ToString(), currentClient.remoteEndPoint.Port, currentClient.clientState, currentClient.connectedAt));
                    }
                }

                if (Input.StartsWith("kill"))
                {
                    string[] _Input   = Input.Split(' ');
                    int      clientID = 0;
                    try
                    {
                        if (Int32.TryParse(_Input[1], out clientID) && clientID >= clientList.Keys.Count)
                        {
                            int currentClient = 0;
                            foreach (Socket currentSocket in clientList.Keys.ToArray())
                            {
                                currentClient++;
                                if (currentClient == clientID)
                                {
                                    currentSocket.Shutdown(SocketShutdown.Both);
                                    currentSocket.Close();
                                    clientList.Remove(currentSocket);
                                    Console.WriteLine("TelnetClient has been disconnected and cleared up.");
                                }
                            }
                        }
                        else
                        {
                            Console.WriteLine("Could not kick client: invalid client number specified.");
                        }
                    }
                    catch { Console.WriteLine("Could not kick client: invalid client number specified."); }
                }

                if (Input == "killall")
                {
                    int deletedClients = 0;
                    foreach (Socket currentSocket in clientList.Keys.ToArray())
                    {
                        currentSocket.Shutdown(SocketShutdown.Both);
                        currentSocket.Close();
                        clientList.Remove(currentSocket);
                        deletedClients++;
                    }

                    Console.WriteLine("{0} clients have been disconnected and cleared up.", deletedClients);
                }

                if (Input == "lock")
                {
                    newClients = false; Console.WriteLine("Refusing new connections.");
                }
                if (Input == "unlock")
                {
                    newClients = true; Console.WriteLine("Accepting new connections.");
                }
            }
        }