Ejemplo n.º 1
0
        private SKBitmap BuildSquareCollageBitmap(IReadOnlyList <string> paths, int width, int height)
        {
            var bitmap     = new SKBitmap(width, height);
            var imageIndex = 0;
            var cellWidth  = width / 2;
            var cellHeight = height / 2;

            using var canvas = new SKCanvas(bitmap);
            for (var x = 0; x < 2; x++)
            {
                for (var y = 0; y < 2; y++)
                {
                    using var currentBitmap = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, imageIndex, out int newIndex);
                    imageIndex = newIndex;

                    if (currentBitmap == null)
                    {
                        continue;
                    }

                    // Scale image. The FromBitmap creates a copy
                    var imageInfo = new SKImageInfo(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType, currentBitmap.ColorSpace);
                    using var resizedBitmap = SKBitmap.FromImage(SkiaEncoder.ResizeImage(currentBitmap, imageInfo));

                    // draw this image into the strip at the next position
                    var xPos = x * cellWidth;
                    var yPos = y * cellHeight;
                    canvas.DrawBitmap(resizedBitmap, xPos, yPos);
                }
            }

            return(bitmap);
        }
Ejemplo n.º 2
0
        private SKBitmap BuildThumbCollageBitmap(IReadOnlyList <string> paths, int width, int height, string?libraryName)
        {
            var bitmap = new SKBitmap(width, height);

            using var canvas = new SKCanvas(bitmap);
            canvas.Clear(SKColors.Black);

            using var backdrop = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, 0, out _);
            if (backdrop == null)
            {
                return(bitmap);
            }

            // resize to the same aspect as the original
            var backdropHeight = Math.Abs(width * backdrop.Height / backdrop.Width);

            using var residedBackdrop = SkiaEncoder.ResizeImage(backdrop, new SKImageInfo(width, backdropHeight, backdrop.ColorType, backdrop.AlphaType, backdrop.ColorSpace));
            // draw the backdrop
            canvas.DrawImage(residedBackdrop, 0, 0);

            // draw shadow rectangle
            using var paintColor = new SKPaint
                  {
                      Color = SKColors.Black.WithAlpha(0x78),
                      Style = SKPaintStyle.Fill
                  };
            canvas.DrawRect(0, 0, width, height, paintColor);

            var typeFace = SKTypeface.FromFamilyName("sans-serif", SKFontStyleWeight.Bold, SKFontStyleWidth.Normal, SKFontStyleSlant.Upright);

            // use the system fallback to find a typeface for the given CJK character
            var nonCjkPattern = @"[^\p{IsCJKUnifiedIdeographs}\p{IsCJKUnifiedIdeographsExtensionA}\p{IsKatakana}\p{IsHiragana}\p{IsHangulSyllables}\p{IsHangulJamo}]";
            var filteredName  = Regex.Replace(libraryName ?? string.Empty, nonCjkPattern, string.Empty);

            if (!string.IsNullOrEmpty(filteredName))
            {
                typeFace = SKFontManager.Default.MatchCharacter(null, SKFontStyleWeight.Bold, SKFontStyleWidth.Normal, SKFontStyleSlant.Upright, null, filteredName[0]);
            }

            // draw library name
            using var textPaint = new SKPaint
                  {
                      Color       = SKColors.White,
                      Style       = SKPaintStyle.Fill,
                      TextSize    = 112,
                      TextAlign   = SKTextAlign.Center,
                      Typeface    = typeFace,
                      IsAntialias = true
                  };

            // scale down text to 90% of the width if text is larger than 95% of the width
            var textWidth = textPaint.MeasureText(libraryName);

            if (textWidth > width * 0.95)
            {
                textPaint.TextSize = 0.9f * width * textPaint.TextSize / textWidth;
            }

            canvas.DrawText(libraryName, width / 2f, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), textPaint);

            return(bitmap);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Generates a collage of posters and landscape pictures.
        /// </summary>
        /// <param name="posters">The poster paths.</param>
        /// <param name="backdrops">The landscape paths.</param>
        /// <returns>The created collage as a bitmap.</returns>
        private SKBitmap GenerateCollage(IReadOnlyList <string> posters, IReadOnlyList <string> backdrops)
        {
            var posterIndex   = 0;
            var backdropIndex = 0;

            var bitmap = new SKBitmap(WallWidth, WallHeight);

            using var canvas = new SKCanvas(bitmap);
            canvas.Clear(SKColors.Black);

            int posterHeight = WallHeight / 6;

            for (int i = 0; i < Rows; i++)
            {
                int imageCounter    = Random.Shared.Next(0, 5);
                int currentWidthPos = i * 75;
                int currentHeight   = i * (posterHeight + Spacing);

                while (currentWidthPos < WallWidth)
                {
                    SKBitmap?currentImage;

                    switch (imageCounter)
                    {
                    case 0:
                    case 2:
                    case 3:
                        currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, posters, posterIndex, out int newPosterIndex);
                        posterIndex  = newPosterIndex;
                        break;

                    default:
                        currentImage  = SkiaHelper.GetNextValidImage(_skiaEncoder, backdrops, backdropIndex, out int newBackdropIndex);
                        backdropIndex = newBackdropIndex;
                        break;
                    }

                    if (currentImage == null)
                    {
                        throw new ArgumentException("Not enough valid pictures provided to create a splashscreen!");
                    }

                    // resize to the same aspect as the original
                    var imageWidth = Math.Abs(posterHeight * currentImage.Width / currentImage.Height);
                    using var resizedBitmap = new SKBitmap(imageWidth, posterHeight);
                    currentImage.ScalePixels(resizedBitmap, SKFilterQuality.High);

                    // draw on canvas
                    canvas.DrawBitmap(resizedBitmap, currentWidthPos, currentHeight);

                    currentWidthPos += imageWidth + Spacing;

                    currentImage.Dispose();

                    if (imageCounter >= 4)
                    {
                        imageCounter = 0;
                    }
                    else
                    {
                        imageCounter++;
                    }
                }
            }

            return(bitmap);
        }