Ejemplo n.º 1
0
        // This is a little bit cute, but the HappyMealOrderState type
        // is known to be the saga state document, so it'll be treated as
        // the state document, while the object[] will be treated as
        // cascading messages
        public (HappyMealOrderState, object[]) Starts(HappyMealOrder order)
        {
            var state = new HappyMealOrderState
            {
                Order = order,
                Id    = ++_orderIdSequence
            };

            return(state, chooseActions(order, state.Id).ToArray());
        }
Ejemplo n.º 2
0
        private IEnumerable <object> chooseActions(HappyMealOrder order, int stateId)
        {
            // choose the outgoing messages to other systems -- or the local
            // system tracking all this -- to start having this happy meal
            // order put together

            if (order.Drink == "Soda")
            {
                yield return(new SodaRequested {
                    OrderId = stateId
                });
            }

            // and others
        }
Ejemplo n.º 3
0
        // This is a little bit cute, but the HappyMealOrderState type
        // is known to be the saga state document, so it'll be treated as
        // the state document, while the object[] will be treated as
        // cascading messages
        public async Task <HappyMealOrderState> Starts(HappyMealOrder order, IMessageContext context)
        {
            var state = new HappyMealOrderState
            {
                Order = order,
                Id    = ++_orderIdSequence
            };


            // You can explicitly call the IMessageContext if you prefer
            if (order.Drink == "Soda")
            {
                await context.Send(new SodaRequested { OrderId = state.Id });
            }


            return(state);
        }
Ejemplo n.º 4
0
        // SAMPLE: HappyMealSaga1Local

        public async Task <HappyMealOrderState> Starts(
            HappyMealOrder order,    // The first argument is assumed to be the message type
            IMessageContext context) // Additional arguments are assumed to be services
        {
            var state = new HappyMealOrderState
            {
                Order = order,
                Id    = ++_orderIdSequence
            };

            if (order.Drink == "Soda")
            {
                await context.Enqueue(new SodaRequested { OrderId = state.Id });
            }

            // And other outgoing messages to coordinate gathering up the happy meal

            return(state);
        }