Ejemplo n.º 1
0
        public double Evaluate(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            float result = comp.ProcessVariable(sourceVariable, persistence).MassageToFloat();

            Vector2 sourceRange;

            if (!string.IsNullOrEmpty(sourceMinStr))
            {
                sourceRange.x = comp.ProcessVariable(sourceMinStr, persistence).MassageToFloat();
            }
            else
            {
                sourceRange.x = sourceMin;
            }

            if (!string.IsNullOrEmpty(sourceMaxStr))
            {
                sourceRange.y = comp.ProcessVariable(sourceMaxStr, persistence).MassageToFloat();
            }
            else
            {
                sourceRange.y = sourceMax;
            }

            return(JUtil.DualLerp(mappedRange, sourceRange, result));
        }
Ejemplo n.º 2
0
        public double Evaluate(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            float result = comp.ProcessVariable(sourceVariable, persistence).MassageToFloat();

            Vector2 sourceRange;
            if (!string.IsNullOrEmpty(sourceMinStr))
            {
                sourceRange.x = comp.ProcessVariable(sourceMinStr, persistence).MassageToFloat();
            }
            else
            {
                sourceRange.x = sourceMin;
            }

            if (!string.IsNullOrEmpty(sourceMaxStr))
            {
                sourceRange.y = comp.ProcessVariable(sourceMaxStr, persistence).MassageToFloat();
            }
            else
            {
                sourceRange.y = sourceMax;
            }

            return JUtil.DualLerp(mappedRange, sourceRange, result);
        }
Ejemplo n.º 3
0
        public void Start()
        {
            string[] tokens = scale.Split(',');

            if (tokens.Length == 2)
            {
                //comp = RasterPropMonitorComputer.Instantiate(internalProp);
                scaleEnds[0] = new VariableOrNumber(tokens[0], this);
                scaleEnds[1] = new VariableOrNumber(tokens[1], this);
                scaleEnds[2] = new VariableOrNumber(variableName, this);

                textIn  = JUtil.LoadPageDefinition(definitionIn);
                textOut = JUtil.LoadPageDefinition(definitionOut);

                float min = Mathf.Min(threshold.x, threshold.y);
                float max = Mathf.Max(threshold.x, threshold.y);
                threshold.x = min;
                threshold.y = max;

                persistence = new PersistenceAccessor(internalProp);
            }
            else
            {
                JUtil.LogErrorMessage(this, "Could not parse the 'scale' parameter: {0}", scale);
            }
        }
Ejemplo n.º 4
0
        public static string ProcessString(string input, RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            try
            {
                if (input.IndexOf(JUtil.VariableListSeparator[0], StringComparison.Ordinal) >= 0)
                {
                    string[] tokens = input.Split(JUtil.VariableListSeparator, StringSplitOptions.RemoveEmptyEntries);
                    if (tokens.Length != 2)
                    {
                        return("FORMAT ERROR");
                    }
                    else
                    {
                        string[] vars = tokens[1].Split(JUtil.VariableSeparator, StringSplitOptions.RemoveEmptyEntries);

                        var variables = new object[vars.Length];
                        for (int i = 0; i < vars.Length; i++)
                        {
                            variables[i] = comp.ProcessVariable(vars[i], persistence);
                        }
                        string output = string.Format(fp, tokens[0], variables);
                        return(output.TrimEnd());
                    }
                }
            }
            catch (Exception e)
            {
                JUtil.LogMessage(comp, "Bad format on string {0}", input);
                throw e;
            }
            return(input.TrimEnd());
        }
Ejemplo n.º 5
0
        public static string ProcessString(string input, RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            try
            {
                if (input.IndexOf(JUtil.VariableListSeparator[0], StringComparison.Ordinal) >= 0)
                {
                    string[] tokens = input.Split(JUtil.VariableListSeparator, StringSplitOptions.RemoveEmptyEntries);
                    if (tokens.Length != 2)
                    {
                        return "FORMAT ERROR";
                    }
                    else
                    {
                        string[] vars = tokens[1].Split(JUtil.VariableSeparator, StringSplitOptions.RemoveEmptyEntries);

                        var variables = new object[vars.Length];
                        for (int i = 0; i < vars.Length; i++)
                        {
                            variables[i] = comp.ProcessVariable(vars[i], persistence);
                        }
                        string output = string.Format(fp, tokens[0], variables);
                        return output.TrimEnd();
                    }
                }
            }
            catch (Exception e)
            {
                JUtil.LogMessage(comp, "Bad format on string {0}", input);
                throw e;
            }
            return input.TrimEnd();
        }
Ejemplo n.º 6
0
        internal void Update(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            float value;

            if (enablingVariable != null)
            {
                if (!enablingVariable.IsInRange(comp, persistence))
                {
                    return;
                }
            }

            if (variable.Get(out value, comp, persistence))
            {
                if (useLog10)
                {
                    value = JUtil.PseudoLog10(value);
                }
                float yOffset = JUtil.DualLerp(textureLimit, scale, value);

                MeshFilter meshFilter = barObject.GetComponent <MeshFilter>();

                meshFilter.mesh.uv = new[]
                {
                    new Vector2(0.0f, yOffset - textureSize),
                    new Vector2(1.0f, yOffset - textureSize),
                    new Vector2(0.0f, yOffset + textureSize),
                    new Vector2(1.0f, yOffset + textureSize)
                };

                JUtil.ShowHide(true, barObject);
            }
        }
Ejemplo n.º 7
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }
            try
            {
                if (string.IsNullOrEmpty(layout))
                {
                    throw new ArgumentNullException("layout");
                }

                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("RPM_GRAPHING_BACKGROUND"))
                {
                    if (node.GetValue("layout") == layout)
                    {
                        if (!node.HasValue("backgroundColor"))
                        {
                            JUtil.LogErrorMessage(this, "?!? no backgroundColor");
                        }
                        string s = node.GetValue("backgroundColor");
                        if (string.IsNullOrEmpty(s))
                        {
                            JUtil.LogErrorMessage(this, "backgroundColor is missing?");
                        }
                        backgroundColorValue = ConfigNode.ParseColor32(node.GetValue("backgroundColor"));

                        ConfigNode[] dataNodes = node.GetNodes("DATA_SET");

                        for (int i = 0; i < dataNodes.Length; i++)
                        {
                            try
                            {
                                dataSets.Add(new DataSet(dataNodes[i]));
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogErrorMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                                throw;
                            }
                        }
                        break;
                    }
                }

                graphMaterial   = new Material(Shader.Find("KSP/Alpha/Unlit Transparent"));
                persistence     = new PersistenceAccessor(internalProp);
                startupComplete = true;
            }

            catch
            {
                JUtil.AnnoyUser(this);
                throw;
            }
        }
Ejemplo n.º 8
0
 public void OnDestroy()
 {
     // MOARdV TODO:  Tear down everything.
     if (screenTexture != null)
     {
         screenTexture.Release();
         screenTexture = null;
     }
     persistence = null;
 }
Ejemplo n.º 9
0
 public void Start()
 {
     textObjTransform = internalProp.FindModelTransform(transformName);
     textObj          = InternalComponents.Instance.CreateText(fontName, fontSize, textObjTransform, string.Empty);
     // Force oneshot if there's no variables:
     oneshot     |= !labelText.Contains("$&$");
     sourceString = labelText.UnMangleConfigText();
     if (!oneshot)
     {
         RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);
         comp.UpdateDataRefreshRate(refreshRate);
     }
     persistence = new PersistenceAccessor(internalProp);
 }
Ejemplo n.º 10
0
 public void Start()
 {
     textObjTransform = internalProp.FindModelTransform(transformName);
     textObj = InternalComponents.Instance.CreateText(fontName, fontSize, textObjTransform, string.Empty);
     // Force oneshot if there's no variables:
     oneshot |= !labelText.Contains("$&$");
     sourceString = labelText.UnMangleConfigText();
     if (!oneshot)
     {
         RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);
         comp.UpdateDataRefreshRate(refreshRate);
     }
     persistence = new PersistenceAccessor(internalProp);
 }
Ejemplo n.º 11
0
            public void Update(double time, RPMVesselComputer comp, PersistenceAccessor persistence)
            {
                double value = isFlat ? flatValue : comp.ProcessVariable(variableName, persistence).MassageToDouble();

                if (double.IsNaN(value) || double.IsInfinity(value))
                {
                    return;
                }
                points.Add(new Vector2d(time, value));
                if (points.Count > maxPoints)
                {
                    points.RemoveRange(0, points.Count - maxPoints);
                }
            }
Ejemplo n.º 12
0
        public void OnDestroy()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                // Nothing configured, nothing to destroy.
                return;
            }

            JUtil.DisposeOfGameObjects(new GameObject[] { ladderMesh, progradeLadderIcon, overlayMesh, headingMesh, progradeHeadingIcon });
            for (int i = 0; i < verticalBars.Count; ++i)
            {
                JUtil.DisposeOfGameObjects(new GameObject[] { verticalBars[i].barObject });
            }

            persistence = null;
        }
Ejemplo n.º 13
0
 public void OnDestroy()
 {
     // Makes sure we don't leak our render texture
     if (screenTexture != null)
     {
         screenTexture.Release();
         screenTexture = null;
     }
     if (frozenScreen != null)
     {
         Destroy(frozenScreen);
     }
     if (screenMat != null)
     {
         Destroy(screenMat);
     }
     persistence = null;
 }
Ejemplo n.º 14
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }
            try
            {
                backgroundColorValue = ConfigNode.ParseColor32(backgroundColor);

                cameraBody                 = new GameObject();
                cameraBody.name            = "RPMPFD" + cameraBody.GetInstanceID();
                cameraBody.layer           = drawingLayer;
                hudCamera                  = cameraBody.AddComponent <Camera>();
                hudCamera.enabled          = false;
                hudCamera.orthographic     = true;
                hudCamera.eventMask        = 0;
                hudCamera.farClipPlane     = 3f;
                hudCamera.orthographicSize = 1.0f;
                hudCamera.cullingMask      = 1 << drawingLayer;
                // does this actually work?
                hudCamera.backgroundColor      = backgroundColorValue;
                hudCamera.clearFlags           = CameraClearFlags.Depth | CameraClearFlags.Color;
                hudCamera.transparencySortMode = TransparencySortMode.Orthographic;
                hudCamera.transform.position   = Vector3.zero;
                hudCamera.transform.LookAt(new Vector3(0.0f, 0.0f, 1.5f), Vector3.up);

                if (!string.IsNullOrEmpty(progradeColor))
                {
                    progradeColorValue = ConfigNode.ParseColor32(progradeColor);
                }

                persistence = new PersistenceAccessor(internalProp);
            }
            catch (Exception e)
            {
                JUtil.LogErrorMessage(this, "Start() failed with an exception: {0}", e);
                JUtil.AnnoyUser(this);
                throw;
            }

            startupComplete = true;
        }
Ejemplo n.º 15
0
        public object Evaluate(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            // MOARdV TODO: Reevaluate (SWIDT?) this method if math expressions are added
            bool evaluation = sourceVariables[0].Evaluate(comp, persistence);

            for (int i = 1; i < sourceVariables.Count; ++i)
            {
                bool nextValue = sourceVariables[i].Evaluate(comp, persistence);

                switch (op)
                {
                case Operator.AND:
                case Operator.NAND:
                    evaluation = (evaluation) && (nextValue);
                    break;

                case Operator.OR:
                case Operator.NOR:
                    evaluation = (evaluation) || (nextValue);
                    break;

                case Operator.XOR:
                    evaluation = (evaluation) ^ (nextValue);
                    break;

                default:
                    throw new ArgumentException("CustomVariable.Evaluate was called with an invalid operator?");

                case Operator.NONE:
                    break;
                }
            }

            if (op == Operator.NAND || op == Operator.NOR)
            {
                evaluation = !evaluation;
            }

            return(evaluation.GetHashCode());
        }
 public void OnDestroy()
 {
     //JUtil.LogMessage(this, "OnDestroy()");
     persistence = null;
 }
Ejemplo n.º 17
0
 public bool Evaluate(RPMVesselComputer comp, PersistenceAccessor persistence)
 {
     return(range.IsInRange(comp, persistence) ^ reverse);
 }
        public void Update(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            var scaleResults = new float[3];

            for (int i = 0; i < 3; i++)
            {
                if (!scaleEnds[i].Get(out scaleResults[i], comp, persistence))
                {
                    return;
                }
            }
            float scaledValue = Mathf.InverseLerp(scaleResults[0], scaleResults[1], scaleResults[2]);

            if (thresholdMode)
            {
                if (scaledValue >= threshold.x && scaledValue <= threshold.y)
                {
                    if (flashingDelay > 0)
                    {
                        if (lastStateChange < Planetarium.GetUniversalTime() - flashingDelay)
                        {
                            if (currentState)
                            {
                                TurnOff();
                            }
                            else
                            {
                                TurnOn();
                            }
                        }
                    }
                    else
                    {
                        TurnOn();
                    }
                    if (audioOutput != null && !alarmActive)
                    {
                        audioOutput.audio.Play();
                        alarmActive = true;
                    }
                }
                else
                {
                    TurnOff();
                    if (audioOutput != null && alarmActive)
                    {
                        if (!alarmMustPlayOnce)
                        {
                            audioOutput.audio.Stop();
                        }
                        alarmActive = false;
                    }
                }
                // Resetting the audio volume in case it was muted while the ship was out of IVA.
                if (alarmActive && audioOutput != null)
                {
                    audioOutput.audio.volume = alarmSoundVolume * GameSettings.SHIP_VOLUME;
                }
            }
            else
            {
                switch (mode)
                {
                case Mode.Rotation:
                    Quaternion newRotation = longPath ? Quaternion.Euler(Vector3.Lerp(reverse ? vectorEnd : vectorStart, reverse ? vectorStart : vectorEnd, scaledValue)) :
                                             Quaternion.Slerp(reverse ? rotationEnd : rotationStart, reverse ? rotationStart : rotationEnd, scaledValue);
                    controlledTransform.localRotation = initialRotation * newRotation;
                    break;

                case Mode.Translation:
                    controlledTransform.localPosition = initialPosition + Vector3.Lerp(reverse ? vectorEnd : vectorStart, reverse ? vectorStart : vectorEnd, scaledValue);
                    break;

                case Mode.Scale:
                    controlledTransform.localScale = initialScale + Vector3.Lerp(reverse ? vectorEnd : vectorStart, reverse ? vectorStart : vectorEnd, scaledValue);
                    break;

                case Mode.Color:
                    colorShiftRenderer.material.SetColor(colorName, Color.Lerp(reverse ? activeColor : passiveColor, reverse ? passiveColor : activeColor, scaledValue));
                    break;

                case Mode.TextureShift:
                    foreach (string token in textureLayer.Split(','))
                    {
                        affectedMaterial.SetTextureOffset(token.Trim(),
                                                          Vector2.Lerp(reverse ? textureShiftEnd : textureShiftStart, reverse ? textureShiftStart : textureShiftEnd, scaledValue));
                    }
                    break;

                case Mode.TextureScale:
                    foreach (string token in textureLayer.Split(','))
                    {
                        affectedMaterial.SetTextureScale(token.Trim(),
                                                         Vector2.Lerp(reverse ? textureScaleEnd : textureScaleStart, reverse ? textureScaleStart : textureScaleEnd, scaledValue));
                    }
                    break;

                case Mode.LoopingAnimation:
                // MOARdV TODO: Define what this actually does
                case Mode.Animation:
                    float lerp = JUtil.DualLerp(reverse ? 1f : 0f, reverse ? 0f : 1f, scaleResults[0], scaleResults[1], scaleResults[2]);
                    if (float.IsNaN(lerp) || float.IsInfinity(lerp))
                    {
                        lerp = reverse ? 1f : 0f;
                    }
                    onAnim[animationName].normalizedTime = lerp;
                    break;
                }
            }
        }
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);

                if (!groupList.ContainsKey(actionName) && !customGroupList.ContainsKey(actionName))
                {
                    JUtil.LogErrorMessage(this, "Action \"{0}\" is not supported.", actionName);
                    return;
                }

                // Parse the needs-electric-charge here.
                if (!string.IsNullOrEmpty(needsElectricCharge))
                {
                    switch (needsElectricCharge.ToLowerInvariant().Trim())
                    {
                        case "true":
                        case "yes":
                        case "1":
                            needsElectricChargeValue = true;
                            break;
                        case "false":
                        case "no":
                        case "0":
                            needsElectricChargeValue = false;
                            break;
                    }
                }

                // Now parse consumeOnToggle and consumeWhileActive...
                if (!string.IsNullOrEmpty(consumeOnToggle))
                {
                    string[] tokens = consumeOnToggle.Split(',');
                    if (tokens.Length == 3)
                    {
                        consumeOnToggleName = tokens[0].Trim();
                        if (!(PartResourceLibrary.Instance.GetDefinition(consumeOnToggleName) != null &&
                           float.TryParse(tokens[1].Trim(), NumberStyles.Any, CultureInfo.InvariantCulture,
                               out consumeOnToggleAmount)))
                        {
                            JUtil.LogErrorMessage(this, "Could not parse \"{0}\"", consumeOnToggle);
                        }
                        switch (tokens[2].Trim().ToLower())
                        {
                            case "on":
                                consumingOnToggleUp = true;
                                break;
                            case "off":
                                consumingOnToggleDown = true;
                                break;
                            case "both":
                                consumingOnToggleUp = true;
                                consumingOnToggleDown = true;
                                break;
                            default:
                                JUtil.LogErrorMessage(this, "So should I consume resources when turning on, turning off, or both in \"{0}\"?", consumeOnToggle);
                                break;
                        }
                    }
                }

                if (!string.IsNullOrEmpty(consumeWhileActive))
                {
                    string[] tokens = consumeWhileActive.Split(',');
                    if (tokens.Length == 2)
                    {
                        consumeWhileActiveName = tokens[0].Trim();
                        if (!(PartResourceLibrary.Instance.GetDefinition(consumeWhileActiveName) != null &&
                           float.TryParse(tokens[1].Trim(),
                               NumberStyles.Any, CultureInfo.InvariantCulture,
                               out consumeWhileActiveAmount)))
                        {
                            JUtil.LogErrorMessage(this, "Could not parse \"{0}\"", consumeWhileActive);
                        }
                        else
                        {
                            consumingWhileActive = true;
                            if (JUtil.debugLoggingEnabled)
                            {
                                JUtil.LogMessage(this, "Switch in prop {0} prop id {1} will consume {2} while active at a rate of {3}", internalProp.propName,
                                    internalProp.propID, consumeWhileActiveName, consumeWhileActiveAmount);
                            }
                        }
                    }
                }

                if (groupList.ContainsKey(actionName))
                {
                    currentState = vessel.ActionGroups[groupList[actionName]];
                    // action group switches may not belong to a radio group
                    switchGroupIdentifier = -1;
                }
                else
                {
                    isCustomAction = true;
                    switch (actionName)
                    {
                        case "intlight":
                            persistentVarName = internalLightName;
                            lightObjects = internalModel.FindModelComponents<Light>();
                            needsElectricChargeValue |= string.IsNullOrEmpty(needsElectricCharge) || needsElectricChargeValue;
                            break;
                        case "plugin":
                            persistentVarName = string.Empty;
                            comp.UpdateDataRefreshRate(refreshRate);

                            foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                            {
                                if (node.GetValue("name") == internalProp.propName)
                                {
                                    foreach (ConfigNode pluginConfig in node.GetNodes("MODULE")[moduleID].GetNodes("PLUGINACTION"))
                                    {
                                        if (pluginConfig.HasValue("name") && pluginConfig.HasValue("actionMethod"))
                                        {
                                            string action = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("actionMethod").Trim();
                                            actionHandler = (Action<bool>)comp.GetMethod(action, internalProp, typeof(Action<bool>));

                                            if (actionHandler == null)
                                            {
                                                JUtil.LogErrorMessage(this, "Failed to instantiate action handler {0}", pluginConfig.GetValue("name"));
                                            }
                                            else
                                            {
                                                if (pluginConfig.HasValue("stateMethod"))
                                                {
                                                    string state = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("stateMethod").Trim();
                                                    stateHandler = (Func<bool>)comp.GetMethod(state, internalProp, typeof(Func<bool>));
                                                }
                                                isPluginAction = true;
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                            if (actionHandler == null)
                            {
                                actionName = "dummy";
                                JUtil.LogMessage(this, "Plugin handlers did not start, reverting to dummy mode.");
                            }
                            break;
                        default:
                            persistentVarName = "switch" + internalProp.propID + "_" + moduleID;
                            break;
                    }
                    if (!string.IsNullOrEmpty(perPodPersistenceName))
                    {
                        persistentVarName = perPodPersistenceName;
                    }
                    else
                    {
                        // If there's no persistence name, there's no valid group id for this switch
                        switchGroupIdentifier = -1;
                    }
                }

                if (needsElectricChargeValue || !string.IsNullOrEmpty(persistentVarName) || !string.IsNullOrEmpty(perPodMasterSwitchName) || !string.IsNullOrEmpty(masterVariableName))
                {
                    persistence = new PersistenceAccessor(internalProp);

                    comp.UpdateDataRefreshRate(refreshRate);

                    if (!string.IsNullOrEmpty(masterVariableName))
                    {
                        masterVariable = new VariableOrNumber(masterVariableName, this);
                        string[] range = masterVariableRange.Split(',');
                        if (range.Length == 2)
                        {
                            masterRange[0] = new VariableOrNumber(range[0], this);
                            masterRange[1] = new VariableOrNumber(range[1], this);
                        }
                        else
                        {
                            masterVariable = null;
                        }
                    }
                }

                // set up the toggle switch
                if (!string.IsNullOrEmpty(switchTransform))
                {
                    SmarterButton.CreateButton(internalProp, switchTransform, Click);
                }

                if (isCustomAction)
                {
                    if (isPluginAction && stateHandler != null)
                    {
                        currentState = stateHandler();
                    }
                    else
                    {
                        if (persistence != null)
                        {
                            if (switchGroupIdentifier >= 0)
                            {
                                int activeSwitch = persistence.GetVar(persistentVarName, 0);

                                currentState = customGroupList[actionName] = (switchGroupIdentifier == activeSwitch);
                            }
                            else
                            {
                                currentState = customGroupList[actionName] = persistence.GetBool(persistentVarName, initialState);
                            }

                            if (actionName == "intlight")
                            {
                                // We have to restore lighting after reading the
                                // persistent variable.
                                SetInternalLights(customGroupList[actionName]);
                            }
                        }
                    }
                }

                if (persistence != null && !persistence.HasVar(persistentVarName))
                {
                    if (switchGroupIdentifier >= 0)
                    {
                        if (currentState)
                        {
                            persistence.SetVar(persistentVarName, switchGroupIdentifier);
                        }
                    }
                    else
                    {
                        persistence.SetVar(persistentVarName, currentState);
                    }
                }

                if (!string.IsNullOrEmpty(animationName))
                {
                    // Set up the animation
                    Animation[] animators = animateExterior ? part.FindModelAnimators(animationName) : internalProp.FindModelAnimators(animationName);
                    if (animators.Length > 0)
                    {
                        anim = animators[0];
                    }
                    else
                    {
                        JUtil.LogErrorMessage(this, "Could not find animation \"{0}\" on {2} \"{1}\"",
                            animationName, animateExterior ? part.name : internalProp.name, animateExterior ? "part" : "prop");
                        return;
                    }
                    anim[animationName].wrapMode = WrapMode.Once;

                    if (currentState ^ reverse)
                    {
                        anim[animationName].speed = float.MaxValue;
                        anim[animationName].normalizedTime = 0;

                    }
                    else
                    {
                        anim[animationName].speed = float.MinValue;
                        anim[animationName].normalizedTime = 1;
                    }
                    anim.Play(animationName);
                }
                else if (!string.IsNullOrEmpty(coloredObject))
                {
                    // Set up the color shift.
                    colorShiftRenderer = internalProp.FindModelComponent<Renderer>(coloredObject);
                    disabledColorValue = ConfigNode.ParseColor32(disabledColor);
                    enabledColorValue = ConfigNode.ParseColor32(enabledColor);
                    colorShiftRenderer.material.SetColor(colorName, (currentState ^ reverse ? enabledColorValue : disabledColorValue));
                }
                else
                {
                    JUtil.LogMessage(this, "Warning, neither color nor animation are defined in prop {0} #{1}.", internalProp.propName, internalProp.propID);
                }

                audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false);

                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                enabled = false;
                throw;
            }
        }
Ejemplo n.º 20
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                textObjTransform = internalProp.FindModelTransform(labelTransform);
                textObj          = InternalComponents.Instance.CreateText(fontName, fontSize, textObjTransform, string.Empty);
                activeLabel      = 0;

                SmarterButton.CreateButton(internalProp, switchTransform, Click);

                ConfigNode moduleConfig = null;
                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                {
                    if (node.GetValue("name") == internalProp.propName)
                    {
                        moduleConfig = node.GetNodes("MODULE")[moduleID];
                        ConfigNode[] variableNodes = moduleConfig.GetNodes("VARIABLESET");

                        for (int i = 0; i < variableNodes.Length; i++)
                        {
                            try
                            {
                                labelsEx.Add(new VariableLabelSet(variableNodes[i]));
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                            }
                        }
                        break;
                    }
                }

                // Fallback: If there are no VARIABLESET blocks, we treat the module configuration itself as a variableset block.
                if (labelsEx.Count < 1 && moduleConfig != null)
                {
                    try
                    {
                        labelsEx.Add(new VariableLabelSet(moduleConfig));
                    }
                    catch (ArgumentException e)
                    {
                        JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                    }
                }

                if (labelsEx.Count == 0)
                {
                    JUtil.LogMessage(this, "No labels defined.");
                    throw new ArgumentException("No labels defined");
                }

                colorShiftRenderer = internalProp.FindModelComponent <Renderer>(coloredObject);
                if (labelsEx[activeLabel].hasColor)
                {
                    colorShiftRenderer.material.SetColor(colorName, labelsEx[activeLabel].color);
                }
                if (labelsEx[activeLabel].hasText)
                {
                    if (labelsEx[activeLabel].oneShot)
                    {
                        textObj.text.Text = labelsEx[activeLabel].labelText;
                    }
                    else
                    {
                        textObj.text.Text = "";
                    }
                }

                audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false);
                persistence = new PersistenceAccessor(internalProp);
                if (JUtil.debugLoggingEnabled)
                {
                    JUtil.LogMessage(this, "Configuration complete in prop {1}, supporting {0} variable indicators.", labelsEx.Count, internalProp.propID);
                }
            }
            catch
            {
                JUtil.AnnoyUser(this);
                enabled = false;
                throw;
            }
        }
Ejemplo n.º 21
0
        internal void Update(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            float value;
            if (enablingVariable != null)
            {
                if (!enablingVariable.IsInRange(comp, persistence))
                {
                    return;
                }
            }

            if (variable.Get(out value, comp, persistence))
            {
                if (useLog10)
                {
                    value = JUtil.PseudoLog10(value);
                }
                float yOffset = JUtil.DualLerp(textureLimit, scale, value);

                MeshFilter meshFilter = barObject.GetComponent<MeshFilter>();

                meshFilter.mesh.uv = new[]
                {
                    new Vector2(0.0f, yOffset - textureSize),
                    new Vector2(1.0f, yOffset - textureSize),
                    new Vector2(0.0f, yOffset + textureSize),
                    new Vector2(1.0f, yOffset + textureSize)
                };

                JUtil.ShowHide(true, barObject);
            }
        }
Ejemplo n.º 22
0
 public void OnDestroy()
 {
     // MOARdV TODO: Destroy all teh things!
     //JUtil.LogMessage(this, "OnDestroy()");
     persistence = null;
 }
		public void Start()
		{

			// If we're not in the correct location, there's no point doing anything.
			if (!InstallationPathWarning.Warn())
				return;

			try {

				// Install the calculator module.
				comp = RasterPropMonitorComputer.Instantiate(internalProp);
				comp.UpdateRefreshRates(refreshTextRate, refreshDataRate);

				// Loading the font...
				fontTexture.Add(LoadFont(this, internalProp, fontTransform, false));

				// Damn KSP's config parser!!!
				if (!string.IsNullOrEmpty(emptyColor))
					emptyColorValue = ConfigNode.ParseColor32(emptyColor);
				if (!string.IsNullOrEmpty(defaultFontTint))
					defaultFontTintValue = ConfigNode.ParseColor32(defaultFontTint);

				if (!string.IsNullOrEmpty(fontDefinition)) {
					JUtil.LogMessage(this, "Loading font definition from {0}", fontDefinition);
					fontDefinitionString = File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + fontDefinition.EnforceSlashes(), Encoding.UTF8)[0];
				}

				// We can pre-compute the rectangles the font characters will be copied from, this seems to make it slightly quicker...
				// although I'm not sure I'm not seeing things by this point.
				int fontLettersX = (fontTexture[0].width / fontLetterWidth);
				int fontLettersY = (fontTexture[0].height / fontLetterHeight);
				float letterSpanX = 1f / fontLettersX;
				float letterSpanY = 1f / fontLettersY;
				int lastCharacter = fontLettersX * fontLettersY;

				if (lastCharacter != fontDefinitionString.Length) {
					JUtil.LogMessage(this, "Warning, number of letters in the font definition does not match font bitmap size.");
				}

				for (int i = 0; i < lastCharacter && i < fontDefinitionString.Length; i++) {
					int xSource = i % fontLettersX;
					int ySource = (i - xSource) / fontLettersX;
					if (!fontCharacters.ContainsKey(fontDefinitionString[i]))
						fontCharacters[fontDefinitionString[i]] = new Rect(letterSpanX * xSource, letterSpanY * (fontLettersY - ySource - 1), letterSpanX, letterSpanY);
				}

				// And a little optimisation for superscript/subscript:
				fontLetterHalfHeight = fontLetterHeight / 2f;
				fontLetterHalfWidth = fontLetterWidth / 2f;
				fontLetterDoubleWidth = fontLetterWidth * 2f;

				// Now that is done, proceed to setting up the screen.

				screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32);
				screenMat = internalProp.FindModelTransform(screenTransform).renderer.material;
				foreach (string layerID in textureLayerID.Split())
					screenMat.SetTexture(layerID.Trim(), screenTexture);

				if (GameDatabase.Instance.ExistsTexture(noSignalTextureURL.EnforceSlashes())) {
					noSignalTexture = GameDatabase.Instance.GetTexture(noSignalTextureURL.EnforceSlashes(), false);
				}

				// Create camera instance...
				cameraStructure = new FlyingCamera(part, screenTexture, cameraAspect);

				// The neat trick. IConfigNode doesn't work. No amount of kicking got it to work.
				// Well, we don't need it. GameDatabase, gimme config nodes for all props!
				foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes ("PROP")) {
					// Now, we know our own prop name.
					if (node.GetValue("name") == internalProp.propName) {
						// So this is the configuration of our prop in memory. Nice place.
						// We know it contains at least one MODULE node, us.
						// And we know our moduleID, which is the number in order of being listed in the prop.
						// Therefore the module by that number is our module's own config node.

						ConfigNode moduleConfig = node.GetNodes("MODULE")[moduleID];
						ConfigNode[] pageNodes = moduleConfig.GetNodes("PAGE");

						// Which we can now parse for page definitions.
						for (int i = 0; i < pageNodes.Length; i++) {
							// Mwahahaha.
							try {
								var newPage = new MonitorPage(i, pageNodes[i], this);
								activePage = activePage ?? newPage;
								if (newPage.isDefault)
									activePage = newPage;
								pages.Add(newPage);
							} catch (ArgumentException e) {
								JUtil.LogMessage(this, "Warning - {0}", e);
							}
							
						}

						// Now that all pages are loaded, we can use the moment in the loop to suck in all the extra fonts.
						foreach (string value in moduleConfig.GetValues("extraFont")) {
							fontTexture.Add(LoadFont(this, internalProp, value, true));
						}

						break;
					}
				}
				JUtil.LogMessage(this, "Done setting up pages, {0} pages ready.", pages.Count);

				// Load our state from storage...
				persistentVarName = "activePage" + internalProp.propID;
				persistence = new PersistenceAccessor(part);
				int? activePageID = persistence.GetVar(persistentVarName);
				if (activePageID != null && activePageID.Value < pages.Count) {
					activePage = pages[activePageID.Value];
				}
				activePage.Active(true);

				// If we have global buttons, set them up.
				if (!string.IsNullOrEmpty(globalButtons)) {
					string[] tokens = globalButtons.Split(',');
					for (int i = 0; i < tokens.Length; i++) {
						string buttonName = tokens[i].Trim();
						// Notice that holes in the global button list ARE legal.
						if (!string.IsNullOrEmpty(buttonName))
							SmarterButton.CreateButton(internalProp, buttonName, i, GlobalButtonClick, GlobalButtonRelease);
					}
				}

				audioOutput = JUtil.SetupIVASound(internalProp, buttonClickSound, buttonClickVolume, false);

				// One last thing to make sure of: If our pod is transparent, we're always active.
				ourPodIsTransparent = JUtil.IsPodTransparent(part);

				// And if the try block never completed, startupComplete will never be true.
				startupComplete = true;
			} catch {
				JUtil.AnnoyUser(this);
				startupFailed = true;
				// We can also disable ourselves, that should help.
				enabled = false;
				// And now that we notified the user that config is borked, we rethrow the exception so that
				// it gets logged and we can debug.
				throw;
			}

		}
        public void Start()
        {
            if (!groupList.ContainsKey(actionName) && !customGroupList.ContainsKey(actionName)) {
                JUtil.LogErrorMessage(this, "Action \"{0}\" is not supported.", actionName);
                return;
            }

            // Parse the needs-electric-charge here.
            if (!string.IsNullOrEmpty(needsElectricCharge)) {
                switch (needsElectricCharge.ToLowerInvariant().Trim()) {
                    case "true":
                    case "yes":
                    case "1":
                        needsElectricChargeValue = true;
                        break;
                    case "false":
                    case "no":
                    case "0":
                        needsElectricChargeValue = false;
                        break;
                }
            }

            if (groupList.ContainsKey(actionName)) {
                oldState = vessel.ActionGroups[groupList[actionName]];
            } else {
                isCustomAction = true;
                switch (actionName) {
                    case "intlight":
                        persistentVarName = internalLightName;
                        lightObjects = internalModel.FindModelComponents<Light>();
                        needsElectricChargeValue |= string.IsNullOrEmpty(needsElectricCharge) || needsElectricChargeValue;
                        break;
                    case "plugin":
                        persistentVarName = string.Empty;
                        foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes ("PROP")) {
                            if (node.GetValue("name") == internalProp.propName) {
                                foreach (ConfigNode pluginConfig in node.GetNodes("MODULE")[moduleID].GetNodes("PLUGINACTION")) {
                                    if (pluginConfig.HasValue("name") && pluginConfig.HasValue("actionMethod")) {
                                        if (!InstantiateHandler(pluginConfig, this, out actionHandler, out stateHandler)) {
                                            JUtil.LogErrorMessage(this, "Failed to instantiate action handler {0}", pluginConfig.GetValue("name"));
                                        } else {
                                            isPluginAction = true;
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                        if (actionHandler == null) {
                            actionName = "dummy";
                            JUtil.LogMessage(this, "Plugin handlers did not start, reverting to dummy mode.");
                        }
                        break;
                    default:
                        persistentVarName = "switch" + internalProp.propID + "_" + moduleID;
                        break;
                }
                if (!string.IsNullOrEmpty(perPodPersistenceName)) {
                    persistentVarName = perPodPersistenceName;
                }
                persistence = new PersistenceAccessor(part);
            }
            if (needsElectricChargeValue) {
                comp = RasterPropMonitorComputer.Instantiate(internalProp);
                comp.UpdateRefreshRates(lightCheckRate, lightCheckRate);
            }

            // set up the toggle switch
            if (!string.IsNullOrEmpty(switchTransform)) {
                SmarterButton.CreateButton(internalProp, switchTransform, Click);
            }

            if (isCustomAction) {
                if (isPluginAction && stateHandler != null) {
                    oldState = stateHandler();
                } else {
                    if (!string.IsNullOrEmpty(persistentVarName)) {
                        oldState = customGroupList[actionName] = (persistence.GetBool(persistentVarName) ?? oldState);
                        if (actionName == "intlight") {
                            // We have to restore lighting after reading the
                            // persistent variable.
                            SetInternalLights(customGroupList[actionName]);
                        }
                    }
                }
            }

            if (!string.IsNullOrEmpty(animationName)) {
                // Set up the animation
                Animation[] animators = animateExterior ? part.FindModelAnimators(animationName) : internalProp.FindModelAnimators(animationName);
                if (animators.Length > 0) {
                    anim = animators[0];
                } else {
                    JUtil.LogErrorMessage(this, "Could not find animation \"{0}\" on {2} \"{1}\"",
                        animationName, animateExterior ? part.name : internalProp.name, animateExterior ? "part" : "prop");
                    return;
                }
                anim[animationName].wrapMode = WrapMode.Once;

                if (oldState ^ reverse) {
                    anim[animationName].speed = float.MaxValue;
                    anim[animationName].normalizedTime = 0;

                } else {
                    anim[animationName].speed = float.MinValue;
                    anim[animationName].normalizedTime = 1;
                }
                anim.Play(animationName);
            } else if (!string.IsNullOrEmpty(coloredObject)) {
                // Set up the color shift.
                colorShiftRenderer = internalProp.FindModelComponent<Renderer>(coloredObject);
                disabledColorValue = ConfigNode.ParseColor32(disabledColor);
                enabledColorValue = ConfigNode.ParseColor32(enabledColor);
                colorShiftRenderer.material.SetColor(colorName, (oldState ^ reverse ? enabledColorValue : disabledColorValue));
            } else
                JUtil.LogMessage(this, "Warning, neither color nor animation are defined.");

            audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false);

            startupComplete = true;
        }
Ejemplo n.º 25
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
                return;

            if (string.IsNullOrEmpty(cameraTransform))
            {
                // Nothing to do if there're no camera transforms.
                return;
            }

            string[] cameraTransformList = cameraTransform.Split('|');

            // I'm sure this and the loop can be done a little differently to
            // make it clearer, but this works.
            string[] fovLimitsList = (string.IsNullOrEmpty(fovLimits)) ? null : fovLimits.Split('|');
            string[] yawLimitsList = (string.IsNullOrEmpty(yawLimits)) ? null : yawLimits.Split('|');
            string[] pitchLimitsList = (string.IsNullOrEmpty(pitchLimits)) ? null : pitchLimits.Split('|');
            string[] zoomRateList = (string.IsNullOrEmpty(zoomRate)) ? null : zoomRate.Split('|');
            string[] yawRateList = (string.IsNullOrEmpty(yawRate)) ? null : yawRate.Split('|');
            string[] pitchRateList = (string.IsNullOrEmpty(pitchRate)) ? null : pitchRate.Split('|');

            // cameraTransformList controls the number of cameras instantiated.
            // Every other value has a default, so if it's not specified, we
            // will use that default.
            for (int i = 0; i < cameraTransformList.Length; ++i)
            {
                Vector2 thisFovLimit = (fovLimitsList != null && i < fovLimitsList.Length) ? (Vector2)ConfigNode.ParseVector2(fovLimitsList[i]) : defaultFovLimits;
                Vector2 thisYawLimit = (yawLimitsList != null && i < yawLimitsList.Length) ? (Vector2)ConfigNode.ParseVector2(yawLimitsList[i]) : defaultYawLimits;
                Vector2 thisPitchLimit = (pitchLimitsList != null && i < pitchLimitsList.Length) ? (Vector2)ConfigNode.ParseVector2(pitchLimitsList[i]) : defaultPitchLimits;
                float thisZoomRate = (zoomRateList != null && i < zoomRateList.Length) ? JUtil.GetFloat(zoomRateList[i]) ?? 0.0f : 0.0f;
                float thisYawRate = (yawRateList != null && i < yawRateList.Length) ? JUtil.GetFloat(yawRateList[i]) ?? 0.0f : 0.0f;
                float thisPitchRate = (pitchRateList != null && i < pitchRateList.Length) ? JUtil.GetFloat(pitchRateList[i]) ?? 0.0f : 0.0f;

                var thatCamera = new SteerableCameraParameters(cameraTransformList[i],
                    thisFovLimit, thisYawLimit, thisPitchLimit,
                    thisZoomRate, thisYawRate, thisPitchRate, i + 1);
                cameras.Add(thatCamera);
            }

            gizmoTexture = JUtil.GetGizmoTexture();

            iconMaterial = new Material(Shader.Find("KSP/Alpha/Unlit Transparent"));

            // MOARdV: The maneuver gizmo texture is white. Unity's DrawTexture
            // expects a (0.5, 0.5, 0.5, 0.5) texture to be neutral for coloring
            // purposes.  Multiplying the desired alpha by 1/2 gets around the
            // gizmo texture's color, and gets correct alpha effects.
            Color32 iconColor = ConfigNode.ParseColor32(targetIconColor);
            iconColor.a /= 2;
            iconMaterial.color = iconColor;

            homeCrosshairMaterial = new Material(Shader.Find("KSP/Alpha/Unlit Transparent"));
            homeCrosshairMaterial.color = ConfigNode.ParseColor32(homeCrosshairColor);

            if (!string.IsNullOrEmpty(cameraInfoVarName))
            {
                persistence = new PersistenceAccessor(internalProp);
                if (persistence.HasPropVar(cameraInfoVarName + "_ID"))
                {
                    currentCamera = persistence.GetPropVar(cameraInfoVarName + "_ID") - 1;
                }
                else
                {
                    persistence.SetPropVar(cameraInfoVarName + "_ID", currentCamera + 1);
                }
            }
        }
        public void Start()
        {
            string[] tokens = scale.Split(',');

            if (tokens.Length == 2)
            {

                //comp = RasterPropMonitorComputer.Instantiate(internalProp);
                scaleEnds[0] = new VariableOrNumber(tokens[0], this);
                scaleEnds[1] = new VariableOrNumber(tokens[1], this);
                scaleEnds[2] = new VariableOrNumber(variableName, this);

                textIn = JUtil.LoadPageDefinition(definitionIn);
                textOut = JUtil.LoadPageDefinition(definitionOut);

                float min = Mathf.Min(threshold.x, threshold.y);
                float max = Mathf.Max(threshold.x, threshold.y);
                threshold.x = min;
                threshold.y = max;

                persistence = new PersistenceAccessor(internalProp);
            }
            else
            {
                JUtil.LogErrorMessage(this, "Could not parse the 'scale' parameter: {0}", scale);
            }
        }
Ejemplo n.º 27
0
 public void OnDestroy()
 {
     // MOARdV TODO: Destroy all teh things!
     //JUtil.LogMessage(this, "OnDestroy()");
     persistence = null;
 }
Ejemplo n.º 28
0
        public void Start()
        {
            // If we're not in the correct location, there's no point doing anything.
            if (!InstallationPathWarning.Warn())
            {
                return;
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                // Install the calculator module.
                RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);
                comp.UpdateDataRefreshRate(refreshDataRate);

                persistence = new PersistenceAccessor(internalProp);

                // Loading the font...
                List<Texture2D> fontTexture = new List<Texture2D>();
                fontTexture.Add(LoadFont(this, internalProp, fontTransform));

                // Damn KSP's config parser!!!
                if (!string.IsNullOrEmpty(emptyColor))
                {
                    emptyColorValue = ConfigNode.ParseColor32(emptyColor);
                }
                if (!string.IsNullOrEmpty(defaultFontTint))
                {
                    defaultFontTintValue = ConfigNode.ParseColor32(defaultFontTint);
                }

                if (!string.IsNullOrEmpty(fontDefinition))
                {
                    JUtil.LogMessage(this, "Loading font definition from {0}", fontDefinition);
                    fontDefinitionString = File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + fontDefinition.EnforceSlashes(), Encoding.UTF8)[0];
                }

                // Now that is done, proceed to setting up the screen.

                screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32);
                screenMat = internalProp.FindModelTransform(screenTransform).renderer.material;
                foreach (string layerID in textureLayerID.Split())
                {
                    screenMat.SetTexture(layerID.Trim(), screenTexture);
                }

                if (GameDatabase.Instance.ExistsTexture(noSignalTextureURL.EnforceSlashes()))
                {
                    noSignalTexture = GameDatabase.Instance.GetTexture(noSignalTextureURL.EnforceSlashes(), false);
                }

                // Create camera instance...
                cameraStructure = new FlyingCamera(part, screenTexture, cameraAspect);

                // The neat trick. IConfigNode doesn't work. No amount of kicking got it to work.
                // Well, we don't need it. GameDatabase, gimme config nodes for all props!
                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                {
                    // Now, we know our own prop name.
                    if (node.GetValue("name") == internalProp.propName)
                    {
                        // So this is the configuration of our prop in memory. Nice place.
                        // We know it contains at least one MODULE node, us.
                        // And we know our moduleID, which is the number in order of being listed in the prop.
                        // Therefore the module by that number is our module's own config node.

                        ConfigNode moduleConfig = node.GetNodes("MODULE")[moduleID];
                        ConfigNode[] pageNodes = moduleConfig.GetNodes("PAGE");

                        // Which we can now parse for page definitions.
                        for (int i = 0; i < pageNodes.Length; i++)
                        {
                            // Mwahahaha.
                            try
                            {
                                var newPage = new MonitorPage(i, pageNodes[i], this);
                                activePage = activePage ?? newPage;
                                if (newPage.isDefault)
                                    activePage = newPage;
                                pages.Add(newPage);
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogMessage(this, "Warning - {0}", e);
                            }

                        }

                        // Now that all pages are loaded, we can use the moment in the loop to suck in all the extra fonts.
                        foreach (string value in moduleConfig.GetValues("extraFont"))
                        {
                            fontTexture.Add(LoadFont(this, internalProp, value));
                        }

                        break;
                    }
                }
                JUtil.LogMessage(this, "Done setting up pages, {0} pages ready.", pages.Count);

                textRenderer = new TextRenderer(fontTexture, new Vector2((float)fontLetterWidth, (float)fontLetterHeight), fontDefinitionString, 17, screenPixelWidth, screenPixelHeight);

                // Load our state from storage...
                persistentVarName = "activePage" + internalProp.propID;
                int activePageID = persistence.GetVar(persistentVarName, pages.Count);
                if (activePageID < pages.Count)
                {
                    activePage = pages[activePageID];
                }
                activePage.Active(true);

                // If we have global buttons, set them up.
                if (!string.IsNullOrEmpty(globalButtons))
                {
                    string[] tokens = globalButtons.Split(',');
                    for (int i = 0; i < tokens.Length; i++)
                    {
                        string buttonName = tokens[i].Trim();
                        // Notice that holes in the global button list ARE legal.
                        if (!string.IsNullOrEmpty(buttonName))
                            SmarterButton.CreateButton(internalProp, buttonName, i, GlobalButtonClick, GlobalButtonRelease);
                    }
                }

                audioOutput = JUtil.SetupIVASound(internalProp, buttonClickSound, buttonClickVolume, false);

                // One last thing to make sure of: If our pod is transparent, we're always active.
                ourPodIsTransparent = JUtil.IsPodTransparent(part);

                // And if the try block never completed, startupComplete will never be true.
                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                startupFailed = true;
                // We can also disable ourselves, that should help.
                enabled = false;
                // And now that we notified the user that config is borked, we rethrow the exception so that
                // it gets logged and we can debug.
                throw;
            }
        }
Ejemplo n.º 29
0
 public void OnDestroy()
 {
     // Makes sure we don't leak our render texture
     if (screenTexture != null)
     {
         screenTexture.Release();
         screenTexture = null;
     }
     if (frozenScreen != null)
     {
         Destroy(frozenScreen);
     }
     if (screenMat != null)
     {
         Destroy(screenMat);
     }
     persistence = null;
 }
Ejemplo n.º 30
0
        public void Start()
        {
            if (!groupList.ContainsKey(actionName) && !customGroupList.ContainsKey(actionName))
            {
                JUtil.LogErrorMessage(this, "Action \"{0}\" is not supported.", actionName);
                return;
            }

            // Parse the needs-electric-charge here.
            if (!string.IsNullOrEmpty(needsElectricCharge))
            {
                switch (needsElectricCharge.ToLowerInvariant().Trim())
                {
                case "true":
                case "yes":
                case "1":
                    needsElectricChargeValue = true;
                    break;

                case "false":
                case "no":
                case "0":
                    needsElectricChargeValue = false;
                    break;
                }
            }

            if (groupList.ContainsKey(actionName))
            {
                oldState = vessel.ActionGroups[groupList[actionName]];
            }
            else
            {
                isCustomAction = true;
                switch (actionName)
                {
                case "intlight":
                    persistentVarName         = internalLightName;
                    lightObjects              = internalModel.FindModelComponents <Light>();
                    needsElectricChargeValue |= string.IsNullOrEmpty(needsElectricCharge) || needsElectricChargeValue;
                    break;

                case "plugin":
                    persistentVarName = string.Empty;
                    foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                    {
                        if (node.GetValue("name") == internalProp.propName)
                        {
                            foreach (ConfigNode pluginConfig in node.GetNodes("MODULE")[moduleID].GetNodes("PLUGINACTION"))
                            {
                                if (pluginConfig.HasValue("name") && pluginConfig.HasValue("actionMethod"))
                                {
                                    if (!InstantiateHandler(pluginConfig, this, out actionHandler, out stateHandler))
                                    {
                                        JUtil.LogErrorMessage(this, "Failed to instantiate action handler {0}", pluginConfig.GetValue("name"));
                                    }
                                    else
                                    {
                                        isPluginAction = true;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    if (actionHandler == null)
                    {
                        actionName = "dummy";
                        JUtil.LogMessage(this, "Plugin handlers did not start, reverting to dummy mode.");
                    }
                    break;

                default:
                    persistentVarName = "switch" + internalProp.propID + "_" + moduleID;
                    break;
                }
                if (!string.IsNullOrEmpty(perPodPersistenceName))
                {
                    persistentVarName = perPodPersistenceName;
                }
                persistence = new PersistenceAccessor(part);
            }
            if (needsElectricChargeValue)
            {
                comp = RasterPropMonitorComputer.Instantiate(internalProp);
                comp.UpdateRefreshRates(lightCheckRate, lightCheckRate);
            }

            // set up the toggle switch
            if (!string.IsNullOrEmpty(switchTransform))
            {
                SmarterButton.CreateButton(internalProp, switchTransform, Click);
            }

            if (isCustomAction)
            {
                if (isPluginAction && stateHandler != null)
                {
                    oldState = stateHandler();
                }
                else
                {
                    if (!string.IsNullOrEmpty(persistentVarName))
                    {
                        oldState = customGroupList[actionName] = (persistence.GetBool(persistentVarName) ?? oldState);
                        if (actionName == "intlight")
                        {
                            // We have to restore lighting after reading the
                            // persistent variable.
                            SetInternalLights(customGroupList[actionName]);
                        }
                    }
                }
            }

            if (!string.IsNullOrEmpty(animationName))
            {
                // Set up the animation
                Animation[] animators = animateExterior ? part.FindModelAnimators(animationName) : internalProp.FindModelAnimators(animationName);
                if (animators.Length > 0)
                {
                    anim = animators[0];
                }
                else
                {
                    JUtil.LogErrorMessage(this, "Could not find animation \"{0}\" on {2} \"{1}\"",
                                          animationName, animateExterior ? part.name : internalProp.name, animateExterior ? "part" : "prop");
                    return;
                }
                anim[animationName].wrapMode = WrapMode.Once;

                if (oldState ^ reverse)
                {
                    anim[animationName].speed          = float.MaxValue;
                    anim[animationName].normalizedTime = 0;
                }
                else
                {
                    anim[animationName].speed          = float.MinValue;
                    anim[animationName].normalizedTime = 1;
                }
                anim.Play(animationName);
            }
            else if (!string.IsNullOrEmpty(coloredObject))
            {
                // Set up the color shift.
                colorShiftRenderer = internalProp.FindModelComponent <Renderer>(coloredObject);
                disabledColorValue = ConfigNode.ParseColor32(disabledColor);
                enabledColorValue  = ConfigNode.ParseColor32(enabledColor);
                colorShiftRenderer.material.SetColor(colorName, (oldState ^ reverse ? enabledColorValue : disabledColorValue));
            }
            else
            {
                JUtil.LogMessage(this, "Warning, neither color nor animation are defined.");
            }

            audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false);

            startupComplete = true;
        }
Ejemplo n.º 31
0
        public void Start()
        {
            try {
                if (!string.IsNullOrEmpty(odometerMode) && modeList.ContainsKey(odometerMode))
                {
                    oMode = modeList[odometerMode];
                }
                //else if (!string.IsNullOrEmpty(odometerMode)) {
                //	JUtil.LogMessage(this, "found odometerMode {0}, but it's not in the dictionary", odometerMode);
                //}
                //else {
                //	JUtil.LogMessage(this, "Did not find odometerMode");
                //}

                if (string.IsNullOrEmpty(characterTexture) && oMode == OdometerMode.SI)
                {
                    JUtil.LogErrorMessage(this, "Prop configured as SI scaled, but there is no characterTexture");
                    return;
                }

                if (string.IsNullOrEmpty(digitTexture))
                {
                    // We can't do anything without the digit texture
                    JUtil.LogErrorMessage(this, "Prop can not function without a digitTexture");
                    return;
                }

                digitTex = GameDatabase.Instance.GetTexture(digitTexture.EnforceSlashes(), false);
                if (digitTex == null)
                {
                    JUtil.LogErrorMessage(this, "Failed to load digitTexture {0}", digitTexture);
                    return;
                }

                if (!string.IsNullOrEmpty(characterTexture))
                {
                    characterTex = GameDatabase.Instance.GetTexture(characterTexture.EnforceSlashes(), false);
                    if (characterTex == null)
                    {
                        JUtil.LogErrorMessage(this, "Failed to load characterTexture {0}", characterTexture);
                        return;
                    }
                }

                if (!string.IsNullOrEmpty(overlayTexture))
                {
                    overlayTex = GameDatabase.Instance.GetTexture(overlayTexture.EnforceSlashes(), false);
                    if (overlayTex == null)
                    {
                        JUtil.LogErrorMessage(this, "Failed to load overlayTexture {0}", overlayTexture);
                        return;
                    }
                }

                if (string.IsNullOrEmpty(altVariable) != string.IsNullOrEmpty(perPodPersistenceName))
                {
                    JUtil.LogErrorMessage(this, "Both altVariable and perPodPeristenceName must be defined, or neither");
                    return;
                }

                if (!string.IsNullOrEmpty(perPodPersistenceName))
                {
                    persistence = new PersistenceAccessor(part);
                }

                // MOARdV: Which one are we using?  HUD uses the latter, OrbitDisplay, the former.
                Shader unlit = Shader.Find("KSP/Alpha/Unlit Transparent");
                //Shader unlit = Shader.Find("Hidden/Internal-GUITexture");
                digitMaterial = new Material(unlit);
                comp          = RasterPropMonitorComputer.Instantiate(internalProp);

                backgroundColorValue = ConfigNode.ParseColor32(backgroundColor);

                lastUpdate = Planetarium.GetUniversalTime();

                screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32);
                screenMat     = internalProp.FindModelTransform(screenTransform).renderer.material;

                foreach (string layerID in textureLayerID.Split())
                {
                    screenMat.SetTexture(layerID.Trim(), screenTexture);
                }

                startupComplete = true;
            } catch {
                JUtil.AnnoyUser(this);
                throw;
            }
        }
Ejemplo n.º 32
0
        public object Evaluate(RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            // MOARdV TODO: Reevaluate (SWIDT?) this method if math expressions are added
            bool evaluation = sourceVariables[0].Evaluate(comp, persistence);

            for (int i = 1; i < sourceVariables.Count; ++i)
            {
                bool nextValue = sourceVariables[i].Evaluate(comp, persistence);

                switch (op)
                {
                    case Operator.AND:
                    case Operator.NAND:
                        evaluation = (evaluation) && (nextValue);
                        break;
                    case Operator.OR:
                    case Operator.NOR:
                        evaluation = (evaluation) || (nextValue);
                        break;
                    case Operator.XOR:
                        evaluation = (evaluation) ^ (nextValue);
                        break;
                    default:
                        throw new ArgumentException("CustomVariable.Evaluate was called with an invalid operator?");
                    case Operator.NONE:
                        break;
                }
            }

            if (op == Operator.NAND || op == Operator.NOR)
            {
                evaluation = !evaluation;
            }

            return evaluation.GetHashCode();
        }
Ejemplo n.º 33
0
        public void Start()
        {
            if (!HighLogic.LoadedSceneIsFlight)
                return;

            // Grrrrrr.
            if (!string.IsNullOrEmpty(nameColor))
                nameColorValue = ConfigNode.ParseColor32(nameColor);
            if (!string.IsNullOrEmpty(distanceColor))
                distanceColorValue = ConfigNode.ParseColor32(distanceColor);
            if (!string.IsNullOrEmpty(selectedColor))
                selectedColorValue = ConfigNode.ParseColor32(selectedColor);
            if (!string.IsNullOrEmpty(unavailableColor))
                unavailableColorValue = ConfigNode.ParseColor32(unavailableColor);

            persistentVarName = "targetfilter" + internalProp.propID;
            persistence = new PersistenceAccessor(internalProp);
            // 7 is the bitmask for ship-station-probe;
            VesselFilterFromBitmask(persistence.GetVar(persistentVarName, defaultFilter));

            nameColorTag = JUtil.ColorToColorTag(nameColorValue);
            distanceColorTag = JUtil.ColorToColorTag(distanceColorValue);
            selectedColorTag = JUtil.ColorToColorTag(selectedColorValue);
            unavailableColorTag = JUtil.ColorToColorTag(unavailableColorValue);
            distanceFormatString = distanceFormatString.UnMangleConfigText();
            menuTitleFormatString = menuTitleFormatString.UnMangleConfigText();

            topMenu.labelColor = nameColorTag;
            topMenu.selectedColor = selectedColorTag;
            topMenu.disabledColor = unavailableColorTag;

            if (!string.IsNullOrEmpty(pageTitle))
                pageTitle = pageTitle.UnMangleConfigText();

            foreach (CelestialBody body in FlightGlobals.Bodies)
            {
                celestialsList.Add(new Celestial(body, vessel.transform.position));
            }

            FindReferencePoints();
            UpdateUndockablesList();

            var menuActions = new List<Action<int, TextMenu.Item>>();
            menuActions.Add(ShowCelestialMenu);
            menuActions.Add(ShowVesselMenu);
            menuActions.Add(ShowSpaceObjectMenu);
            menuActions.Add(ShowReferenceMenu);
            menuActions.Add(ShowUndockMenu);
            menuActions.Add(ArmGrapple);
            menuActions.Add(ShowFiltersMenu);
            menuActions.Add(ClearTarget);

            for (int i = 0; i < rootMenu.Count; ++i)
            {
                var menuitem = new TextMenu.Item();
                menuitem.labelText = rootMenu[i];
                menuitem.action = menuActions[i];
                topMenu.Add(menuitem);
                switch (menuitem.labelText)
                {
                    case clearTargetItemText:
                        clearTarget = topMenu[i];
                        break;
                    case undockItemText:
                        undockMenuItem = topMenu[i];
                        break;
                    case armGrappleText:
                        grappleMenuItem = topMenu[i];
                        break;
                }
            }

            activeMenu = topMenu;
        }
Ejemplo n.º 34
0
 public void Update(double time, RPMVesselComputer comp, PersistenceAccessor persistence)
 {
     double value = isFlat ? flatValue : comp.ProcessVariable(variableName, persistence).MassageToDouble();
     if (double.IsNaN(value) || double.IsInfinity(value))
     {
         return;
     }
     points.Add(new Vector2d(time, value));
     if (points.Count > maxPoints)
     {
         points.RemoveRange(0, points.Count - maxPoints);
     }
 }
 public void Update(RPMVesselComputer comp, PersistenceAccessor persistence)
 {
     var scaleResults = new float[3];
     for (int i = 0; i < 3; i++)
     {
         if (!scaleEnds[i].Get(out scaleResults[i], comp, persistence))
         {
             return;
         }
     }
     float scaledValue = Mathf.InverseLerp(scaleResults[0], scaleResults[1], scaleResults[2]);
     if (thresholdMode)
     {
         if (scaledValue >= threshold.x && scaledValue <= threshold.y)
         {
             if (flashingDelay > 0)
             {
                 if (lastStateChange < Planetarium.GetUniversalTime() - flashingDelay)
                 {
                     if (currentState)
                     {
                         TurnOff();
                     }
                     else
                     {
                         TurnOn();
                     }
                 }
             }
             else
             {
                 TurnOn();
             }
             if (audioOutput != null && !alarmActive)
             {
                 audioOutput.audio.Play();
                 alarmActive = true;
             }
         }
         else
         {
             TurnOff();
             if (audioOutput != null && alarmActive)
             {
                 if (!alarmMustPlayOnce)
                 {
                     audioOutput.audio.Stop();
                 }
                 alarmActive = false;
             }
         }
         // Resetting the audio volume in case it was muted while the ship was out of IVA.
         if (alarmActive && audioOutput != null)
         {
             audioOutput.audio.volume = alarmSoundVolume * GameSettings.SHIP_VOLUME;
         }
     }
     else
     {
         switch (mode)
         {
             case Mode.Rotation:
                 Quaternion newRotation = longPath ? Quaternion.Euler(Vector3.Lerp(reverse ? vectorEnd : vectorStart, reverse ? vectorStart : vectorEnd, scaledValue)) :
                                          Quaternion.Slerp(reverse ? rotationEnd : rotationStart, reverse ? rotationStart : rotationEnd, scaledValue);
                 controlledTransform.localRotation = initialRotation * newRotation;
                 break;
             case Mode.Translation:
                 controlledTransform.localPosition = initialPosition + Vector3.Lerp(reverse ? vectorEnd : vectorStart, reverse ? vectorStart : vectorEnd, scaledValue);
                 break;
             case Mode.Scale:
                 controlledTransform.localScale = initialScale + Vector3.Lerp(reverse ? vectorEnd : vectorStart, reverse ? vectorStart : vectorEnd, scaledValue);
                 break;
             case Mode.Color:
                 colorShiftRenderer.material.SetColor(colorName, Color.Lerp(reverse ? activeColor : passiveColor, reverse ? passiveColor : activeColor, scaledValue));
                 break;
             case Mode.TextureShift:
                 foreach (string token in textureLayer.Split(','))
                 {
                     affectedMaterial.SetTextureOffset(token.Trim(),
                         Vector2.Lerp(reverse ? textureShiftEnd : textureShiftStart, reverse ? textureShiftStart : textureShiftEnd, scaledValue));
                 }
                 break;
             case Mode.TextureScale:
                 foreach (string token in textureLayer.Split(','))
                 {
                     affectedMaterial.SetTextureScale(token.Trim(),
                         Vector2.Lerp(reverse ? textureScaleEnd : textureScaleStart, reverse ? textureScaleStart : textureScaleEnd, scaledValue));
                 }
                 break;
             case Mode.LoopingAnimation:
             // MOARdV TODO: Define what this actually does
             case Mode.Animation:
                 float lerp = JUtil.DualLerp(reverse ? 1f : 0f, reverse ? 0f : 1f, scaleResults[0], scaleResults[1], scaleResults[2]);
                 if (float.IsNaN(lerp) || float.IsInfinity(lerp))
                 {
                     lerp = reverse ? 1f : 0f;
                 }
                 onAnim[animationName].normalizedTime = lerp;
                 break;
         }
     }
 }
Ejemplo n.º 36
0
 public void OnDestroy()
 {
     persistence = null;
 }
Ejemplo n.º 37
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                if (!string.IsNullOrEmpty(borderColor))
                {
                    borderColorValue = ConfigNode.ParseColor32(borderColor);
                }
                if (!string.IsNullOrEmpty(backgroundColor))
                {
                    backgroundColorValue = ConfigNode.ParseColor32(backgroundColor);
                }

                //comp = RasterPropMonitorComputer.Instantiate(internalProp);
                graphSpace = new Rect();
                graphSpace.xMin = graphRect.x;
                graphSpace.yMin = graphRect.y;
                graphSpace.xMax = graphRect.z;
                graphSpace.yMax = graphRect.w;
                xGraphSpan = xSpan;
                interval = secondsBetweenSamples;
                if (GameDatabase.Instance.ExistsTexture(backgroundTextureURL.EnforceSlashes()))
                {
                    backgroundTexture = GameDatabase.Instance.GetTexture(backgroundTextureURL.EnforceSlashes(), false);
                }

                var bottomLeft = new Vector2(graphSpace.xMin, graphSpace.yMin);
                var bottomRight = new Vector2(graphSpace.xMax, graphSpace.yMin);
                var topLeft = new Vector2(graphSpace.xMin, graphSpace.yMax);
                var topRight = new Vector2(graphSpace.xMax, graphSpace.yMax);

                switch (borders)
                {
                    case 2:
                        borderVertices.Add(bottomRight);
                        borderVertices.Add(bottomLeft);
                        borderVertices.Add(topLeft);
                        break;
                    case 4:
                        borderVertices.Add(bottomLeft);
                        borderVertices.Add(topLeft);
                        borderVertices.Add(topRight);
                        borderVertices.Add(bottomRight);
                        borderVertices.Add(bottomLeft);
                        break;
                }

                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("JSIGRAPHSET"))
                {
                    if (node.HasValue("name") && node.GetValue("name") == graphSet)
                    {
                        foreach (ConfigNode graphNode in node.GetNodes("GRAPH"))
                        {
                            graphs.Add(new GraphLine(graphNode, xGraphSpan, ySpan, interval));
                        }
                    }
                }
                persistence = new PersistenceAccessor(internalProp);
                JUtil.LogMessage(this, "Graphing {0} values.", graphs.Count);
                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                throw;
            }
        }
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                ConfigNode moduleConfig = null;
                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                {
                    if (node.GetValue("name") == internalProp.propName)
                    {

                        moduleConfig = node.GetNodes("MODULE")[moduleID];
                        ConfigNode[] variableNodes = moduleConfig.GetNodes("VARIABLESET");

                        for (int i = 0; i < variableNodes.Length; i++)
                        {
                            try
                            {
                                variableSets.Add(new VariableAnimationSet(variableNodes[i], internalProp));
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                            }
                        }
                        break;
                    }
                }

                // Fallback: If there are no VARIABLESET blocks, we treat the module configuration itself as a variableset block.
                if (variableSets.Count < 1 && moduleConfig != null)
                {
                    try
                    {
                        variableSets.Add(new VariableAnimationSet(moduleConfig, internalProp));
                    }
                    catch (ArgumentException e)
                    {
                        JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                    }
                }
                if (JUtil.debugLoggingEnabled)
                {
                    JUtil.LogMessage(this, "Configuration complete in prop {1}, supporting {0} variable indicators.", variableSets.Count, internalProp.propID);
                }
                foreach (VariableAnimationSet thatSet in variableSets)
                {
                    alwaysActive |= thatSet.alwaysActive;
                }
                RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);
                comp.UpdateDataRefreshRate(refreshRate);
                persistence = new PersistenceAccessor(internalProp);
                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                enabled = false;
                throw;
            }
        }
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }
            try
            {
                if (string.IsNullOrEmpty(layout))
                {
                    throw new ArgumentNullException("layout");
                }

                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("RPM_GRAPHING_BACKGROUND"))
                {
                    if (node.GetValue("layout") == layout)
                    {
                        if (!node.HasValue("backgroundColor"))
                        {
                            JUtil.LogErrorMessage(this, "?!? no backgroundColor");
                        }
                        string s = node.GetValue("backgroundColor");
                        if (string.IsNullOrEmpty(s))
                        {
                            JUtil.LogErrorMessage(this, "backgroundColor is missing?");
                        }
                        backgroundColorValue = ConfigNode.ParseColor32(node.GetValue("backgroundColor"));

                        ConfigNode[] dataNodes = node.GetNodes("DATA_SET");

                        for (int i = 0; i < dataNodes.Length; i++)
                        {
                            try
                            {
                                dataSets.Add(new DataSet(dataNodes[i]));
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogErrorMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                                throw;
                            }
                        }
                        break;
                    }
                }

                graphMaterial = new Material(Shader.Find("KSP/Alpha/Unlit Transparent"));
                persistence = new PersistenceAccessor(internalProp);
                startupComplete = true;
            }

            catch
            {
                JUtil.AnnoyUser(this);
                throw;
            }
        }
Ejemplo n.º 40
0
        private void Start()
        {
            InstallationPathWarning.Warn("SCANsatRPM");

            // Arrrgh.
            if (!string.IsNullOrEmpty(iconColorSelf))
                iconColorSelfValue = ConfigNode.ParseColor32(iconColorSelf);
            if (!string.IsNullOrEmpty(iconColorTarget))
                iconColorTargetValue = ConfigNode.ParseColor32(iconColorTarget);
            if (!string.IsNullOrEmpty(iconColorUnvisitedAnomaly))
                iconColorUnvisitedAnomalyValue = ConfigNode.ParseColor32(iconColorUnvisitedAnomaly);
            if (!string.IsNullOrEmpty(iconColorVisitedAnomaly))
                iconColorVisitedAnomalyValue = ConfigNode.ParseColor32(iconColorVisitedAnomaly);
            if (!string.IsNullOrEmpty(iconColorShadow))
                iconColorShadowValue = ConfigNode.ParseColor32(iconColorShadow);
            if (!string.IsNullOrEmpty(iconColorAP))
                iconColorAPValue = ConfigNode.ParseColor32(iconColorAP);
            if (!string.IsNullOrEmpty(iconColorPE))
                iconColorPEValue = ConfigNode.ParseColor32(iconColorPE);
            if (!string.IsNullOrEmpty(iconColorANDN))
                iconColorANDNValue = ConfigNode.ParseColor32(iconColorANDN);
            if (!string.IsNullOrEmpty(iconColorNode))
                iconColorNodeValue = ConfigNode.ParseColor32(iconColorNode);
            if (!string.IsNullOrEmpty(trailColor))
                trailColorValue = ConfigNode.ParseColor32(trailColor);

            // Referencing the parent project should work, shouldn't it.
            persistentVarName = "scansat" + internalProp.propID;
            persistence = new PersistenceAccessor(part);

            showLines = persistence.GetBool(persistentVarName + "lines") ?? true;

            trailMaterial = JUtil.DrawLineMaterial();

            LeaveTrail();

            if (!string.IsNullOrEmpty(scaleBar) && !string.IsNullOrEmpty(scaleLabels) && !string.IsNullOrEmpty(scaleLevels)) {
                scaleBarTexture = GameDatabase.Instance.GetTexture(scaleBar, false);
                scaleLabelTexture = GameDatabase.Instance.GetTexture(scaleLabels, false);
                var scales = new List<float>();
                foreach (string scl in scaleLevels.Split(',')) {
                    float scale;
                    if (float.TryParse(scl.Trim(), out scale))
                        scales.Add(scale / 1000);

                }
                scaleLevelValues = scales.ToArray();
                Array.Sort(scaleLevelValues);
                scaleLabelSpan = 1f / scaleLevelValues.Length;
            }

            // Now the fun bit: Locate all cfg files depicting map features anywhere.

            foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes ("JSISCANSATVECTORMARK")) {
                mapMarkup.Add(new MapMarkupLine(node));
            }
            startupComplete = true;
        }
Ejemplo n.º 41
0
        public void Start()
        {
            // If we're not in the correct location, there's no point doing anything.
            if (!InstallationPathWarning.Warn())
            {
                return;
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                // Install the calculator module.
                RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);
                comp.UpdateDataRefreshRate(refreshDataRate);

                persistence = new PersistenceAccessor(internalProp);

                // Loading the font...
                List <Texture2D> fontTexture = new List <Texture2D>();
                fontTexture.Add(LoadFont(this, internalProp, fontTransform));

                // Damn KSP's config parser!!!
                if (!string.IsNullOrEmpty(emptyColor))
                {
                    emptyColorValue = ConfigNode.ParseColor32(emptyColor);
                }
                if (!string.IsNullOrEmpty(defaultFontTint))
                {
                    defaultFontTintValue = ConfigNode.ParseColor32(defaultFontTint);
                }

                if (!string.IsNullOrEmpty(fontDefinition))
                {
                    JUtil.LogMessage(this, "Loading font definition from {0}", fontDefinition);
                    fontDefinitionString = File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + fontDefinition.EnforceSlashes(), Encoding.UTF8)[0];
                }

                // Now that is done, proceed to setting up the screen.

                screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32);
                screenMat     = internalProp.FindModelTransform(screenTransform).renderer.material;
                foreach (string layerID in textureLayerID.Split())
                {
                    screenMat.SetTexture(layerID.Trim(), screenTexture);
                }

                if (GameDatabase.Instance.ExistsTexture(noSignalTextureURL.EnforceSlashes()))
                {
                    noSignalTexture = GameDatabase.Instance.GetTexture(noSignalTextureURL.EnforceSlashes(), false);
                }

                // Create camera instance...
                cameraStructure = new FlyingCamera(part, screenTexture, cameraAspect);

                // The neat trick. IConfigNode doesn't work. No amount of kicking got it to work.
                // Well, we don't need it. GameDatabase, gimme config nodes for all props!
                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                {
                    // Now, we know our own prop name.
                    if (node.GetValue("name") == internalProp.propName)
                    {
                        // So this is the configuration of our prop in memory. Nice place.
                        // We know it contains at least one MODULE node, us.
                        // And we know our moduleID, which is the number in order of being listed in the prop.
                        // Therefore the module by that number is our module's own config node.

                        ConfigNode   moduleConfig = node.GetNodes("MODULE")[moduleID];
                        ConfigNode[] pageNodes    = moduleConfig.GetNodes("PAGE");

                        // Which we can now parse for page definitions.
                        for (int i = 0; i < pageNodes.Length; i++)
                        {
                            // Mwahahaha.
                            try
                            {
                                var newPage = new MonitorPage(i, pageNodes[i], this);
                                activePage = activePage ?? newPage;
                                if (newPage.isDefault)
                                {
                                    activePage = newPage;
                                }
                                pages.Add(newPage);
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogMessage(this, "Warning - {0}", e);
                            }
                        }

                        // Now that all pages are loaded, we can use the moment in the loop to suck in all the extra fonts.
                        foreach (string value in moduleConfig.GetValues("extraFont"))
                        {
                            fontTexture.Add(LoadFont(this, internalProp, value));
                        }

                        break;
                    }
                }
                JUtil.LogMessage(this, "Done setting up pages, {0} pages ready.", pages.Count);

                textRenderer = new TextRenderer(fontTexture, new Vector2((float)fontLetterWidth, (float)fontLetterHeight), fontDefinitionString, 17, screenPixelWidth, screenPixelHeight);

                // Load our state from storage...
                persistentVarName = "activePage" + internalProp.propID;
                int activePageID = persistence.GetVar(persistentVarName, pages.Count);
                if (activePageID < pages.Count)
                {
                    activePage = pages[activePageID];
                }
                activePage.Active(true);

                // If we have global buttons, set them up.
                if (!string.IsNullOrEmpty(globalButtons))
                {
                    string[] tokens = globalButtons.Split(',');
                    for (int i = 0; i < tokens.Length; i++)
                    {
                        string buttonName = tokens[i].Trim();
                        // Notice that holes in the global button list ARE legal.
                        if (!string.IsNullOrEmpty(buttonName))
                        {
                            SmarterButton.CreateButton(internalProp, buttonName, i, GlobalButtonClick, GlobalButtonRelease);
                        }
                    }
                }

                audioOutput = JUtil.SetupIVASound(internalProp, buttonClickSound, buttonClickVolume, false);

                // One last thing to make sure of: If our pod is transparent, we're always active.
                ourPodIsTransparent = JUtil.IsPodTransparent(part);

                // And if the try block never completed, startupComplete will never be true.
                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                startupFailed = true;
                // We can also disable ourselves, that should help.
                enabled = false;
                // And now that we notified the user that config is borked, we rethrow the exception so that
                // it gets logged and we can debug.
                throw;
            }
        }
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try {
                if (!groupList.ContainsKey(actionName) && !customGroupList.ContainsKey(actionName))
                {
                    JUtil.LogErrorMessage(this, "Action \"{0}\" is not supported.", actionName);
                    return;
                }

                // Parse the needs-electric-charge here.
                if (!string.IsNullOrEmpty(needsElectricCharge))
                {
                    switch (needsElectricCharge.ToLowerInvariant().Trim())
                    {
                    case "true":
                    case "yes":
                    case "1":
                        needsElectricChargeValue = true;
                        break;

                    case "false":
                    case "no":
                    case "0":
                        needsElectricChargeValue = false;
                        break;
                    }
                }

                // Now parse consumeOnToggle and consumeWhileActive...
                if (!string.IsNullOrEmpty(consumeOnToggle))
                {
                    string[] tokens = consumeOnToggle.Split(',');
                    if (tokens.Length == 3)
                    {
                        consumeOnToggleName = tokens[0].Trim();
                        if (!(PartResourceLibrary.Instance.GetDefinition(consumeOnToggleName) != null &&
                              float.TryParse(tokens[1].Trim(), NumberStyles.Any, CultureInfo.InvariantCulture,
                                             out consumeOnToggleAmount)))
                        {
                            JUtil.LogErrorMessage(this, "Could not parse \"{0}\"", consumeOnToggle);
                        }
                        switch (tokens[2].Trim().ToLower())
                        {
                        case "on":
                            consumingOnToggleUp = true;
                            break;

                        case "off":
                            consumingOnToggleDown = true;
                            break;

                        case "both":
                            consumingOnToggleUp   = true;
                            consumingOnToggleDown = true;
                            break;

                        default:
                            JUtil.LogErrorMessage(this, "So should I consume resources when turning on, turning off, or both in \"{0}\"?", consumeOnToggle);
                            break;
                        }
                    }
                }

                if (!string.IsNullOrEmpty(consumeWhileActive))
                {
                    string[] tokens = consumeWhileActive.Split(',');
                    if (tokens.Length == 2)
                    {
                        consumeWhileActiveName = tokens[0].Trim();
                        if (!(PartResourceLibrary.Instance.GetDefinition(consumeWhileActiveName) != null &&
                              float.TryParse(tokens[1].Trim(),
                                             NumberStyles.Any, CultureInfo.InvariantCulture,
                                             out consumeWhileActiveAmount)))
                        {
                            JUtil.LogErrorMessage(this, "Could not parse \"{0}\"", consumeWhileActive);
                        }
                        else
                        {
                            consumingWhileActive = true;
                            JUtil.LogMessage(this, "Switch in prop {0} prop id {1} will consume {2} while active at a rate of {3}", internalProp.propName,
                                             internalProp.propID, consumeWhileActiveName, consumeWhileActiveAmount);
                        }
                    }
                }

                if (groupList.ContainsKey(actionName))
                {
                    currentState = vessel.ActionGroups[groupList[actionName]];
                }
                else
                {
                    isCustomAction = true;
                    switch (actionName)
                    {
                    case "intlight":
                        persistentVarName         = internalLightName;
                        lightObjects              = internalModel.FindModelComponents <Light>();
                        needsElectricChargeValue |= string.IsNullOrEmpty(needsElectricCharge) || needsElectricChargeValue;
                        break;

                    case "plugin":
                        persistentVarName = string.Empty;
                        foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                        {
                            if (node.GetValue("name") == internalProp.propName)
                            {
                                foreach (ConfigNode pluginConfig in node.GetNodes("MODULE")[moduleID].GetNodes("PLUGINACTION"))
                                {
                                    if (pluginConfig.HasValue("name") && pluginConfig.HasValue("actionMethod"))
                                    {
                                        if (!InstantiateHandler(pluginConfig, this, out actionHandler, out stateHandler))
                                        {
                                            JUtil.LogErrorMessage(this, "Failed to instantiate action handler {0}", pluginConfig.GetValue("name"));
                                        }
                                        else
                                        {
                                            isPluginAction = true;
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                        if (actionHandler == null)
                        {
                            actionName = "dummy";
                            JUtil.LogMessage(this, "Plugin handlers did not start, reverting to dummy mode.");
                        }
                        break;

                    default:
                        persistentVarName = "switch" + internalProp.propID + "_" + moduleID;
                        break;
                    }
                    if (!string.IsNullOrEmpty(perPodPersistenceName))
                    {
                        persistentVarName = perPodPersistenceName;
                    }
                    persistence = new PersistenceAccessor(part);
                }
                if (needsElectricChargeValue)
                {
                    comp = RasterPropMonitorComputer.Instantiate(internalProp);
                    comp.UpdateRefreshRates(lightCheckRate, lightCheckRate);
                }

                // set up the toggle switch
                if (!string.IsNullOrEmpty(switchTransform))
                {
                    SmarterButton.CreateButton(internalProp, switchTransform, Click);
                }

                if (isCustomAction)
                {
                    if (isPluginAction && stateHandler != null)
                    {
                        currentState = stateHandler();
                    }
                    else
                    {
                        if (!string.IsNullOrEmpty(persistentVarName))
                        {
                            currentState = customGroupList[actionName] = (persistence.GetBool(persistentVarName) ?? currentState);
                            if (actionName == "intlight")
                            {
                                // We have to restore lighting after reading the
                                // persistent variable.
                                SetInternalLights(customGroupList[actionName]);
                            }
                        }
                    }
                }

                if (!string.IsNullOrEmpty(animationName))
                {
                    // Set up the animation
                    Animation[] animators = animateExterior ? part.FindModelAnimators(animationName) : internalProp.FindModelAnimators(animationName);
                    if (animators.Length > 0)
                    {
                        anim = animators[0];
                    }
                    else
                    {
                        JUtil.LogErrorMessage(this, "Could not find animation \"{0}\" on {2} \"{1}\"",
                                              animationName, animateExterior ? part.name : internalProp.name, animateExterior ? "part" : "prop");
                        return;
                    }
                    anim[animationName].wrapMode = WrapMode.Once;

                    if (currentState ^ reverse)
                    {
                        anim[animationName].speed          = float.MaxValue;
                        anim[animationName].normalizedTime = 0;
                    }
                    else
                    {
                        anim[animationName].speed          = float.MinValue;
                        anim[animationName].normalizedTime = 1;
                    }
                    anim.Play(animationName);
                }
                else if (!string.IsNullOrEmpty(coloredObject))
                {
                    // Set up the color shift.
                    colorShiftRenderer = internalProp.FindModelComponent <Renderer>(coloredObject);
                    disabledColorValue = ConfigNode.ParseColor32(disabledColor);
                    enabledColorValue  = ConfigNode.ParseColor32(enabledColor);
                    colorShiftRenderer.material.SetColor(colorName, (currentState ^ reverse ? enabledColorValue : disabledColorValue));
                }
                else
                {
                    JUtil.LogMessage(this, "Warning, neither color nor animation are defined.");
                }

                audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false);

                startupComplete = true;
            } catch {
                JUtil.AnnoyUser(this);
                enabled = false;
                throw;
            }
        }
Ejemplo n.º 43
0
 public void OnDestroy()
 {
     // MOARdV TODO:  Tear down everything.
     if (screenTexture != null)
     {
         screenTexture.Release();
         screenTexture = null;
     }
     persistence = null;
 }
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                ConfigNode moduleConfig = null;
                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                {
                    if (node.GetValue("name") == internalProp.propName)
                    {
                        moduleConfig = node.GetNodes("MODULE")[moduleID];
                        ConfigNode[] variableNodes = moduleConfig.GetNodes("VARIABLESET");

                        for (int i = 0; i < variableNodes.Length; i++)
                        {
                            try
                            {
                                variableSets.Add(new VariableAnimationSet(variableNodes[i], internalProp));
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                            }
                        }
                        break;
                    }
                }

                // Fallback: If there are no VARIABLESET blocks, we treat the module configuration itself as a variableset block.
                if (variableSets.Count < 1 && moduleConfig != null)
                {
                    try
                    {
                        variableSets.Add(new VariableAnimationSet(moduleConfig, internalProp));
                    }
                    catch (ArgumentException e)
                    {
                        JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                    }
                }
                if (JUtil.debugLoggingEnabled)
                {
                    JUtil.LogMessage(this, "Configuration complete in prop {1}, supporting {0} variable indicators.", variableSets.Count, internalProp.propID);
                }
                foreach (VariableAnimationSet thatSet in variableSets)
                {
                    alwaysActive |= thatSet.alwaysActive;
                }
                RPMVesselComputer comp = RPMVesselComputer.Instance(vessel);
                comp.UpdateDataRefreshRate(refreshRate);
                persistence     = new PersistenceAccessor(internalProp);
                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                enabled = false;
                throw;
            }
        }
Ejemplo n.º 45
0
        public void RenderData(RenderTexture screen, RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            float leftVal, rightVal;

            if (!scale[0].Get(out leftVal, comp, persistence) || !scale[1].Get(out rightVal, comp, persistence))
            {
                return; // bad values - can't render
            }

            float eval = comp.ProcessVariable(variableName, persistence).MassageToFloat();

            if (float.IsInfinity(eval) || float.IsNaN(eval))
            {
                return; // bad value - can't render
            }

            float ratio = Mathf.InverseLerp(leftVal, rightVal, eval);

            if (thresholdMode)
            {
                if (ratio >= threshold.x && ratio <= threshold.y)
                {
                    if (flashingDelay > 0.0f)
                    {
                        if (lastStateChange + flashingDelay < Planetarium.GetUniversalTime())
                        {
                            lastStateChange = Planetarium.GetUniversalTime();
                            lastState       = 1.0f - lastState;
                        }

                        ratio = lastState;
                    }
                    else
                    {
                        ratio = 1.0f;
                    }
                }
                else
                {
                    ratio = 0.0f;
                }
            }

            if (reverse)
            {
                ratio = 1.0f - ratio;
            }

            switch (graphType)
            {
            case GraphType.VerticalDown:
                DrawVerticalDown(ratio);
                break;

            case GraphType.VerticalUp:
                DrawVerticalUp(ratio);
                break;

            case GraphType.VerticalSplit:
                DrawVerticalSplit(ratio);
                break;

            case GraphType.HorizontalLeft:
                DrawHorizontalLeft(ratio);
                break;

            case GraphType.HorizontalRight:
                DrawHorizontalRight(ratio);
                break;

            case GraphType.HorizontalSplit:
                DrawHorizontalSplit(ratio);
                break;

            case GraphType.Lamp:
                DrawLamp(ratio);
                break;

            default:
                throw new NotImplementedException("Unimplemented graphType " + graphType.ToString());
            }
        }
 public void OnDestroy()
 {
     //JUtil.LogMessage(this, "OnDestroy()");
     persistence = null;
 }
        public void RenderData(RenderTexture screen, RPMVesselComputer comp, PersistenceAccessor persistence)
        {
            float leftVal, rightVal;
            if (!scale[0].Get(out leftVal, comp, persistence) || !scale[1].Get(out rightVal, comp, persistence))
            {
                return; // bad values - can't render
            }

            float eval = comp.ProcessVariable(variableName, persistence).MassageToFloat();
            if (float.IsInfinity(eval) || float.IsNaN(eval))
            {
                return; // bad value - can't render
            }

            float ratio = Mathf.InverseLerp(leftVal, rightVal, eval);

            if (thresholdMode)
            {
                if (ratio >= threshold.x && ratio <= threshold.y)
                {
                    if (flashingDelay > 0.0f)
                    {
                        if (lastStateChange + flashingDelay < Planetarium.GetUniversalTime())
                        {
                            lastStateChange = Planetarium.GetUniversalTime();
                            lastState = 1.0f - lastState;
                        }

                        ratio = lastState;
                    }
                    else
                    {
                        ratio = 1.0f;
                    }
                }
                else
                {
                    ratio = 0.0f;
                }
            }

            if (reverse)
            {
                ratio = 1.0f - ratio;
            }

            switch (graphType)
            {
                case GraphType.VerticalDown:
                    DrawVerticalDown(ratio);
                    break;
                case GraphType.VerticalUp:
                    DrawVerticalUp(ratio);
                    break;
                case GraphType.VerticalSplit:
                    DrawVerticalSplit(ratio);
                    break;
                case GraphType.HorizontalLeft:
                    DrawHorizontalLeft(ratio);
                    break;
                case GraphType.HorizontalRight:
                    DrawHorizontalRight(ratio);
                    break;
                case GraphType.HorizontalSplit:
                    DrawHorizontalSplit(ratio);
                    break;
                case GraphType.Lamp:
                    DrawLamp(ratio);
                    break;
                default:
                    throw new NotImplementedException("Unimplemented graphType " + graphType.ToString());
            }
        }
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                textObjTransform = internalProp.FindModelTransform(labelTransform);
                textObj = InternalComponents.Instance.CreateText(fontName, fontSize, textObjTransform, string.Empty);
                activeLabel = 0;

                SmarterButton.CreateButton(internalProp, switchTransform, Click);

                ConfigNode moduleConfig = null;
                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
                {
                    if (node.GetValue("name") == internalProp.propName)
                    {

                        moduleConfig = node.GetNodes("MODULE")[moduleID];
                        ConfigNode[] variableNodes = moduleConfig.GetNodes("VARIABLESET");

                        for (int i = 0; i < variableNodes.Length; i++)
                        {
                            try
                            {
                                labelsEx.Add(new VariableLabelSet(variableNodes[i]));
                            }
                            catch (ArgumentException e)
                            {
                                JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                            }
                        }
                        break;
                    }
                }

                // Fallback: If there are no VARIABLESET blocks, we treat the module configuration itself as a variableset block.
                if (labelsEx.Count < 1 && moduleConfig != null)
                {
                    try
                    {
                        labelsEx.Add(new VariableLabelSet(moduleConfig));
                    }
                    catch (ArgumentException e)
                    {
                        JUtil.LogMessage(this, "Error in building prop number {1} - {0}", e.Message, internalProp.propID);
                    }
                }

                if (labelsEx.Count == 0)
                {
                    JUtil.LogMessage(this, "No labels defined.");
                    throw new ArgumentException("No labels defined");
                }

                colorShiftRenderer = internalProp.FindModelComponent<Renderer>(coloredObject);
                if (labelsEx[activeLabel].hasColor)
                {
                    colorShiftRenderer.material.SetColor(colorName, labelsEx[activeLabel].color);
                }
                if (labelsEx[activeLabel].hasText)
                {
                    if (labelsEx[activeLabel].oneShot)
                    {
                        textObj.text.Text = labelsEx[activeLabel].labelText;
                    }
                    else
                    {
                        textObj.text.Text = "";
                    }
                }

                audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false);
                persistence = new PersistenceAccessor(internalProp);
                if (JUtil.debugLoggingEnabled)
                {
                    JUtil.LogMessage(this, "Configuration complete in prop {1}, supporting {0} variable indicators.", labelsEx.Count, internalProp.propID);
                }
            }
            catch
            {
                JUtil.AnnoyUser(this);
                enabled = false;
                throw;
            }
        }
Ejemplo n.º 49
0
        public void Start()
        {
            if (!HighLogic.LoadedSceneIsFlight)
            {
                return;
            }

            // Grrrrrr.
            if (!string.IsNullOrEmpty(nameColor))
            {
                nameColorValue = ConfigNode.ParseColor32(nameColor);
            }
            if (!string.IsNullOrEmpty(distanceColor))
            {
                distanceColorValue = ConfigNode.ParseColor32(distanceColor);
            }
            if (!string.IsNullOrEmpty(selectedColor))
            {
                selectedColorValue = ConfigNode.ParseColor32(selectedColor);
            }
            if (!string.IsNullOrEmpty(unavailableColor))
            {
                unavailableColorValue = ConfigNode.ParseColor32(unavailableColor);
            }

            persistentVarName = "targetfilter" + internalProp.propID;
            persistence       = new PersistenceAccessor(internalProp);
            // 7 is the bitmask for ship-station-probe;
            VesselFilterFromBitmask(persistence.GetVar(persistentVarName, defaultFilter));

            nameColorTag          = JUtil.ColorToColorTag(nameColorValue);
            distanceColorTag      = JUtil.ColorToColorTag(distanceColorValue);
            selectedColorTag      = JUtil.ColorToColorTag(selectedColorValue);
            unavailableColorTag   = JUtil.ColorToColorTag(unavailableColorValue);
            distanceFormatString  = distanceFormatString.UnMangleConfigText();
            menuTitleFormatString = menuTitleFormatString.UnMangleConfigText();

            topMenu.labelColor    = nameColorTag;
            topMenu.selectedColor = selectedColorTag;
            topMenu.disabledColor = unavailableColorTag;

            if (!string.IsNullOrEmpty(pageTitle))
            {
                pageTitle = pageTitle.UnMangleConfigText();
            }

            foreach (CelestialBody body in FlightGlobals.Bodies)
            {
                celestialsList.Add(new Celestial(body, vessel.transform.position));
            }

            FindReferencePoints();
            UpdateUndockablesList();

            var menuActions = new List <Action <int, TextMenu.Item> >();

            menuActions.Add(ShowCelestialMenu);
            menuActions.Add(ShowVesselMenu);
            menuActions.Add(ShowSpaceObjectMenu);
            menuActions.Add(ShowReferenceMenu);
            menuActions.Add(ShowUndockMenu);
            menuActions.Add(ArmGrapple);
            menuActions.Add(ShowFiltersMenu);
            menuActions.Add(ClearTarget);

            for (int i = 0; i < rootMenu.Count; ++i)
            {
                var menuitem = new TextMenu.Item();
                menuitem.labelText = rootMenu[i];
                menuitem.action    = menuActions[i];
                topMenu.Add(menuitem);
                switch (menuitem.labelText)
                {
                case clearTargetItemText:
                    clearTarget = topMenu[i];
                    break;

                case undockItemText:
                    undockMenuItem = topMenu[i];
                    break;

                case armGrappleText:
                    grappleMenuItem = topMenu[i];
                    break;
                }
            }

            activeMenu = topMenu;
        }
Ejemplo n.º 50
0
 public bool Evaluate(RPMVesselComputer comp, PersistenceAccessor persistence)
 {
     return range.IsInRange(comp, persistence) ^ reverse;
 }
Ejemplo n.º 51
0
 public void OnDestroy()
 {
     persistence = null;
 }
Ejemplo n.º 52
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }
            try
            {
                backgroundColorValue = ConfigNode.ParseColor32(backgroundColor);

                cameraBody = new GameObject();
                cameraBody.name = "RPMPFD" + cameraBody.GetInstanceID();
                cameraBody.layer = drawingLayer;
                hudCamera = cameraBody.AddComponent<Camera>();
                hudCamera.enabled = false;
                hudCamera.orthographic = true;
                hudCamera.eventMask = 0;
                hudCamera.farClipPlane = 3f;
                hudCamera.orthographicSize = 1.0f;
                hudCamera.cullingMask = 1 << drawingLayer;
                // does this actually work?
                hudCamera.backgroundColor = backgroundColorValue;
                hudCamera.clearFlags = CameraClearFlags.Depth | CameraClearFlags.Color;
                hudCamera.transparencySortMode = TransparencySortMode.Orthographic;
                hudCamera.transform.position = Vector3.zero;
                hudCamera.transform.LookAt(new Vector3(0.0f, 0.0f, 1.5f), Vector3.up);

                if (!string.IsNullOrEmpty(progradeColor))
                {
                    progradeColorValue = ConfigNode.ParseColor32(progradeColor);
                }

                persistence = new PersistenceAccessor(internalProp);
            }
            catch (Exception e)
            {
                JUtil.LogErrorMessage(this, "Start() failed with an exception: {0}", e);
                JUtil.AnnoyUser(this);
                throw;
            }

            startupComplete = true;
        }
Ejemplo n.º 53
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            if (string.IsNullOrEmpty(cameraTransform))
            {
                // Nothing to do if there're no camera transforms.
                return;
            }

            string[] cameraTransformList = cameraTransform.Split('|');

            // I'm sure this and the loop can be done a little differently to
            // make it clearer, but this works.
            string[] fovLimitsList   = (string.IsNullOrEmpty(fovLimits)) ? null : fovLimits.Split('|');
            string[] yawLimitsList   = (string.IsNullOrEmpty(yawLimits)) ? null : yawLimits.Split('|');
            string[] pitchLimitsList = (string.IsNullOrEmpty(pitchLimits)) ? null : pitchLimits.Split('|');
            string[] zoomRateList    = (string.IsNullOrEmpty(zoomRate)) ? null : zoomRate.Split('|');
            string[] yawRateList     = (string.IsNullOrEmpty(yawRate)) ? null : yawRate.Split('|');
            string[] pitchRateList   = (string.IsNullOrEmpty(pitchRate)) ? null : pitchRate.Split('|');

            // cameraTransformList controls the number of cameras instantiated.
            // Every other value has a default, so if it's not specified, we
            // will use that default.
            for (int i = 0; i < cameraTransformList.Length; ++i)
            {
                Vector2 thisFovLimit   = (fovLimitsList != null && i < fovLimitsList.Length) ? (Vector2)ConfigNode.ParseVector2(fovLimitsList[i]) : defaultFovLimits;
                Vector2 thisYawLimit   = (yawLimitsList != null && i < yawLimitsList.Length) ? (Vector2)ConfigNode.ParseVector2(yawLimitsList[i]) : defaultYawLimits;
                Vector2 thisPitchLimit = (pitchLimitsList != null && i < pitchLimitsList.Length) ? (Vector2)ConfigNode.ParseVector2(pitchLimitsList[i]) : defaultPitchLimits;
                float   thisZoomRate   = (zoomRateList != null && i < zoomRateList.Length) ? JUtil.GetFloat(zoomRateList[i]) ?? 0.0f : 0.0f;
                float   thisYawRate    = (yawRateList != null && i < yawRateList.Length) ? JUtil.GetFloat(yawRateList[i]) ?? 0.0f : 0.0f;
                float   thisPitchRate  = (pitchRateList != null && i < pitchRateList.Length) ? JUtil.GetFloat(pitchRateList[i]) ?? 0.0f : 0.0f;

                var thatCamera = new SteerableCameraParameters(cameraTransformList[i],
                                                               thisFovLimit, thisYawLimit, thisPitchLimit,
                                                               thisZoomRate, thisYawRate, thisPitchRate, i + 1);
                cameras.Add(thatCamera);
            }

            gizmoTexture = JUtil.GetGizmoTexture();

            iconMaterial = new Material(Shader.Find("KSP/Alpha/Unlit Transparent"));

            // MOARdV: The maneuver gizmo texture is white. Unity's DrawTexture
            // expects a (0.5, 0.5, 0.5, 0.5) texture to be neutral for coloring
            // purposes.  Multiplying the desired alpha by 1/2 gets around the
            // gizmo texture's color, and gets correct alpha effects.
            Color32 iconColor = ConfigNode.ParseColor32(targetIconColor);

            iconColor.a       /= 2;
            iconMaterial.color = iconColor;

            homeCrosshairMaterial       = new Material(Shader.Find("KSP/Alpha/Unlit Transparent"));
            homeCrosshairMaterial.color = ConfigNode.ParseColor32(homeCrosshairColor);

            if (!string.IsNullOrEmpty(cameraInfoVarName))
            {
                persistence = new PersistenceAccessor(internalProp);
                if (persistence.HasPropVar(cameraInfoVarName + "_ID"))
                {
                    currentCamera = persistence.GetPropVar(cameraInfoVarName + "_ID") - 1;
                }
                else
                {
                    persistence.SetPropVar(cameraInfoVarName + "_ID", currentCamera + 1);
                }
            }
        }
Ejemplo n.º 54
0
        public void OnDestroy()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                // Nothing configured, nothing to destroy.
                return;
            }

            JUtil.DisposeOfGameObjects(new GameObject[] { ladderMesh, progradeLadderIcon, overlayMesh, headingMesh, progradeHeadingIcon });
            for (int i = 0; i < verticalBars.Count; ++i)
            {
                JUtil.DisposeOfGameObjects(new GameObject[] { verticalBars[i].barObject });
            }

            persistence = null;
        }
Ejemplo n.º 55
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                if (!string.IsNullOrEmpty(borderColor))
                {
                    borderColorValue = ConfigNode.ParseColor32(borderColor);
                }
                if (!string.IsNullOrEmpty(backgroundColor))
                {
                    backgroundColorValue = ConfigNode.ParseColor32(backgroundColor);
                }

                //comp = RasterPropMonitorComputer.Instantiate(internalProp);
                graphSpace      = new Rect();
                graphSpace.xMin = graphRect.x;
                graphSpace.yMin = graphRect.y;
                graphSpace.xMax = graphRect.z;
                graphSpace.yMax = graphRect.w;
                xGraphSpan      = xSpan;
                interval        = secondsBetweenSamples;
                if (GameDatabase.Instance.ExistsTexture(backgroundTextureURL.EnforceSlashes()))
                {
                    backgroundTexture = GameDatabase.Instance.GetTexture(backgroundTextureURL.EnforceSlashes(), false);
                }

                var bottomLeft  = new Vector2(graphSpace.xMin, graphSpace.yMin);
                var bottomRight = new Vector2(graphSpace.xMax, graphSpace.yMin);
                var topLeft     = new Vector2(graphSpace.xMin, graphSpace.yMax);
                var topRight    = new Vector2(graphSpace.xMax, graphSpace.yMax);


                switch (borders)
                {
                case 2:
                    borderVertices.Add(bottomRight);
                    borderVertices.Add(bottomLeft);
                    borderVertices.Add(topLeft);
                    break;

                case 4:
                    borderVertices.Add(bottomLeft);
                    borderVertices.Add(topLeft);
                    borderVertices.Add(topRight);
                    borderVertices.Add(bottomRight);
                    borderVertices.Add(bottomLeft);
                    break;
                }

                foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("JSIGRAPHSET"))
                {
                    if (node.HasValue("name") && node.GetValue("name") == graphSet)
                    {
                        foreach (ConfigNode graphNode in node.GetNodes("GRAPH"))
                        {
                            graphs.Add(new GraphLine(graphNode, xGraphSpan, ySpan, interval));
                        }
                    }
                }
                persistence = new PersistenceAccessor(internalProp);
                JUtil.LogMessage(this, "Graphing {0} values.", graphs.Count);
                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                throw;
            }
        }
Ejemplo n.º 56
0
        public void Start()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                return;
            }

            try
            {
                if (!string.IsNullOrEmpty(odometerMode) && modeList.ContainsKey(odometerMode))
                {
                    oMode = modeList[odometerMode];
                }
                //else if (!string.IsNullOrEmpty(odometerMode)) {
                //	JUtil.LogMessage(this, "found odometerMode {0}, but it's not in the dictionary", odometerMode);
                //}
                //else {
                //	JUtil.LogMessage(this, "Did not find odometerMode");
                //}

                if (string.IsNullOrEmpty(characterTexture) && oMode == OdometerMode.SI)
                {
                    JUtil.LogErrorMessage(this, "Prop configured as SI scaled, but there is no characterTexture");
                    return;
                }

                if (string.IsNullOrEmpty(digitTexture))
                {
                    // We can't do anything without the digit texture
                    JUtil.LogErrorMessage(this, "Prop can not function without a digitTexture");
                    return;
                }

                digitTex = GameDatabase.Instance.GetTexture(digitTexture.EnforceSlashes(), false);
                if (digitTex == null)
                {
                    JUtil.LogErrorMessage(this, "Failed to load digitTexture {0}", digitTexture);
                    return;
                }

                if (!string.IsNullOrEmpty(characterTexture))
                {
                    characterTex = GameDatabase.Instance.GetTexture(characterTexture.EnforceSlashes(), false);
                    if (characterTex == null)
                    {
                        JUtil.LogErrorMessage(this, "Failed to load characterTexture {0}", characterTexture);
                        return;
                    }
                }

                if (!string.IsNullOrEmpty(overlayTexture))
                {
                    overlayTex = GameDatabase.Instance.GetTexture(overlayTexture.EnforceSlashes(), false);
                    if (overlayTex == null)
                    {
                        JUtil.LogErrorMessage(this, "Failed to load overlayTexture {0}", overlayTexture);
                        return;
                    }
                }

                if (string.IsNullOrEmpty(altVariable) != string.IsNullOrEmpty(perPodPersistenceName))
                {
                    JUtil.LogErrorMessage(this, "Both altVariable and perPodPeristenceName must be defined, or neither");
                    return;
                }

                // MOARdV: Which one are we using?  HUD uses the latter, OrbitDisplay, the former.
                Shader unlit = Shader.Find("KSP/Alpha/Unlit Transparent");
                //Shader unlit = Shader.Find("Hidden/Internal-GUITexture");
                digitMaterial = new Material(unlit);

                persistence = new PersistenceAccessor(internalProp);

                backgroundColorValue = ConfigNode.ParseColor32(backgroundColor);

                lastUpdate = Planetarium.GetUniversalTime();

                screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32);
                screenMat = internalProp.FindModelTransform(screenTransform).renderer.material;

                foreach (string layerID in textureLayerID.Split())
                {
                    screenMat.SetTexture(layerID.Trim(), screenTexture);
                }

                startupComplete = true;
            }
            catch
            {
                JUtil.AnnoyUser(this);
                throw;
            }
        }
        public void Start()
        {
            InstallationPathWarning.Warn();

            // Install the calculator module.
            comp = RasterPropMonitorComputer.Instantiate(internalProp);
            comp.UpdateRefreshRates(refreshTextRate, refreshDataRate);

            // Loading the font...
            fontTexture.Add(LoadFont(this, internalProp, fontTransform, false));

            // Damn KSP's config parser!!!
            if (!string.IsNullOrEmpty(emptyColor))
            {
                emptyColorValue = ConfigNode.ParseColor32(emptyColor);
            }
            if (!string.IsNullOrEmpty(defaultFontTint))
            {
                defaultFontTintValue = ConfigNode.ParseColor32(defaultFontTint);
            }

            if (!string.IsNullOrEmpty(fontDefinition))
            {
                JUtil.LogMessage(this, "Loading font definition from {0}", fontDefinition);
                fontDefinitionString = File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + fontDefinition.EnforceSlashes(), Encoding.UTF8)[0];
            }

            // We can pre-compute the rectangles the font characters will be copied from, this seems to make it slightly quicker...
            // although I'm not sure I'm not seeing things by this point.
            int   fontLettersX  = (fontTexture[0].width / fontLetterWidth);
            int   fontLettersY  = (fontTexture[0].height / fontLetterHeight);
            float letterSpanX   = 1f / fontLettersX;
            float letterSpanY   = 1f / fontLettersY;
            int   lastCharacter = fontLettersX * fontLettersY;

            if (lastCharacter != fontDefinitionString.Length)
            {
                JUtil.LogMessage(this, "Warning, number of letters in the font definition does not match font bitmap size.");
            }

            for (int i = 0; i < lastCharacter && i < fontDefinitionString.Length; i++)
            {
                int xSource = i % fontLettersX;
                int ySource = (i - xSource) / fontLettersX;
                if (!fontCharacters.ContainsKey(fontDefinitionString[i]))
                {
                    fontCharacters[fontDefinitionString[i]] = new Rect(letterSpanX * xSource, letterSpanY * (fontLettersY - ySource - 1), letterSpanX, letterSpanY);
                }
            }

            // And a little optimisation for superscript/subscript:
            fontLetterHalfHeight  = fontLetterHeight / 2f;
            fontLetterHalfWidth   = fontLetterWidth / 2f;
            fontLetterDoubleWidth = fontLetterWidth * 2f;

            // Now that is done, proceed to setting up the screen.

            screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32);
            screenMat     = internalProp.FindModelTransform(screenTransform).renderer.material;
            foreach (string layerID in textureLayerID.Split())
            {
                screenMat.SetTexture(layerID.Trim(), screenTexture);
            }

            if (GameDatabase.Instance.ExistsTexture(noSignalTextureURL.EnforceSlashes()))
            {
                noSignalTexture = GameDatabase.Instance.GetTexture(noSignalTextureURL.EnforceSlashes(), false);
            }

            // Create camera instance...
            cameraStructure = new FlyingCamera(part, screenTexture, cameraAspect);

            // The neat trick. IConfigNode doesn't work. No amount of kicking got it to work.
            // Well, we don't need it. GameDatabase, gimme config nodes for all props!
            foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP"))
            {
                // Now, we know our own prop name.
                if (node.GetValue("name") == internalProp.propName)
                {
                    // So this is the configuration of our prop in memory. Nice place.
                    // We know it contains at least one MODULE node, us.
                    // And we know our moduleID, which is the number in order of being listed in the prop.
                    // Therefore the module by that number is our module's own config node.

                    ConfigNode   moduleConfig = node.GetNodes("MODULE")[moduleID];
                    ConfigNode[] pageNodes    = moduleConfig.GetNodes("PAGE");

                    // Which we can now parse for page definitions.
                    for (int i = 0; i < pageNodes.Length; i++)
                    {
                        // Mwahahaha.
                        try {
                            var newPage = new MonitorPage(i, pageNodes[i], this);
                            activePage = activePage ?? newPage;
                            if (newPage.isDefault)
                            {
                                activePage = newPage;
                            }
                            pages.Add(newPage);
                        } catch (ArgumentException e) {
                            JUtil.LogMessage(this, "Warning - {0}", e);
                        }
                    }

                    // Now that all pages are loaded, we can use the moment in the loop to suck in all the extra fonts.
                    foreach (string value in moduleConfig.GetValues("extraFont"))
                    {
                        fontTexture.Add(LoadFont(this, internalProp, value, true));
                    }

                    break;
                }
            }
            JUtil.LogMessage(this, "Done setting up pages, {0} pages ready.", pages.Count);

            // Load our state from storage...
            persistentVarName = "activePage" + internalProp.propID;
            persistence       = new PersistenceAccessor(part);
            int?activePageID = persistence.GetVar(persistentVarName);

            if (activePageID != null && activePageID.Value < pages.Count)
            {
                activePage = pages[activePageID.Value];
            }
            activePage.Active(true);

            // If we have global buttons, set them up.
            if (!string.IsNullOrEmpty(globalButtons))
            {
                string[] tokens = globalButtons.Split(',');
                for (int i = 0; i < tokens.Length; i++)
                {
                    string buttonName = tokens[i].Trim();
                    // Notice that holes in the global button list ARE legal.
                    if (!string.IsNullOrEmpty(buttonName))
                    {
                        SmarterButton.CreateButton(internalProp, buttonName, i, GlobalButtonClick, GlobalButtonRelease);
                    }
                }
            }

            audioOutput     = JUtil.SetupIVASound(internalProp, buttonClickSound, buttonClickVolume, false);
            startupComplete = true;
        }