// constructor 2 public OpeningTitleScreen() { virusplayer = new VideoPlayer(); virusvidtexturerect = new Rectangle(0, 0, 512, 512); leapfingersrect = new Rectangle[6]; leapfingersrect[0] = new Rectangle(0, 0, 128, 128); leapfingersrect[1] = new Rectangle(0, 0, 128, 128); leapfingersrect[2] = new Rectangle(0, 0, 128, 128); leapfingersrect[3] = new Rectangle(0, 0, 128, 128); leapfingersrect[4] = new Rectangle(0, 0, 128, 128); leapfingersrect[5] = new Rectangle(0, 0, 128, 128); fingertextures = new Texture2D[5]; hitboxrect = new Rectangle[11]; backwards = new ScrollingBackgroundBackwards(); forward = new ScrollingBackground(); scrollingbackgroundtop = new ScrollingBackgroundTop(); for (int x = 0; x < 11; x++) { hitboxrect[x].X = 200; hitboxrect[x].Y = (x + 2) * 50; } scrollingbackgroundbottom = new ScrollingBackgroundBottom(); broken = new bool[11]; for (int g = 0; g < 11; g++) { broken[g] = false; } }
//constructor 1 public OpeningTitleScreen(bool choice) { virusplayer = new VideoPlayer(); virusvidtexturerect = new Rectangle(0, 0, 512, 512); backwards = new ScrollingBackgroundBackwards(); leapfingersrect = new Rectangle[6]; scrollingbackgroundbottom = new ScrollingBackgroundBottom(); fingertextures = new Texture2D[5]; leapfingersrect[0] = new Rectangle(0, 0, 128, 128); leapfingersrect[1] = new Rectangle(0, 0, 128, 128); leapfingersrect[2] = new Rectangle(0, 0, 128, 128); leapfingersrect[3] = new Rectangle(0, 0, 128, 128); leapfingersrect[4] = new Rectangle(0, 0, 128, 128); leapfingersrect[5] = new Rectangle(0, 0, 128, 128); this.displayEndScenes = choice; forward = new ScrollingBackground(); //<<< graphics pheonomina >>> scrolling background of snow flakes at the bottom or any itemm; scrollingbackgroundtop = new ScrollingBackgroundTop(); hitboxrect = new Rectangle[11]; for (int x = 0; x < 11; x++) { hitboxrect[x].X = 200; hitboxrect[x].Y = (x + 2) * 50; } broken = new bool[11]; for (int g = 0; g < 11; g++) { broken[g] = false; } }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); #region LoadText //JESUS IS LORD <<< GRAPHICS >>> LOAD RESPECTIVE SPRITE FONTS FOR RESPECTIVE TEXT DISPLAY ON SCREEN JESUS IS LORD! if (font == null) { font = content.Load <SpriteFont>("content/Font1"); } if (font2 == null) { font2 = content.Load <SpriteFont>("content/Font2"); } #endregion // JESUS IS LORD <<< CONTROL >>> INITIALIZE A BUNCH OF ARRAYS FOR USE WITH LOADING TEXTURES THROUGH FOR LOOP JESUS IS LORD #region ARRAYS OF TEXTURES GAME 18 goku = new Texture2D[2]; superman = new Texture2D[2]; #endregion //fireball system #region JESUS IS LORD GAME 18 LOADING character TEXTURES IN ARRAYS JESUS IS LORD! // JESUS IS LORD <<< GRAPHICS >>> LOAD SPRITES INTO ARRAYS superman and goku JESUS IS LORD! for (int i = 0; i <= 2; i++) { if (i == 0) { goku[i] = Content.Load <Texture2D>("characters/chr1"); } else if (i == 1) { goku[i] = Content.Load <Texture2D>("characters/goku1"); } } for (int x = 0; x <= 2; x++) { if (x == 0) { superman[x] = Content.Load <Texture2D>("characters/chr2"); } else if (x == 1) { superman[x] = Content.Load <Texture2D>("characters/superman1"); } } #endregion #region JESUS IS LORD!! <<<<< GRAPHICS BACKGROUND >>> gokuRect = new Rectangle(500, 50, 200, 307); supermanRect = new Rectangle(0, 50, 250, 300); background = Content.Load <Texture2D>("backgrounds/masterbackground"); backgroundRect = new Rectangle(0, 0, 800, 600); #endregion #region JESUS IS LORD <<< SOUND >>> SONGS AND SOUND EFFECTS FOR GAME backgroundMusic = Content.Load <Song>("sound/bgmusic01"); MediaPlayer.Volume = 0.2f; MediaPlayer.Play(backgroundMusic); slice = Content.Load <SoundEffect>("sound/slice"); explosion = Content.Load <SoundEffect>("sound/explosion"); beatUp = Content.Load <SoundEffect>("sound/beatup"); #endregion scrollingkungfu = new ScrollingBackground(); scrollingkungfu.LoadContent(Content); #region EFFECTS JESUS IS LORD! // JESUS IS LORD << DRAWS EFFECTS AND LIGHTNING AND SUCH JESUS IS LORD!@ blueLight = Content.Load <Texture2D>("effects/JESUSISLORDeffectright"); redLight = Content.Load <Texture2D>("effects/JESUSISLORDeffectleft"); redRect = new Rectangle(0, 200, 132, 132); blueRect = new Rectangle(650, 200, 132, 132); #endregion }
//constructor 1 public LoginTitleScreen(bool choice) { #region Loginscreen initializer idnumber = new char[9]; count = 0; hitkey = false; idkey = new KeyboardState(); spokenidnumberarray = new string[1]; spokenidnumberarray[0] = "empty"; for (int i = 0; i < 9; i++) { idnumber[i] = '0'; } texttospeechengine = new TextToSpeechEngine(); texttospeechobject = new TextToSpeechObject(); texttospeechengine.Initialize(); texttospeechobject.Initialize(); idnumberplace = 0; /* * idnumber[0] = '0'; * idnumber[1] = '0'; * * idnumber[2] = '0'; * idnumber[3] = '0'; * * idnumber[4] = '0'; * idnumber[5] = '0'; * * idnumber[6] = '0'; * idnumber[7] = '0'; * * idnumber[8] = '0'; */ textboxrec = new Rectangle(0, 0, 230, 45); #endregion virusplayer = new VideoPlayer(); virusvidtexturerect = new Rectangle(0, 0, 512, 512); backwards = new ScrollingBackgroundBackwards(); leapfingersrect = new Rectangle[6]; scrollingbackgroundbottom = new ScrollingBackgroundBottom(); fingertextures = new Texture2D[5]; leapfingersrect[0] = new Rectangle(0, 0, 128, 128); leapfingersrect[1] = new Rectangle(0, 0, 128, 128); leapfingersrect[2] = new Rectangle(0, 0, 128, 128); leapfingersrect[3] = new Rectangle(0, 0, 128, 128); leapfingersrect[4] = new Rectangle(0, 0, 128, 128); leapfingersrect[5] = new Rectangle(0, 0, 128, 128); this.displayEndScenes = choice; forward = new ScrollingBackground(); //<<< graphics pheonomina >>> scrolling background of snow flakes at the bottom or any itemm; scrollingbackgroundtop = new ScrollingBackgroundTop(); hitboxrect = new Rectangle[11]; for (int x = 0; x < 11; x++) { hitboxrect[x].X = 200; hitboxrect[x].Y = (x + 2) * 50; } broken = new bool[11]; for (int g = 0; g < 11; g++) { broken[g] = false; } }