Ejemplo n.º 1
0
        public void Read(Stream input)
        {
            // lazy check... pc savegames are exactly 891904 bytes...
            bool isXBox = input.Length != 891904;
            int _headerOffset;
            int _chunkHeaderOffset;
            int _chunkDataOffset;

            if (isXBox) EndianessSwitchableBitConverter.Mode = EndianessSwitchableBitConverter.Endianess.BIG;

            BinaryReader r;
            if (isXBox)
            {
                r = new BigEndianBinaryReader(input);
                _headerOffset = OFFSET_XBOX360;
                _chunkHeaderOffset = CHUNK_HEADERS_OFFSET + OFFSET_XBOX360;
                _chunkDataOffset = CHUNK_DATA_OFFSET + OFFSET_XBOX360;
            }
            else
            {
                r = new BinaryReader(input);
                _headerOffset = 0;
                _chunkHeaderOffset = CHUNK_HEADERS_OFFSET;
                _chunkDataOffset = CHUNK_DATA_OFFSET;
            }

            r.BaseStream.Seek(_headerOffset, SeekOrigin.Begin);

            Header = new SaveFileHeader();
            Header.Read(r);

            // file can contain up to 9 headers - probably history, BUT can also contain junk, so read only first header....

            r.BaseStream.Seek(_chunkHeaderOffset, SeekOrigin.Begin);
            int count = r.ReadInt32();
            List<ChunkHeader> _chunkHeaders = new List<ChunkHeader>(count);
            for (int i = 0; i < count; i++)
            {
                ChunkHeader header = new ChunkHeader(r);
                _chunkHeaders.Add(header);
            }

            _chunkData.Clear();
            _parsedChunks.Clear();
            for (int i = 0; i < count; i++)
            {
                ChunkData data = new ChunkData();
                data.Read(r, _chunkHeaders[i], _chunkDataOffset);
                _chunkData.Add(data);
                
                IParsedChunk p = ParsedChunkTypeHelper.TryParse(data);
                _parsedChunks.Add(p);

                /*
                if (p == null)
                {
                    foreach (ChunkDataEntry e in data.DataEntries)
                    {
                        if (e.Data.Length == 4)
                        {
                            uint hash = BitConverter.ToUInt32(e.Data, 0);
                            string name = NameLookup.GetName(hash);
                            if (name != null)
                            {
                                //System.Diagnostics.Debugger.Break();
                            }
                        }
                    }
                }*/
            }
            r.Close();
            input.Close();
        }
Ejemplo n.º 2
0
        public void Read(Stream input)
        {
            // lazy check... pc savegames are exactly 891904 bytes...
            bool isXBox = input.Length != 891904;
            int  _headerOffset;
            int  _chunkHeaderOffset;
            int  _chunkDataOffset;

            if (isXBox)
            {
                EndianessSwitchableBitConverter.Mode = EndianessSwitchableBitConverter.Endianess.BIG;
            }

            BinaryReader r;

            if (isXBox)
            {
                r                  = new BigEndianBinaryReader(input);
                _headerOffset      = OFFSET_XBOX360;
                _chunkHeaderOffset = CHUNK_HEADERS_OFFSET + OFFSET_XBOX360;
                _chunkDataOffset   = CHUNK_DATA_OFFSET + OFFSET_XBOX360;
            }
            else
            {
                r                  = new BinaryReader(input);
                _headerOffset      = 0;
                _chunkHeaderOffset = CHUNK_HEADERS_OFFSET;
                _chunkDataOffset   = CHUNK_DATA_OFFSET;
            }

            r.BaseStream.Seek(_headerOffset, SeekOrigin.Begin);

            Header = new SaveFileHeader();
            Header.Read(r);

            // file can contain up to 9 headers - probably history, BUT can also contain junk, so read only first header....

            r.BaseStream.Seek(_chunkHeaderOffset, SeekOrigin.Begin);
            int count = r.ReadInt32();
            List <ChunkHeader> _chunkHeaders = new List <ChunkHeader>(count);

            for (int i = 0; i < count; i++)
            {
                ChunkHeader header = new ChunkHeader(r);
                _chunkHeaders.Add(header);
            }

            _chunkData.Clear();
            _parsedChunks.Clear();
            for (int i = 0; i < count; i++)
            {
                ChunkData data = new ChunkData();
                data.Read(r, _chunkHeaders[i], _chunkDataOffset);
                _chunkData.Add(data);

                IParsedChunk p = ParsedChunkTypeHelper.TryParse(data);
                _parsedChunks.Add(p);

                /*
                 * if (p == null)
                 * {
                 *  foreach (ChunkDataEntry e in data.DataEntries)
                 *  {
                 *      if (e.Data.Length == 4)
                 *      {
                 *          uint hash = BitConverter.ToUInt32(e.Data, 0);
                 *          string name = NameLookup.GetName(hash);
                 *          if (name != null)
                 *          {
                 *              //System.Diagnostics.Debugger.Break();
                 *          }
                 *      }
                 *  }
                 * }*/
            }
            r.Close();
            input.Close();
        }