// AugAssignStmt public override bool Walk(AugAssignStmt node) { node.lhs.Walk(define); return(true); }
public virtual void PostWalk(AugAssignStmt node) { }
public override void PostWalk(AugAssignStmt node) { node.lhs.Walk(fdef); }
// AugAssignStmt public virtual bool Walk(AugAssignStmt node) { return(false); }
// AugAssignStmt public override bool Walk(AugAssignStmt node) { return(true); }